ServerSigns

Please check our Wiki before asking questions or submitting tickets
This project has not been abandoned completely - it's just been lacking some love & care for the past year; I plan to continue development and fix any outstanding issues in the new year. Thank you for your continued support of ServerSigns - Exloki
ServerSigns (SVS) provides the ability to bind player-dispatched and server-disptached commands, messages and actions to signs and every other block in Minecraft.
As soon as a player clicks on a ServerSign, the configured actions are executed in the order and with the settings you specified.
Source: https://github.com/serversigns/ServerSigns
Main Features:
- No limit: Unlimited commands per ServerSign
- Multi-role: Assign a variety of actions whenever a sign is clicked (even define different commands for right/left clicks)
- Messages: Send messages to the player
- Broadcasts: Send messages to the whole server
- Player commands: Executes commands as if the player typed it in chat
- Server commands: Executes commands as if it was executed from the server console
- Delayed actions: Any action can be delayed (from seconds to months)
- Looped actions: Any ServerSign can be converted to loop server commands with defined intervals
- Require permissions: ServerSigns can be set up to require permissions to use
- Grant permissions: Grants players temporary permissions to execute the commands
- Per-sign costs: Bind exp, money, and item costs to ServerSigns
- Protected: Automatically protects every ServerSign and any attached blocks.
- Basic scripting: Implement if/else and return statements in commands on ServerSigns
Please note that version 2.6 and above will notify you when a ServerSigns developer joins, this is so you're aware of who we are when we join, and we can help you with any issues you may be having with ServerSigns as quickly as possible. Version 4.1 and above will also send the developer a message stating the current plugin version.
This plugin utilizes an auto-updating feature that will check for the latest ServerSigns build and automatically download that build if it is newer than the currently installed one. This can be disabled by setting 'check_for_updates' to false in the config.yml
This plugin uses Metrics to gather basic non-identifiable statistical data such as the number of ServerSigns you are using, your plugin version, and other standard mcstats.org data. You can opt-out of this feature by setting 'metrics_opt_out' to true in the config.yml. A full list of gathered information can be found here: http://mcstats.org/plugin/ServerSigns
Click Here to view Tutorial Videos
Known bugs
- ALL VERSIONS: Spawn protection prevents non-ops using ServerSigns This issue cannot be 'fixed', as stated by md_5 - known sollutions include setting spawn-protection to 0, or clearing ops.json https://hub.spigotmc.org/jira/browse/SPIGOT-1112
Reporting Bugs / Requesting Features
When reporting bugs, requesting features, or providing any other constructive feedback that will require code alterations you must submit a ticket to have your voice heard and action taken (if required). Any topics of this nature that arise in the comments section will henceforth be ignored.
Before you raise a ticket, you need to make sure that the feature you are requesting isn't already implemented (read all of the help pages which show SVS features), or the bug you want fixed hasn't already been resolved in the latest development build (a rolling change log is kept on the development build page, use this for reference)
When submitting a ticket, please be as descriptive and informative as possible. If reporting a bug or flaw, then show all the steps required to reproduce the problem, also attach any and all related screenshots or other files to the ticket. If requesting a new feature, then please be as detailed as possible so we have a very clear idea of what it is you're suggesting - that way if we do implement your suggestion, this ensures it is exactly as you want it to be.
Once you have submitted a ticket, rest assured that it will be handled. We do not give a definite time frame for replies or actual alterations, but we try our absolute best to get tickets resolved as soon as possible. Please do not: bump tickets, raise multiple tickets for the same issue, send PMs to our developers, or discuss the ticket in the comments section. Tickets that do not meet the expectations outlined here will likely be declined without comment.




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Posted Nov 17, 2013@monstercat101
Did you edit the config and set "listen_on_restone: true" ?
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Posted Nov 15, 2013how do you connect a serversign to be triggered on a redstone pulse? I hooked a redstone pulse to a svs sign, nothing, also to a redstone with svs assigned to it, and nothing. Help would be appreciated.
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Posted Nov 7, 2013@MaksoN966
You sure can. I typically have at least 2 commands on every sign.
Example #1:
Example #2:
Example #3:
Example #4
You just have to be weary about the order in which multiple commands execute as I pointed out below in an earlier post. In example #3, if it mis-fires and runs the command to add the default group and the later issue the delete, it won't work the way you expect.
LHammonds
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Posted Nov 7, 2013Super useful plugin but if you set the MakeYourOwnCommandPluginCommands on a sign with ServerSigns comes the command 2 times in the chat?
