Sentry for Citizens2
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Sentry is a character plugin for the NPC plugin Citizens2. With Sentry, NPC's can be set to guard areas or act as bodyguards. Hostile targeting, retaliation, and a variety of options and stats allow a Sentry NPC to be customized to almost any guarding or combat situation.
Features
Sentries Can:
- Attack monsters, players, and groups automatically. Sentry also has built-in support for Factions, Towny, War and SimpleClans
- Kill, and be killed by, players, monsters, and the environment.
- Guard locations, paths, players, or other NPCs.
- Use ranged or melee weapons. Shoot arrows, fireballs, snowballs, eggs, lightning, and potions with deadly accuracy.
- Be configured with stats such as Strength, Health, Armor, Speed, Range and even Night Vision!
- Ride mounts!
- Work with Denizen to become Bosses and Quest NPCs that run scripts upon death.
Installation
- Install Citizens2 You must use the correct version for your version of Bukkit
- Download the correct Sentry from the Citizens Wiki. You must use the correct version for your version of Bukkit
- Place Sentry.jar in your minecraft /plugins/ directory. Start your server.
- Create a NPC with Citizens and give it the 'sentry' trait.
/npc create Town Guard --trait sentry
- Customize your Sentry's stats and options and you're ready to go.
A full list of commands and options is available on the Citizens 2 Wiki
Configuration
Sentry makes a config.yml in the plugins/Sentry folder on first load. Use this to tailor Sentry to your server. You can:
- Set defaults for new sentries
- Change or disable the item used for various attack types
- Add potion effects like slow or blindness to certain Sentry weapons.
- Add armor, strength and speed buffs to armor and weapons for Sentries.
- Set critical hit chances and messages.
The config.yml is commented with instructions.
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Posted Sep 16, 2012@jrbudda
Any chance you could make that a configurable option? I would like certain cities to have guards with unbreakable items, but would like others to require players to replenish their supplies.
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Posted Sep 16, 2012The weapon breaking appears to be due to an unexpected change in a recent build of Citizens2... working on a fix.
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Posted Sep 16, 2012@theflyingpolyp
I'll look into that... I thought they were.
@skore87
At the moment, no. Possibly someday.
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Posted Sep 16, 2012Would it be possible to add the ability for sentries to open (and maybe close them after going through) doors?
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Posted Sep 16, 2012Is there a way to make the Sentry's weapon unbreakable? My guards work great for a few days, then I have to go around and equip them all with new swords because their original items have worn and broken from use.
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Posted Sep 15, 2012@skore87
I really don't know. I've put in a ticket for Modifyworld and they say they are going to fix it on their end at some point.
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Posted Sep 15, 2012@percentunit
use /sentry spawn to relocate the spawn point. Duplication on /citizens reload is a known bug and being worked on.
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Posted Sep 15, 2012I got a kinda problem with this plugin :( everything is working fine exept 2 things, i cant move my npc's to their spawn location because if i do "/npc move" they will move there but after respawn not anymore and also for ""/npc tphere" the other problem is that my sentry's are duplicating their self. so i placed 2 guards and after a few min there are 4!
could someone help me with this problem thanks ^_^
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Posted Sep 15, 2012@jrbudda
Zero damage. I have ModifyWorld on. Is there a permission node you know of to get around that problem? I don't actually use it and can disable it, but it would be good to know if there is a workaround.
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Posted Sep 15, 2012@skore87
@skore87
Is nothing happening? or are you doing 0 damage? The 0 damage thing is a known conflict with Modifyworld.
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Posted Sep 15, 2012@Geech
After a little toying around, if I give the name of the NPC OP it will work, so it is a permission node. Also I made sure that PVP is enabled too.
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Posted Sep 15, 2012@skore87
I'm actually having the same problem, I can't damage any npc's that aren't named after me.
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Posted Sep 15, 2012I'm not sure what I'm doing wrong but I am able to damage a sentry with my name, but none of the other sentries that I make. The npcs weren't sent to invincible either.
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Posted Sep 15, 2012if you don't change a Builders origin and schematic, he can be used to rebuild things. You could make a sentry-denizen-builder that repairs his own guard shack once a day or whatever using a Denizen Activity Task.
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Posted Sep 15, 2012@Sejsel
That would be amazing - even if the builder had a maintenance setting. My sentries had a full on lightning fight with some monsters and there was a a fair bit of fire damage afterwards - I dont really want to completely lock everything down with WorlfGuard as it gets too "nanny" like. If we had a maintenance guy that could even fix 80% of the stuff afterwards ..... but it could be really difficult.
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Posted Sep 15, 2012@EngelBV
EngelBV - I had similar problems but if you have not done so already - make a point of hunting down the latest dev versions - think it was 360 for both Citizens 2 and sentry '9.8.1. It seemed to fix the immediate crash issue although did have a catastrophic kernel crash a few hours later but not sure what caused that as am testing many dev builds. Just make sure you back up !.
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Posted Sep 15, 2012What about Sentry & Builder combo? I want to have city protected by Sentries, so the player can break blocks, but he will be attacked. The building should be rebuilt by Builder soon afterwards.
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Posted Sep 15, 2012@EngelBV
Look at the installation instructions and known caveats on the download page.
@KoBro12
What do you mean about mcmmo?
@rossyell
I'll check on the blaze rod, could be a bug.
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Posted Sep 15, 2012The server eventually crashes when the NPC is battling a mob, coming up with this error: Exception in server tick loopjava.lang.AbstractMethodError: net.aufdemrand.sentry.GiveUpStuckAction.run
at net.citizensnpcs.npc.ai.CitizensNavigator.stopNavigating(CitizensNavigator.java:145) at net.citizensnpcs.npc.ai.CitizensNavigator.updateStationaryStatus(CitizensNavigator.java:183) at net.citizensnpcs.npc.ai.CitizensNavigator.update(CitizensNavigator.java:160) at net.citizensnpcs.npc.CitizensNPC.update(CitizensNPC.java:163) at net.citizensnpcs.npc.entity.CitizensHumanNPC.update(CitizensHumanNPC.java:138) at net.citizensnpcs.npc.entity.EntityHumanNPC.h_(EntityHumanNPC.java:85) at net.minecraft.server.World.entityJoinedWorld(World.java:1239) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:498) at net.minecraft.server.World.playerJoinedWorld(World.java:1221) at net.minecraft.server.World.tickEntities(World.java:1119) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:565) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
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Posted Sep 15, 2012Have loaded up the .9.8.1 version and edited the config file. Am battling with the blaze rod/ bows. Previously - for at least the blaze rod they shot - now they just use thme as melee fighters.
When I do the /sentry info it shows the sentry is hostile- but is not listing the blase-rod or bow.
Interesting enough the guys with the books are calling down lightning very effectively.