Residence


About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
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Posted Apr 16, 2012@svekenElkora
Hmm... the way the code works is by selecting to the maximum height allowed, then selecting to the lowest height allowed and checking to ensure that the residence height restriction for the player/group is not exceeded.
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Posted Apr 16, 2012@odmion
Having this same issue with 2.5.8 .......the perm residence.admin works correctly but residence.create does not :(
I am trying to remove residence.create from a particular world
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Posted Apr 16, 2012@smbarbour
2.5.6
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Posted Apr 15, 2012@svekenElkora
What version of Residence are you using?
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Posted Apr 15, 2012How do I set up different res limits for different permissions groups? I set up the limits in the config.yml but I'm not sure how to do it in the permlists.yml.
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Posted Apr 15, 2012Permission don't work in others world
PermissionsEx:
groups:
default:
default: true
permissions:
- iConomy.holdings
worlds:
survival:
- lwc.create
- residence.create
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Posted Apr 14, 2012When i type /res select vert it selects all the way to the top but only 4 blocks down.
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Posted Apr 14, 2012@Lemonhead584
The use flag controls doors, workbenches, brewing stands, etc. The container flag controls chests, furnaces, and dispensers.
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Posted Apr 14, 2012oh ... and it spams my chat with "unloaded"
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Posted Apr 14, 2012I get this error can someone help me pease ?
[SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'res' in plugin Residence v2.5.8 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:473) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:103) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:169) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.bekvon.bukkit.residence.Residence.onCommand(Residence.java:653) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 14 more
21:53:41 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'res' in plugin Residence v2.5.8 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:473) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:103) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:169) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.bekvon.bukkit.residence.Residence.onCommand(Residence.java:653) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 14 more
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Posted Apr 14, 2012-dup-
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Posted Apr 14, 2012@Recolance
With renting you don't need to override, but for buying/selling here is what I do:
Lets call the worldguarded area "city" and the plot you want to sell "Plot1"
/region define city
/region flag city build deny (and any other flags you want)
/region define Plot1
/region setpriority Plot1 1 (this sets it so that region's flags overrides city's flags)
/region flag Plot1 build allow (Yes anyone will be able to drop blocks on this area until someone owns it, then it will be protected for only the owner)
then Residence comes in to finish the job and protects the area when it is defined in residence
-define your points for Plot1 with worldguard-
/res select worldguard
/res create Plot1
/res market sell Plot1 (amount)
Now Worldguard protects your main region and residence protects your plot from everyone but the owner of the plot
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Posted Apr 14, 2012@smbarbour
Hey I have a another question how do I make it to where no one but the owner can use doors, chests, furnaces, ect. on their residence?
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Posted Apr 14, 2012@Recolance
worldguard? this is residence!
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Posted Apr 13, 2012quick question. I want to use worldguard to guard my entire plotland and inside of the guarded area I want to set individual plots. Although worldguard seems to override the plot lands when someone is owner of it. How do I make it so I can still guard the plotland while still allowing players to build in their purchased plots inside of the worldguarded area. I hope you can understand what I mean
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Posted Apr 13, 2012You shouldnt use permissionsbukkit if your config.yml (where groups and users are located) is to big, its creating laggs.. I am using bpermissions and have no errors (Im on residence version 2.5.5 but im to scared to update).
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Posted Apr 13, 2012@smbarbour
Nevermind I reinstalled vault and worked great!
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Posted Apr 13, 2012@smbarbour
So should I downgrade to 6? I have 7.
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Posted Apr 13, 2012@Lemonhead584
If you are using the latest version, which I believe is iConomy 7, it may not be supported by Vault yet.
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Posted Apr 13, 2012@smbarbour
It says enabled but in game it says its not still. Do I need an older build of Iconomy?