Some power not working after updating tp 4.0.0 #17


  • Defect
  • Accepted
Open
Assigned to sirrus86x
  • _ForgeUser7919807 created this issue Jan 3, 2013

    What steps will reproduce the problem?
    1.Assingning some power
    2.Try it out
    3.Get sad as nothing happens

    What is the expected output? What do you see instead?
    Poweres being epic

    What version of the product are you using?
    Not working either partially or completly

    Do you have an error log of what happened?
    No

    Please provide any additional information below.

    This is the list of powers that have been behaving strangely after updating

    Oredetector: Turning so many blocks to glass at the same time turns to be too much for server to handle and it overload
    Lumberjack:This combined with worldgard make an infinite breaking of trees that ultimatly overload the server
    Waterbarrier: Doesnt work at all, is like it was never assigned
    Aquaphile:when toggling off aqaphile or changing it after transformin  in squid, spams your chat with "you haveretrned to your human form" and the effect it makes when doing so
    Electrified: inmune to lightning (unless smited) but ppl dont get shocked when hitted
    Fire eater: Doesnt work at all
    Holyshield: after deactovating, it deactivates infnietly, and spams the user chat
    Lycanthropy: if you transform back to human, it transfirm you forever, spaming your chat, and if you disc, you might leave a smoking clone that is still transformonh too human
    Mobhunter: instead of reducing mob damage by 50%, every mob kills you in one hit
    Molotov: does not work at all
    Phasewalk: either idk how to goone block deep into walls, or i cant, either way, doesnt seen to work in that aspect
    Pre emptive: doesnt seen to work
    Pulse: not working at all
    zombify: Enemies rise when killed, but Mobs wont ignore me

    i can provide a plgin list if needed

    Thanks :P

  • _ForgeUser7919807 added the tags New Defect Jan 3, 2013
  • _ForgeUser7919807 edited title Jan 3, 2013
  • sirrus86x posted a comment Jan 7, 2013

    Thanks for reporting these issues. A few of these I'm aware of, while others are new.

    OreDetector - Yeah when testing this it caused a decent amount of lag on my server too, this is caused by the server sending several recurring block updates to a given player. Until I can find a more efficient method, your best bet is to either lock the power or change the detection range in the power's config.

    Lumberjack - This power can crash servers if used in dense forests or on large jungle trees. I intend to add an option to limit this is much as possible.

    Everything else - I'll look into it.

  • sirrus86x removed a tag New Jan 7, 2013
  • sirrus86x added a tag Accepted Jan 7, 2013

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