Skywars
SkyWars - Battle against players in a sky environment
Schematic creation
- 1) Build your map
- 2) Place a BEACON block to define a spawn point (somewhere above the island, the glass box will be created automatically)
- 3) Make a schematic out of it with WorldEdit
- 4) Place schematic in the plugins/SkyWars/schematics directory (format: name.schematic)
Installation
- Download SkyWars.jar and put it in your plugins/ directory
- Place your schematics in the plugins/SkyWars/schematics directory
- Set the lobby with /sw setlobby
- Place stone pressure plate in the lobby world for players to join a game
Requirements
- WorldEdit
- Vault
- A permissions plugin compatible with Vault
Optional requirements
- Essentials
- WhatIsIt (v1.0.3+)
- CommandBook
- Multiverse-Core
Commands
| Command | Permission | Description |
|---|---|---|
| /sw | N/A | Main command, will list all available commands |
| /sw start | skywars.command.start | Starts a SkyWars game |
| /sw leave | N/A | Removes you from the game you're currently in |
| /sw kit | N/A | Allows a player to pick kits (skywars.kit.name) |
| /sw setlobby | skywars.command.setlobby | Sets the lobby |
| /sw reload | skywars.command.reload | Reloads the chests, kits and the plugin.yml |
| /sw score | skywars.command.score | Shows your current point balance |
| /sw score <player> | skywars.command.score.others | Shows current score balance of given player |
| /sw score set <player> <balance> | skywars.command.score.set | Sets the score balance for the given player |
| /sw score give <player> <balance> | skywars.command.score.give | Adds given amount to players score balance |
| /sw score take <player> <balance> | skywars.command.score.take | Removes given amount from players score balance |
Configurable files
Source
Development Builds
Quote:Disclaimer: Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
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Posted Feb 3, 2014BRO! LIKE THIS PLUGIN!
I have a few suggestions:
- Add the possibility for a better rank. For example, a player vip will fall to the island about 10 seconds before!
- Initial items after purchase in the store. Anyone who buys an object permanently will receive it in every game in the beginning.
- SuperEffects for players. For example, a faster running, invisibility for 10 seconds, etc.
- Add alliances. For example. If two spawns will be on an island that players have the alliance.
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Posted Feb 3, 2014@saulocle12
How do I make different chests have random stuff
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Posted Feb 3, 2014I am looking for a person who set up a server for minegames me via skype then whoever wants al configure my plugins add me on skype sauloclemente12 who help me make my server to give minegames original bill minecraft.
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Posted Feb 2, 2014@pompy5685
Is there not a plugin like sky block that makes its own maps
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Posted Feb 2, 2014@Nytoro
If there are 2 beacons then 2 players can play. If you want 5 players then make a 5 beacon map.
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Posted Feb 2, 2014@Nytoro
Well?
So can like 5 people play if I only make 2 islands
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Posted Feb 2, 2014@pompy5685
OK now can more then one person play if there are 2 beacons
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Posted Feb 2, 2014@Nytoro
You need atleast 2 beacons in one map/schematic With one beacon it wont work.
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Posted Feb 2, 2014@andypandy89 So I need to paste a few islands then it should work?
@andypandy89
How many do I need to have?
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Posted Feb 2, 2014@Nytoro
You don't need more than one schematic, but your schematic needs to contain more than one beacon/spawn.
@EN7
Np :)
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Posted Feb 2, 2014@andypandy89
Thank you! Nice quick support :D
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Posted Feb 2, 2014@andypandy89 So I need to paste a few islands then it should work?
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Posted Feb 2, 2014@EN7
Don't have a pressure plate at the position where you set the lobby (Put the pressure plate somewhere near it instead).
@Nytoro Each player will need their own spawn (which means one beacon per player). Having a one-player map doesn't really make sense.
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Posted Feb 2, 2014@andypandy89
I only got 1 island with one beacon . I also used pos1 and pos2 to copy and save it.
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Posted Feb 2, 2014My /sw leave teleports players back onto the pressure plate, forcing them to join again Any solutions?
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Posted Feb 2, 2014anyway to make sure the players health and food bar are full when entering the game.
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Posted Feb 2, 2014My folder is not generating :( HELP
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Posted Feb 2, 2014@xXSkater29Xx @Nytoro
Probably lacking beacons in your schematics.
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Posted Feb 2, 2014@Phiber2014
You're right in expecting so, and this does work on my end. If you paste your schematic again with WorldEdit, does the chests have content?
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Posted Feb 2, 2014@arnofrutos
Ah, you're right. Apologies.
By the way, I wondered if you had any thoughts on my previous question?
In short, I: - design a schematic - put an empty chest in it - also put a chest with some pre-defined items in it
In the config.yml, I have:
fill-empty-chests: true
fill-populated-chests: false
I'm expecting this to mean that my empty chests get contents auto-filled from my chests.yml configuration. And my filled (or partially filled) chests get the contents that the schematic specifies. But all the chests always get random content.
Any thoughts?