Set Homes

Set Homes gives every player a menu of their homes. Left-click one to teleport. Right-click it to rename it, move it, change its icon, or delete it.
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Why Set Homes
- A menu, or a list of commands. Homes live in a chest-style GUI. Players open it with
/homesor by right-clicking the configured "Home Item". - Every home gets its own icon. Pick any Minecraft item when you create a home, or change it later to whatever you are holding. A base, a mine and a farm stop looking identical.
- Rename, move and delete in-game. Right-click any home to manage it. Deleting always asks first, so nobody loses a base to a misclick.
- Teleports that do not kill you. Set Homes checks the destination and relocates you to the nearest safe spot rather than dropping you into blocks, lava, or a fall.
- Switch without losing anything. One command imports every home from EssentialsX or Set Homes v1, and shows you exactly what it will do before it does it.
- Per-rank home limits. Give donors more homes than default players with LuckPerms groups, or set one server-wide limit.
- Permissions you can change from the config. Every
sh2.*node has a sensible default, and any of them can be moved inconfig.yml. No permissions plugin required.
Quick start
- Drop the jar into your
pluginsfolder and restart the server. - Run
/sethome basewhere you are standing. - Run
/homesand click it.
That is genuinely the whole setup. Player permissions default to granted, so your players can create and use homes the moment the plugin loads. See Permissions below if you want to change that.
Commands
| Command | What it does |
|---|---|
/sethome [name] |
Creates a home where you stand. |
/home [name] |
Teleports you to a home. |
/homes |
Opens the homes menu. |
/delhome name |
Deletes a home. |
/uhome name |
Moves one of your homes to where you are standing. |
In these tables, square brackets mark an optional argument. Anything else is required.
Names are optional on /sethome and /home. Leave the name off and both use a home called default. Home names are unique per player and ignore case, so base and Base are the same home.
All player commands, with their long forms
| Command | Long form | What it does |
|---|---|---|
/sethome [name] [icon] [description] |
/create-home |
Creates a home where you stand. With no name it is called default. |
/home [name] |
/go-home |
Teleports you to a home. With no name it goes to default. |
/homes |
- | Opens the homes menu. |
/delhome name |
/delete-home |
Deletes a home. |
/uhome name |
/move-home |
Moves one of your homes to where you are standing. |
/list-homes |
- | Lists your homes in chat. Click a name to teleport. |
/give-homes-item |
- | Gives you the item that opens the menu. |
On /sethome, a second word that names a real item becomes the icon, and everything after it is the description. So /sethome base stone house creates base with a stone icon and the description "house". If you wanted the whole phrase as the description, put d in the icon position: /sethome base d stone house. The reply names the icon it chose, so there is never any guessing.
Admin commands
| Command | What it does |
|---|---|
/set-max-homes [group] number (alias /setmax) |
Sets the home limit, per LuckPerms group or server-wide. |
/get-player-homes player |
Lists another player's homes. |
/home-of player home (long form /go-player-home) |
Teleports you to another player's home. |
/delhome-of player home (long form /delete-player-home) |
Deletes another player's home. |
/uhome-of player home (long form /move-player-home) |
Moves another player's home to where you are standing. |
/blacklist add world... (alias /add-to-blacklist) |
Stops homes being set in a world. |
/blacklist remove world... (alias /remove-from-blacklist) |
Lifts the restriction again. |
/blacklist list (alias /get-blacklisted-dimensions) |
Shows which worlds are blacklisted. |
/import-homes source [confirm] |
Imports homes from another plugin. source is sethomes or essentialsx. Dry-run unless confirm is given. |
The three blacklist commands are one command with three aliases. Nothing you already type changes: /add-to-blacklist world_nether still adds that world, and /get-blacklisted-dimensions still lists them. Give worlds by the name the server knows them by, in lower case, which on a default setup means world, world_nether and world_the_end.
The three commands that take a player accept anyone who has saved homes, whether or not they are online. Tab completion only offers online players, because there is no lookup for every stored name.
Managing homes

Open your homes with /homes, or right-click the homes item. Then:
| Action | What happens |
|---|---|
| Left-click a home | Teleports you there |
| Right-click a home | Opens the management menu below |
| Rename | Opens an anvil prompt for the new name |
| Move home here | Repoints the home at where you are standing |
| Set icon to held item | The home's icon becomes whatever you are holding |
| Delete | Asks for confirmation first |

The management menu is controlled by sh2.manage-homes, which defaults to granted.
Changing a home's icon works the same way. Hold the item you want and click Set icon to held item:
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Teleporting

By default players wait three seconds before a teleport fires, and moving cancels it, so a home is not a free escape from a fight. Set delay: 0 for instant teleports, or cancelOnMove: false to let players walk during the countdown.

