SneakAttack v1.0
Details
-
Filenamesneakattack.jar
-
Uploaded by
-
UploadedApr 28, 2014
-
Size6.76 KB
-
Downloads341
-
MD54289c24296539c9de9eecd464f18bf46
Supported Bukkit Versions
- CB 1.7.9-R0.1
Changelog
v1.0
Commands
- SneakAttack-time: Sets the amount of time the player is invisible for after crouching
- SneakAttack-reload: Reloads the configuration file of SneakAttack
- SneakAttack-effect: Toggles an effect on/off in the configuration file of SneakAttack
Permissions
- sneakattack.use: Gives access to use SneakAttack {default: true}
- sneakattack.time: Gives access to /sneakattack-time {default: op}
- sneakattack.reload: Gives access to /sneakattack-reload {default: op}
- sneakattack.effect: Gives access to /sneakattack-effect {default: op}
Configuration
Default config is written to plugins/SneakAttack/config.yml if it doesn't exist.
timeInvisible
- The amount of time the player will be invisible in seconds {default: 6000}
Effects
- Admins can toggle which effect or effects occur when a player turns invisible by simply putting true or false in the config file for each effect.
Effects available to turn on upon a player turning invisible:
- ENDER_SIGNAL
- MOBSPAWNER_FLAMES
- POTION_BREAK
- SMOKE
- {default: flames and smoke only true}
Sounds
- Admins can toggle which sound or sounds play when a player turns invisible by simply putting true or false in the config file for each sound.
Sounds available to turn on upon a player turning invisible:
- BLAZE_SHOOT
- BOW_FIRE
- CLICK1
- CLICK2
- DOOR_TOGGLE
- EXTINGUISH
- GHAST_SHOOT
- GHAST_SHRIEK
- RECORD_PLAY
- STEP_SOUND
- ZOMBIE_CHEW_IRON_DOOR
- ZOMBIE_CHEW_WOODEN_DOOR
- ZOMBIE_DESTROY_DOOR
- {default: extinguish only true}