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What steps will reproduce the problem?1. Running the server with my config2. My config is listed in the additional info section
Do you have an error log of what happened?No
Please provide any additional information below.//Here it is# Maximum team size:MaxTeamSize: 1000
# Can players hurt their team members?CanHurtTeam: false
# Only hurt players that have a team?CanOnlyHurtPlayersWithTeam: false
# Can players switch teams while on a team?CanSwitchDirectly: false
# Options for when a player dies:OnDeath: # returns the player to the set lobby upon death ReturnToLobby: false # removes player from team upon death RemoveFromTeam: false
# Action to take when a player joins a team# Only one of these options should be set true (if any)# if both are set true, SendToTeamBase takes priorityOnTeamJoin: # true to send to lobby first SendToLobby: false # true to send to team's spawn first SendToTeamBase: true
# Action to take when a player leaves a teamOnTeamLeave: # Should the player be returned to the lobby? ReturnToLobby: true # Tell the player's team of a lost team member? NotifyMembers: true
# These messages are sent based on the event that occurs# All messages support color codes, ie: '&4 this is a message'Messages: # Sent when a player attempts to join a full team (goes to player attempting to join) JoinFullTeamAttempt: '&6Sorry! That team is full, you cannot join it!'
# Sent when a player tries to hurt a player on the same team (goes to attacker) # CanHurtTeam must be set to false to trigger this message HurtTeamMemberAttempt: '&6You cant hurt your team members!'
# Sent when a player not on a team attacks a player on a team (goes to attacker) # CanOnlyHurtPlayersWithTeam must be true to trigger this message AttackPlayerWithoutTeam: '&6You cannot hurt players when you are not on a team!'
# Sent when a player on a team attacks a player not on a team (goes to attacker) # CanOnlyHurtPlayersWithTeam must be true to trigger this message AttackPlayerNotOnTeam: '&6You cannot hurt players who are not on a team!'
# Sent when a player switches teams (goes to team switched out of) # CanSwitchDirectly must be true to trigger this message PlayerSwitchTeams: '&6Someone has betrayed the team and joined the enemy!'
# Sent when a player is denied switching teams (goes to player attempting to switch) PlayerSwitchTeamsFailed: '&6You are not permitted to switch teams like that!'
# Sent when a player joins a team (goes to team joined) PlayerJoinTeam: '&6An ally has been gained! A player has joined the team!'
# Sent to player when they join a team TeamJoined: '&6Welcome to the team!' # Sent when a player leaves a team (goes to team left) PlayerLeaveTeam: '&6A player has left your team!' # Sent to a player when they leave a team TeamLeft: '&6You have left the team'
CheckForUpdate: OnStart: true OnAdminJoin: true
# Don't touch this. Seriously. Unless of course you like broken plugins.Version: 1.1
What is the expected output? What do you see instead?Players should not be able to kill/attack people on their team. I see a lot of team killing and attacking team members instead
What version of the product are you using?The newest version 1.1
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