Before it drops anyone anywhere, Set Homes checks the destination is safe to stand in. If a home has been built over, flooded with lava, or left hanging above a drop, the player is moved to the nearest safe spot instead, or the teleport is canceled and they are told why. Turn it off with teleportSafety: false.
Permissions
Nothing here needs a permissions plugin. Out of the box, every player can create, list, teleport to and manage their own homes, and operators get everything else.
Two bundles group the nodes, so you can move a whole role in one line:
| Bundle | Default | Contains |
|---|---|---|
sh2.player |
everyone | sh2.create-home, sh2.go-home, sh2.list-homes, sh2.delete-home, sh2.teleport, sh2.give-homes-item, sh2.manage-homes, sh2.move-home |
sh2.admin |
OP | sh2.player, plus every admin and bypass node |
Full permission list
| Permission | Default | Allows |
|---|---|---|
sh2.create-home |
everyone | Creating homes |
sh2.go-home |
everyone | Using the go-home command |
sh2.teleport |
everyone | Actually teleporting to a home |
sh2.list-homes |
everyone | Listing homes in chat, and /homes |
sh2.delete-home |
everyone | Deleting your own homes |
sh2.give-homes-item |
everyone | Getting the menu item |
sh2.manage-homes |
everyone | Renaming, moving, re-iconing and deleting from the GUI |
sh2.move-home |
everyone | Moving your own home with /uhome |
sh2.set-max-homes |
OP | Setting home limits |
sh2.get-player-homes |
OP | Viewing another player's homes |
sh2.go-player-home |
OP | Teleporting to another player's home |
sh2.delete-player-home |
OP | Deleting another player's home |
sh2.move-player-home |
OP | Moving another player's home |
sh2.add-to-blacklist |
OP | Blacklisting a world |
sh2.remove-from-blacklist |
OP | Un-blacklisting a world |
sh2.get-blacklisted-dimensions |
OP | Listing blacklisted worlds |
sh2.import-homes |
OP | Importing from another plugin |
sh2.update-notify |
OP | Being told on join that a newer release exists |
sh2.bypass-max-homes |
OP | Creating homes past the configured maximum, whether the limit is server-wide or per group |
sh2.bypass-blacklist |
OP | Creating a home in a blacklisted world, moving a home into one, and teleporting to a home already in one |
sh2.bypass-teleport-delay |
OP | Teleporting with no countdown, and not being canceled by moving |
These nodes are granted by the bundles, which is why denying a bundle takes its whole set away at once. Granting or denying an individual node works exactly as the table describes.
Note that sh2.move-home sits in sh2.player, not behind sh2.manage-homes. If you took sh2.manage-homes away to stop players relocating their homes, deny sh2.move-home as well or /uhome gives the ability back.
Changing permissions
Uncomment the permissions: block in config.yml and list the nodes you want to move:
permissions:
sh2.manage-homes: false
sh2.get-player-homes: true
sh2.import-homes: op
Accepted values are true (everyone), false (nobody), op (operators only) and not-op (everyone except operators). A deny applies to operators too, so use op if you want a node gone for everyone except them.
You can name a bundle here as well as a single node, so sh2.player: false moves all eight player nodes in one line. There is no wildcard, so list whatever you want changed. If a line does not seem to take effect, check the server log at startup: anything the plugin could not read is named there.
This only changes a default. If you run LuckPerms or similar, an explicit grant or deny there still wins. The config block decides what happens to a player the permissions plugin says nothing about.
Take care with sh2.import-homes. Anyone who can run /import-homes source confirm can write homes for every player on the server, so granting it to everyone is a real risk.
With LuckPerms, the equivalent one-liner is /lp group default permission set sh2.player true. The server's own permissions.yml works too, and the README has an example of wrapping these nodes in a rank of your own.
Configuration
Settings live in plugins/SetHomesTwo/config.yml on your server, written the first time the plugin starts. Edit it in any text editor, save, then restart the server. There is no in-game reload command, so changes do not apply until the server comes back up.
The file is commented throughout, and every message the plugin sends can be rewritten in it. These are the settings most servers actually change:
| Setting | Default | What it does |
|---|---|---|
delay |
3 |
Seconds you must stand still before teleporting. 0 is instant. |
cancelOnMove |
true |
Cancel the teleport if the player moves during the countdown. |
teleportSafety |
true |
Relocate to the nearest safe spot instead of teleporting into danger. |
maxHomeEnabled |
false |
Turn home limits on. |
maxHomesType |
groups |
singular for one server-wide limit, groups for per-rank limits. |
openHomeItem |
compass |
The item players right-click to open the menu. |
defaultHomeItem |
white_wool |
Icon a home gets when the player names none. |
inventoryTitle |
Your homes |
Title of the homes menu. |
maxHomeNameLength |
32 |
Longest home name allowed. |
permissions |
commented out | Changes the default of any sh2.* node. See Changing permissions above. |
Per-rank limits need LuckPerms and maxHomesType: groups.
That table is only the common settings. For the complete list, see default-config.yml, the file your config.yml is first written from. Every setting the plugin has is in there, commented in place.
Your config.yml is written once and never touched again. Installing the plugin, updating the jar and restarting the server all leave the file exactly as you last saved it, so a setting added in a later release will not appear in a file written by an earlier one. Anything missing falls back to its default, so nothing breaks, but you cannot change a setting you cannot see.
To pick a new setting up, copy the key out of default-config.yml into your file and restart. To start clean, rename your config.yml and restart. A fresh one is written with everything in it, and you can copy your old values across.
Coming from EssentialsX or Set Homes v1
Your players keep their homes. The old plugin does not even need to be running, because the importer reads its data files directly.
