Rolecraft
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FeaturesGroups |
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Compatibility:
The plugin should be compatible with server version 1.13(.1).
Except for Curses it is compatible with version 1.12 and 1.11.
Any other version may or may not work.
If you like to help me with this project do at least two of these things:
- use Rolecraft at your server
- report any errors or bugs
- submit your ideas to improve it
- click the lower button to donate
Update Checker
This plugin is using an update checker. It will not download or install any files.
If you like to disable this function, go into the config.yml and set 'enable-update-check' to false.






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Posted Nov 16, 2013Whenever I kill mobs, get these errors.
上午 08:14:34 [SEVERE] Could not pass event EntityDeathEvent to myRPG v2.1.3 [1512] 上午 08:14:34 org.bukkit.event.EventException 上午 08:14:34 at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) 上午 08:14:34 at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 上午 08:14:34 at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) 上午 08:14:34 at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) 上午 08:14:34 at org.bukkit.craftbukkit.v1_6_R3.event.CraftEventFactory.callEntityDeathEvent(CraftEventFactory.java:327) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityInsentient.dropDeathLoot(EntityInsentient.java:202) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityLiving.die(EntityLiving.java:758) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityLiving.damageEntity(EntityLiving.java:710) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityAnimal.damageEntity(SourceFile:128) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityWolf.damageEntity(EntityWolf.java:181) 上午 08:14:34 at net.minecraft.server.v1_6_R3.EntityHuman.attack(EntityHuman.java:884) 上午 08:14:34 at net.minecraft.server.v1_6_R3.PlayerConnection.a(PlayerConnection.java:1130) 上午 08:14:34 at net.minecraft.server.v1_6_R3.Packet7UseEntity.handle(SourceFile:36) 上午 08:14:34 at net.minecraft.server.v1_6_R3.NetworkManager.b(NetworkManager.java:296) 上午 08:14:34 at net.minecraft.server.v1_6_R3.PlayerConnection.e(PlayerConnection.java:116) 上午 08:14:34 at net.minecraft.server.v1_6_R3.ServerConnection.b(SourceFile:37) 上午 08:14:34 at net.minecraft.server.v1_6_R3.DedicatedServerConnection.b(SourceFile:30) 上午 08:14:34 at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:592) 上午 08:14:34 at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:227) 上午 08:14:34 at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:488) 上午 08:14:34 at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:421) 上午 08:14:34 at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583) 上午 08:14:34 Caused by: java.lang.NullPointerException 上午 08:14:34 at com.sharesc.caliog.myRPGListener.myRPGEntityEventListener.entityDeathEvent(myRPGEntityEventListener.java:70) 上午 08:14:34 at com.sharesc.caliog.myRPGListener.myRPGEntityEventListener.<init>(myRPGEntityEventListener.java:46) 上午 08:14:34 at com.sharesc.caliog.myRPGListener.myRPGListener.onEntityDeathEvent(myRPGListener.java:62) 上午 08:14:34 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 上午 08:14:34 at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 上午 08:14:34 at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 上午 08:14:34 at java.lang.reflect.Method.invoke(Unknown Source) 上午 08:14:34 at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) 上午 08:14:34 ... 21 more
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Posted Nov 16, 2013-
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Posted Nov 16, 2013@Hurdley
If you want to create such a quest: Player please bring 64 blocks of Grass to another npc then you have to put the id of the other npc to "target-npc-id" ;)
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Posted Nov 16, 2013Hey, I was just reading your wiki, and I came across a line which I couldn't understand
target-npc-id: Set the npc, which should be receive the quest. If you don't use this, the quest donor will be also the quest receiver.
I don't know what you mean by this?
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Posted Nov 16, 2013@Ironhippy
Thanks ! I created a Ticket for you.
There you can see the progress and when I'll add it.
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Posted Nov 16, 2013Hello there! Just wanted to let the author know about an enhancement with the npc system. I am not sure if you were planning this but I was wondering if you could make it that when an npc is equipped with a player head the player head will be loaded onto the npc like armor would. This will let server admins name their npcs whatever they feel without needing the skin to look like the default skin. Thank you for making a bukkit plugin like this possible since I have been looking for one with this capability for months. :)
Regards,
- Ironhippy
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Posted Nov 15, 2013Oh wow. Thanks :D
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Posted Nov 15, 2013@NinjaPotato26
On line 99 you didn't put a space after the colon.
This will break the Races config and cause that error. Use this YAML parser next time you run into any problems! It is a life saver... http://yaml-online-parser.appspot.com
Also, make sure you select the "canonical yaml" for output.
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Posted Nov 15, 2013@Caliog thanks, one more thing, my friends and I created some classes, but when I try to assign them to a priest via /priest set <racename>, it would say it isn't a class(obviously) or a race. This is the races file under myCreation in the config : http://pastie.org/private/xu2gmbmwrmqbvuxcgaqzlq Could you help me find out what's wrong with this?
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Posted Nov 15, 2013Ah yea, good shout. I was also intrested in using the guilds though - wouldnt that be disabled aswell then? :x if yes, do you have a possibility to make guilds a seperate plugin, if i pay you for it? =) Not sure how easy thatd be, since you already have it created.
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Posted Nov 15, 2013@ProjectHyrule
Try to disable myRPG in all worlds. Now it should be possible to use only the trader etc.
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Posted Nov 14, 2013Quick few questions =) Im working on a zelda inspired mmo project, and i already have custom races/skills coded and a questing system, so I dont need that. Is it possible to disable certain features, and perhaps only use your npcs(all sub-npcs aswell, traders, blacksmiths and what not etc) and the guild system, or isnt that possible?
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Posted Nov 14, 2013@N1T3SLAY3R
Sorry didn't see that :)
@NinjaPotato26
You can already use the "power" as defense. But there will be more stats like health, strength etc.
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Posted Nov 14, 2013Will there be armor defense stats etc. for custom armor?
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Posted Nov 13, 2013please check your messages, i left you a pm :P
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Posted Nov 13, 2013Hey is anyone else unable to use skills like 'fireball' and 'snowball'. I'm the right class and right level. (BTW i'm on B.2.1) Whenever I type in the command /! fb, nothing happens, not even a prompt that says I'm doing a wrong command.
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Posted Nov 13, 2013IGNORE! Just found another plugin messing with it. I removed a few other plugins (which i no longer needed) and found it wasnt actually myrpg at all.. herochat seems to overrule myrpg chat-format setting and not show it at all. Sorry for wasting your time!
@caliog
Yeah, I have tried reloading the plugin, I have tried restarting the server fresh. For some reason it is just deciding to do this:
<Kazz> test
[G] [Owner] Kazz: test
first line is the myrpg chat second line is the herochat chat
It isn't just me, but anyone who speaks on the server. So it isn't a perms thing. I have had to turn herochat off temporarily so that there is less spam.
In the config.yml the chat format setting is:
chat-format: ''
I have also double checked that my text editor is set to UTF-8, I just can't seem to copy/paste it in a lovely format like that here on these message posts.
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Posted Nov 13, 2013@PanteLegacy
Thats right, I will fix it.
@Kazziebear
I should work like that:
(You should use UTF-8 and don't forget to /myrpg reload) If this isnt working I will add method to disable it.
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Posted Nov 13, 2013Quick (probably easy) question!
In the config.yml
I still get double chats with herochat when removing all the text inside the ''
Is there a way to turn off the myRPG chat at all so that I can just use herochat?
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Posted Nov 12, 2013When I make a custom bow the damage of punching a player with it is the same as drawing the bow, any way to fix this?