Runecraft
Runecraft is a gameplay modification for SMP, that adds magic to the game without any commands. Runecraft is the longest running Minecraft mod, dating back to the Alpha days. Runecraft boasts over 120 runes and is still under active development. Everything you need in one, immersive, magic plugin.
Magic is done through the form of "runes", significant shapes of materials laid out in the actual game world. These runes can create unique short-term tool enchants, teleporters, hidden walls/passageways, and even the ability to create mobile teleporting bases.
- Player built simple Teleporters that use unique combinations of blocks to identify destinations
- Specific enchantments for dealing with natural hazards (lava, floods, falling gravel)
- Magic blocks that flip between two blocks when you activate them, or reveal secret passages
- Redstone compatibility: allowing runes to be activated by redstone signals
- Multi-world support: all features are completely compatible with multiple-world servers
- Commandless setup: Runecraft is designed for minimum hassle in configuring it. plugin and go!
- Easy configuration: it's simple to disable a rune entirely, or a rune per person.
- Optional permissions compatibility
- Requires no client modification
Runecraft prides itself on its immersive nature, with no need for any slash commands. Everything can be done in-game by players, constructing the runes to create the effects they're looking for. Runecraft is an extremely popular addon for roleplay, PVP, and small servers because of it's out of the box ability to just be installed and start running, and covering a variety of pseudo-administrative and gameplay mechanics from an entirely in game point of view.
Runecraft has been worked on by a number of different people: The current team:
Creator: SuperLlama
Current Project Lead: RivkiinShadows
Current Lead Developer: lvletei
Current Developers: Penguin, Shaddowlinkk
Previous Developers and Current Consults: C'tri, Zeerix, Der_niabs, Fayettemat, Amuxix, Josiah42
Our Twitter: https://twitter.com/Runecraft_MC
Our Facebook: https://www.facebook.com/OfficialMcRunecraft
Our Discord: https://discord.com/invite/t8CdMDpEJg
Our Wiki: http://runecraftwiki.divinitystudios.net/mediawiki/index.php?title=Main_Page
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Posted Apr 2, 2013Runecraft updated smoothly for me! Thanks Ctri (and anyone else who worked on getting this updated)
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Posted Apr 1, 2013Runecraft] Enabling Runecraft v0.12 05:46 PM [SEVERE] java.util.ConcurrentModificationException 05:46 PM [SEVERE] at java.util.LinkedList$ListItr.checkForComodification(Unknown Source) 05:46 PM [SEVERE] at java.util.LinkedList$ListItr.next(Unknown Source) 05:46 PM [SEVERE] at net.cerberusstudios.llama.runecraft.rmm.l_loadMagicDat(rmm.java:4770) 05:46 PM [SEVERE] at net.cerberusstudios.llama.runecraft.rmm.<init>(rmm.java:1984) 05:46 PM [SEVERE] at net.cerberusstudios.llama.runecraft.rmm.init(rmm.java:2140) 05:46 PM [SEVERE] at net.cerberusstudios.llama.runecraft.Runecraft.onEnable(Runecraft.java:64) 05:46 PM [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) 05:46 PM [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) 05:46 PM [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) 05:46 PM [SEVERE] at org.bukkit.craftbukkit.v1_5_R2.CraftServer.loadPlugin(CraftServer.java:282) 05:46 PM [SEVERE] at org.bukkit.craftbukkit.v1_5_R2.CraftServer.enablePlugins(CraftServer.java:264) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.j(MinecraftServer.java:301) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.e(MinecraftServer.java:280) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.a(MinecraftServer.java:240) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.DedicatedServer.init(DedicatedServer.java:150) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:379) 05:46 PM [SEVERE] at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
So... this happened with dev 25...
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Posted Apr 1, 2013@Ctri
ahh XD did u see the PM i sent u and is it possible? :P
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Posted Apr 1, 2013@marten01
I guess the mods are enjoying the Easter break, I uploaded the file last night but it's still pending approval xD
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Posted Apr 1, 2013will u update soon? :P
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Posted Apr 1, 2013@xlibria
Thanks!
Quick note to everyone , as it is relevant:
This build contains an APRIL FOOLS mode.
To activate add "april fools" to the disabled-runes.txt file. Do a backup first
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Posted Apr 1, 2013Just want to send a great thank you for all your hard work, I'm a big fan of your mod and looking forward to start playing with runecraft again. got all the permitions ready now ;)
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Posted Mar 31, 2013Hey chaps, I'll put up a dev build for 1.5.1in an hour or so =) Aaaand that's it uploaded. A mod will have to approve it before it shows up.
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Posted Mar 31, 2013@1cec0ld
i agree. I have magics to use, and combining this with movecraft would be absolutely stunning
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Posted Mar 31, 2013And on that note, can I be the annoying one and ask when Runecraft will be updating to 1.5.1? I hate going without it for too long.
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Posted Mar 30, 2013@Kazi42
i agree.
but if you put that one into your bukkit, it gives you a whole deluge of error reports :/
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Posted Mar 30, 2013@praxitilies
I was just checking, a lot of times plugin will still work if there have been only minor changes between versions. I am missing runecraft so i felt there was no harm in asking :D
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Posted Mar 30, 2013@Kazi42
"Runecraft 2.17 (dev #20) for 1.5.0"
1.5.0
not 1.5.1
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Posted Mar 28, 2013does the 2.17 dev 20 build work on 1.5.1?
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Posted Mar 28, 2013@Diabloste
Quite right! Bukkit admins can already distinguish between merely activating a rune, and using it's effect (in the case of tool runes) with the permissions nodes.
However, the request was made for bans made in the disabled-runes.txt to affect previously enchanted tools.
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Posted Mar 28, 2013Hey C'tri,
I'm not sure where I read/heard it, but I believe that 2.17 should have a feature that, if a rune is disabled, even if you enchanted it before it got disabled, you can't use it. Is that true?
Regards, Diabloste.
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Posted Mar 25, 2013Hy Cake, look here:
http://www.minecraftwiki.net/wiki/Runecraft
Most runes are implemented, some few are missing, mainly the Wards.
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Posted Mar 24, 2013Where can I look to see how to build all the runes?
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Posted Mar 20, 2013@Sadorhael
the wedding was good, thanks :-) Der_Niabs looked into this and discovered why it wasn't working, there was a logic inconsistency (part of the code stripped out spaces, part of the code expected it)
Per request we're making it so there there are no spaces when it comes to Bukkit permissions, in terms of rune names. This is to make it compatible with in-game commands as well. That should hopefully solve all issues :-)
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Posted Mar 19, 2013@Ctri
How did the wedding go? Did you all have a good time?
Whenever you have time, it'd be great if you could look into the permission/runecraft not working-problem.