ShiningSoulRPG-1.5
Details
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FilenameShiningSoulRPG(4).jar
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Uploaded by
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UploadedAug 25, 2026
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Size240.73 KB
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Downloads4
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MD51824a868084f448b551b6bbdec458896
Supported Bukkit Versions
- 26.2
- 26.1
- 26.1.1
- 26.1.2
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.1
- 1.21.2
- 1.21.3
- 1.21.4
- 1.21.5-Snapshot
- 1.21
- 1.20.6
- 1.20.5
- 1.20.5-Snapshot
- 1.20.4
- 1.20.3-Snapshot
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
- 1.8
Changelog
New ability: FAST_SHOOT field on named items, shown as its own line on the tooltip
Hooks EntityShootBowEvent and boosts the arrow to full velocity the instant it's released — no more losing power for a quick tap, true "no draw needed" behavior
Juju Short Bow now carries it
Same lore-is-the-source-of-truth idiom as everything else in this plugin: the visible ability line on the tooltip is what the listener checks for, nothing hidden or cached elsewhere
Edible items — in their own items_edible.yml as asked:
5 consumables (Wild Herb, Honey Candy, Mixed Berries, Phoenix Petal, Moon Candy), heal-hp/heal-sp each
Built on real food materials that have never been renamed across Minecraft versions, so eating one plays the normal animation/sound and the stack decrements itself — no reimplementing eating from scratch
Per-item cooldowns (reusing the existing cooldown map already on RpgPlayer rather than adding new state)
/edible list|info (everyone), give|reload (admin)
Wired into loot at a much higher rate than named items — Wild Herb and Honey Candy drop from any kill, not just Elite+, since these should feel like a steady supply, not rare finds