SolusRpg v2.1
Details
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FilenameSolusRpg.jar
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Uploaded by
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UploadedJun 24, 2012
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Size229.06 KB
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Downloads358
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MD5745978fa0576d48d194951dab55d150e
Supported Bukkit Versions
- CB 1.2.5-R4.0
Changelog
After a long wait, here it is! :)
Changelog
- A HUUUGE overhaul to the damage calculation system (read: more accurate/faster)
- Added the 'immune-to' directive for class configuration (see the Configuration Directives page for more info)
- Skill system is enabled! I'll have an API documentation page written for developers soon
- Added support for display name changing (see the List of Commands page for mor info)
- Moved the 'whois' commnd to "/solus whois <player fragment>"
From this version forward, SolusRpg will prevent all player actions until Spout has been validated. This means that when a player connects to your server, they will (most likely) be greeted with a mass of text from Solus saying that their login request is still being processed. I'm currently working on a way to make this a bit "prettier", but until then, please bear with me.
Why did I do this?
Solus relies very heavily on Spout for the majority of it's functions and features. During the grace period between connection and validation, a player is capable of completely ignoring the permit nodes set up for their class. By preventing all player action until Spout can be verified, I've removed any chance of a player circumventing SolusRpg's restrictions.