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Posted Nov 7, 2013Can I add two commands to the sign? How can A do this? expample please
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Posted Nov 5, 2013I wrote a ticket previously about having delayed commands persist after a restart, is that still happening?
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Posted Nov 3, 2013I also found out that events firing out of order can be detrimental when issuing certain commands such as #1 Deleting a user, #2 Adding them back with certain groups. If the add fires off 1st, then the user is deleted, well, its just not good. :)
Example:
Line 1: <server> /pex user {name} delete Line 2: <server> /pex user {name} group add default Line 3: <server> /pex user {name} group add rank1 Line 4: <server> /pex user {name} group add staff-
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Posted Nov 3, 2013Is there a way to make the sign only to be able to be used once?
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Posted Nov 3, 2013Thanks for creating this plugin and sharing it with the community. I use CraftBukkit 1.6.4-R2.0 and ServerSigns 2.9.1 works great on it.
The only thing that seems a bit off is the ability to have the lines printed in order. For example, I might have the following lines (which could have been edited, removed, inserted):
But when people right-click on them, they see this:
The YAML file looks like this:
permission: everyone world: world X: -71 Y: 16 Z: 304 price: 0.0 cooldown: 0 globalCooldown: 0 confirmation: false commands: - '<msg> Caveman rank allows: ' - '<msg> --> 1 Home ' - '<msg> --> 3 Enderchest rows ' - '<msg> --> Can bid on auctions ' - '<msg> --> Can join jobs ' - '<msg> --> Can create/join factions ' - '<msg> --> Can lock chests for $500 ' - '<msg> --> Maximum of 10 locks ' - '<msg> --> Gray title ' grantPermissions: [] lastGlobalUse: 0 lastUse: {} priceItems: [] exp: 0EDIT #1:
I just tested by creating a new sign and typing everything in order and the lines are still displayed out of order. Not sure how to fix this.
EDIT #2:
I even tried to add "[1]" and "[2]" at the beginning of the lines but they still do not order correctly not by alpha sort nor by order of entry.
LHammonds
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Posted Oct 31, 2013Can you add a chance function? Thanks very much :D
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Posted Oct 30, 2013Love this plugin.. one problem though..
I'd like to be able to use my own messageTag without users being forced to see "This server is running ServerSigns by calibeR50 & ExLoki" every time they join my server. There is no NEED to force this on people plus it's easy enough to tell people to right click on a sign to use them.
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Posted Oct 29, 2013I made a tutorial : http://www.youtube.com/watch?v=u1cWc9HtAL4
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Posted Oct 26, 2013@maxlehot1234
I've been using this for 1.6.4. Been working great :)
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Posted Oct 26, 2013Is there a way to make linked signs? I want to be able to have a signs that do the same thing in different locations, but the cooldowns for it would be the same.
So for instance, if a player clicks on a sign on location A and it's set to cooldown for x amount of time, the same sign on location B that's set to do the same thing is also in cooldown for x amount of time.
EDIT: Would you prefer that I lodge a ticket for an enhancement?
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Posted Oct 25, 20131.6.4 version?
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Posted Oct 24, 2013WOW amazing plugin! Thats relly helps my server
I used to use command sign ,but with command sign you can not do longer commands than the sign allow. And you could not edit the text of the sign
This plugin is just so amazing
Thank you for making this!
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Posted Oct 19, 2013I would like to know the same thing as DarkRyuZ7 and if this isn't possible could you add it to future update maybe?
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Posted Oct 18, 2013Is it Possible to put two commands on one sign, and only if command 1 was succesful, command 2 will be executed?
I have a token Plugin, and the users should get Paintball Cash, as example, if they pay 5 tokens...
If i put /token take p% 5 and /give pb cash 100 on the sign, command 2 will be executed if the token take was succesful ?
Dont think that is possible, but it was worth a question
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Posted Oct 13, 2013I have been trying to set a cooldown per player using /svs setcooldown 999999999 but for some reason it seems to apply to every player. A "one-time-only" per player command would be nice, as well as the same command for global usage.
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Posted Oct 12, 2013Hello! So i made a command using the plugin mcdocs. Now i want to put it on a say so when people click on it the message comes. I used the plugin server signs to add the command. However when you right click the sign the message pops up twice. Any ideas why? Thanks
P.S.: It seems like it only makes the command pop up twice with commands made by mcdocs.