SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
-
View User Profile
-
Send Message
Posted Aug 9, 2012Does it generate emeralds?
-
View User Profile
-
Send Message
Posted Aug 8, 2012@FR33HUGS
@LordBlackwolf
Thanks :P
@GarretSidzaka
That sounds a little weird... Worth a try I guess :P
-
View User Profile
-
Send Message
Posted Aug 8, 2012@LordBlackwolf +1 this :3
-
View User Profile
-
Send Message
Posted Aug 8, 2012could you make a version of the endbiome that is like the normal biome with just STONE replaced with END_STONE?
it would make the end have grass and treess and ore, just will have endstone everywhere instead of smooth! think of the possibilities for SMP!! this would be soo cool!! :)
-
View User Profile
-
Send Message
Posted Aug 8, 2012Welcome back to my server! XD
-
View User Profile
-
Send Message
Posted Aug 7, 2012Thank you ^_^
Been using this plugin for awhile, and my players (and myself) love it. Great work, and thanks again.
@wide_load
-
View User Profile
-
Send Message
Posted Aug 7, 2012Yep looks like Bukkit removed some biomes with the RB. I'll update as soon as I can (today) :D
-
View User Profile
-
Send Message
Posted Aug 7, 2012Having the same issue as gruikya. Posted a ticket on GitHub.
Same error happens when creating a new SkylandsPlus world.
-
View User Profile
-
Send Message
Posted Aug 7, 2012I had a severe error, with this generator, when I updated our server to 1.3 (CraftBukkit 1.3.1-R1.0). When trying to generate new chunks, it crashes the whole server with the following error:
I had to disable our Skylands world to avoid constant server crashes.
Any fix would be greatly appreciated!
-
View User Profile
-
Send Message
Posted Aug 5, 2012@bluehasia
Yes they work. It should do, nothing has changed with the wgen API. Putting anything under the islands causes very buggy lighting that lags the client and the server, so not really possible. I tried it with lava in the nether and it basically crashed everything.
-
View User Profile
-
Send Message
Posted Aug 5, 2012do biomes work again? and any testers try this on 1.3 yet?
suggestion can we maybe have an option to on regular map have a bedrock base of one with maybe a ocean height of 10?
-
View User Profile
-
Send Message
Posted Aug 3, 2012@VariousArtist
Yeah they will :D Probably using the generate-structures setting, maybe a custom one if I get fancy :P
-
View User Profile
-
Send Message
Posted Aug 3, 2012I hope that bridges will be optional. Would be a shame to have to spoil the pristine feel of the skylands..
-
View User Profile
-
Send Message
Posted Aug 1, 2012@SpyroDev
I have had bridges on my to-do list for a very long time. they are not easy though since I would need to know where the lad would be before it gets generated to make them go in the right direction :s
-
View User Profile
-
Send Message
Posted Jul 29, 2012@wide_load
I encountered the issue using version 0.13.
Here's my plugin list: GroupManager 2.0.27 (Phoenix) NoCheatPlus 3.6.1 Spout 1244 LCAddons 1.0.0 War 1.7.2 (Doolittle) Vault 1.2.16-b184 Multiverse-Core 2.4-b527 CombatTag 4.8 RemoteToolkitPlugin 0.61 ModReq 0.3 iConomy 7.0 Auto Broadcaster 1.4a Announcer 1.2.0 CoreProtect 1.53 xAuth 2.0.10 SkylandsPlus 0.13 mcMMO 1.3.09-b945 Essentials TeamCity Orebfuscator 1.5.1 Citizens 1.2 Jobs 2.8.5 WorldEdit 1138-dfefd47 EssentialsSpawn TeamCity CreativeControl 4.8 Multiverse-Portals 2.4-b548 CreativeGates 1.3.5 Multiverse-Inventories 2.4-b126 EssentialsGeoIP TeamCity Multiverse-SignPortals 2.4-b523 Multiverse-NetherPortals 2.4-b530 SignShop 1.8.1 JSONAPI 3.9.7 WorldGuard 599-a7d1988 ChestShop 3.46 EssentialsChat TeamCity Factions 1.6.8 LockOut (my fork of lockette) 1.6
-
View User Profile
-
Send Message
Posted Jul 29, 2012@lucasec
Plugin version ?
-
View User Profile
-
Send Message
Posted Jul 28, 2012I was excited to try this plugin, but it seems to have an unfortunate bug, Every time I try creating a sky lands world (normal type), it hangs around either 89% or 93%. By hangs I mean 5+ minutes of no activity. The console still occasionally logs that the progress is still at 93%, but it never seems to get past this.
I am using Craftbukkit 1.2.5-R5.0 with Multiverse. After a few force quits and attempts at using older plugin versions, etc, I got it to finally generate a world. Is this normal behavior?
Thanks!
-
View User Profile
-
Send Message
Posted Jul 26, 2012Good evening, I installed the plugin and when I type / mv create-g SkylandsPlus Skylands normal, it makes my server crash and it puts it offline. Thank you for helping me. Before it worked^^
-
View User Profile
-
Send Message
Posted Jul 25, 2012Oh and could you add options in the config for what animals spawn? I dont like having creepers and hostile mobs spawn, but i want things sucha as wolves, ocelots, and other non hostile mobs. Other than that i think it is a great plugin. I have been wanting to have skylands and now i have a good one.
-
View User Profile
-
Send Message
Posted Jul 25, 2012Hey first of all cool plugin. Second of all, when i try to create a skylands world ingame with multiverse, it brings up an error on the console that says something like spawn not safe, or no safe spawn found. I tried to tp to it and i find out that there was nothing generated. Like, literally, nothing at all was generated. I did find a temp-fix though. I went into my bukkit.yml file and added this :
That created my default world as a Skylands world. So then i used MV2 to create a normal world. Then after i created a warp to the skylands i tpd to the normal world which i can /setspawn in. Just thought you might like to know this. Also i have an xray mod installed and i noticed a huge lack of diamonds. Is this the way its supposed to be? Or is it a bug or an error on my part. Thanks for listening to me ramble on lol. :)