- Stop the server.
- Move the old plugin's jar out of
plugins/and keep it somewhere safe rather than deleting it. That jar is your way back. Leave its data folder exactly where it is: the importer readsplugins/SetHomes/orplugins/Essentials/userdata/and never writes to either. - Start the server. Set Homes creates its own folder and an empty database. No homes are visible yet, and the console tells you how many are waiting.
- Run
/import-homes sethomes(or/import-homes essentialsx). This is a preview only. It reports how many homes it would import and warns about any it would skip, and changes nothing. - Happy with the numbers? Run it again with
confirmon the end. - Paste any settings the config report listed into
plugins/SetHomesTwo/config.yml, then restart the server. Nothing is written there automatically, and there is no in-game reload, so a pasted setting does nothing until the server comes back up.
The jar has to move before the import, not after. Set Homes v2 will not start while a Set Homes v1 jar is still in plugins/. Both plugins provide /sethome, /home and /delhome, and v1 usually takes priority and wins those names regardless the load order.
You are reminded until you import. While plugins/SetHomes/homes.yml still holds homes and none have been imported here, every startup says so in the console, and anyone holding sh2.import-homes gets the same reminder in chat on join. Both stop for good once any home exists here.
Existing homes are never overwritten, so re-running the import is always safe. Homes in worlds that no longer exist are skipped with a warning naming the world.
Set Homes v1 told base and Base apart, while home names here ignore case. A player holding both keeps both: the second is imported under the next free name, so Base arrives as Base2, named in the report and the server log.
You can go back at any time. The old plugin's data folder is never written to, so rolling back is mostly putting its jar back and taking the Set Homes jar out.
Coming from Set Homes v1, the world blacklist comes across too. The migration guide on GitHub has the full rollback steps and maps every v1 command, permission and config setting to its v2 equivalent.
Requirements
- Paper or Spigot 1.21+
- Java 21, which Minecraft 1.21 servers already require
- Optional: LuckPerms, only for per-rank home limits
Changelog
Every release is listed on the Files tab of this page, and in the changelog on GitHub.
Support
The README on GitHub has the migration tables and an FAQ covering the questions that come up most.
Found a bug or want a feature? Open an issue on GitHub. It gets seen faster than a comment on this page.
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Posted Jun 12, 2019Hello Everyone,
I deeply apologize for the long wait to get this new, and hopefully fully functional version of SetHomes pushed out. My account was compromised, and I have been trying rigorously to get it back. Finally I was able to obtain control of it again, so I could upload the latest version of the plugin for you all.
Thank you all for your patience,
Xquiset
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Posted Apr 22, 2019Other players can teleport to other peoples sethomes. It also doesn't allow people to set the same home name as a person who has already set that same home name..
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Posted Apr 6, 2019How can I let my players set multiple homes without giving them op
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Posted Apr 6, 2019So I noticed that OP's have access to /homes and /sethome [name]. Anything less doesn't have access to /homes or the ability to name homes, so they only have access to the default home.
I've made sure that everyone has homes.* for their permissions and it still doesn't work. I don't think it even worked with a perms plugin (was using PermissionEX), if I recall correctly. How can I fix this? I don't want to grant everyone OP status since this is a semi-open server.
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Posted Apr 1, 2019Hi! So something odd-- People can teleport to other peoples sethomes. i.e. if we all have a sethome named chest it'll teleport to everyone's and then land, I assume, at yours last. It is case sensitive but I'm not certain how to sort it.
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Posted Apr 2, 2019In reply to Kreepken:
Interesting, have you made any edits, per chance to the files generated by the plugin?
I will need to look into this more as I have only tested the plugin by myself.
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Posted Apr 2, 2019In reply to xquiset:
None! It didn't need any editing, all I did was give everyone the permissions and I haven't touched it since.
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Posted Feb 19, 2019Hey! I am currently running a server on 1.7.10 with this plugin and it works fine for all the ops.
The issue is non-op members can't use the commands, and I'm not sure on how to set it so everyone can run it. Can you assist me?
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Posted Feb 20, 2019In reply to Leethal_Ethan1:
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Posted Feb 9, 2019Hello, how i set to players use more than just /sethome? set with names. Then they can set a lot of homes.
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Posted Feb 10, 2019In reply to Neipon:
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Posted Feb 3, 2019hey can you help me it doesnt works on my server?
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Posted Feb 3, 2019In reply to Forge_User_92824205:
Regards,
Xquiset
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Posted Feb 3, 2019In reply to xquiset:
Players have no identity and can not be teleported or put sethomes-
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Posted Feb 3, 2019In reply to Forge_User_92824205:
Regards,
Xquiset
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Posted Feb 4, 2019In reply to xquiset:
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Posted Feb 4, 2019In reply to Forge_User_92824205:
Regards,
Xquiset