Residence


About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
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Posted Jun 14, 2012@everyweekend
Residence v2.4.2 is severely outdated. Update to a recent jar, as older versions are no longer supported.
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Posted Jun 14, 2012hey we use daddy cheese and when we uploaded the plugin it sorta says whenever we try do to /res it says internal error so is there any way to fix ? this is what we get in the console 14.06 20:47:23 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) 14.06 20:47:23 [Server] INFO at com.bekvon.bukkit.residence.Residence.setEnabled(Residence.java:1702) 14.06 20:47:23 [Server] INFO at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) 14.06 20:47:23 [Server] INFO at com.bekvon.bukkit.residence.Residence.onEnable(Residence.java:170) 14.06 20:47:23 [Server] INFO java.lang.NoSuchMethodError: com.bekvon.bukkit.residence.Residence.getConfiguration()Lorg/bukkit/util/config/Configuration; 14.06 20:47:23 [Server] SEVERE Error occurred while enabling Residence v2.4.2 (Is it up to date?) 14.06 20:47:23 [Server] INFO [Residence] Failed to write file: plugins/Residence/config.yml from the Residence jar file, Error:java.io.FileNotFoundException: plugins/Residence/config.yml (No such file or directory) 14.06 20:47:23 [Server] INFO [Residence] Enabling Residence v2.4.2
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Posted Jun 14, 2012@empathdemon
As far as i know, if you don't have enough cash or don't renew in time you will lost your residence, due to lease it will remove residence, due to rent it will un-rent it.
As for areas, i don't know how it is on towny, but areas represent physical locations, every Residence has at least 1 area named "main", you can define more areas (location) that is from this residence.
Subzone is just a new Residence with all of its features but limited not to whole world, but to parent residence areas.
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Posted Jun 13, 2012@smbarbour
So physical areas are a bit like Towny outposts, interesting. Thank you very much!
The other question I have is about rents and leases. I would like to enable some consequences for players who are unable to pay auto-rent/auto-renew a lease (in addition to their losing the land). As an example, some of the things I'd *like* to do include: group demotion (via PEX ladders), deletion of BOSEcon banks, and removal of LWC protections.
Does Residence permit anything similar to this currently, and if not is it something you might consider for a future release?
Thanks again,
EmpD
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Posted Jun 13, 2012@zestybaby
Even though it's encoded correctly, there are some characters that Java isn't handling correctly.
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Posted Jun 13, 2012@empathdemon
Subzones are residences within residences (i.e. towns and houses), while areas are additional parts of the residence outside of the originally defined region. Areas do not even need to be close to one another.
As for examples...
This is an example of Subzones: http://goo.gl/A3bqJ
While these are examples of Areas of the same residence: http://goo.gl/0JnPD http://goo.gl/R3LXD
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Posted Jun 13, 2012Hello,
I've tried finding the answer in the wiki, but it must be too simple. So... sorry for the simple question!
In the config for different groups, there is a section marked
The maximum number of physical areas a residence can have. MaxAreasPerResidence: 2
What exactly is a "physical area", and how is it different from a subzone? I'm guessing it's something other than a residence zone or a subzone, since those seem to have their own settings (MaxResidences and SubZoneDepth, respectively). If you can give an example, I'd be very grateful.
EmpD
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Posted Jun 12, 2012@Royalgamer06
That's very strange. That should only happen if you don't have write access to the file, either due to security settings or the file being open. The dropbox folder might have something to do with it, if it is locking the file in an open state, that could happen.
If you are running a recent version of Windows, you can check the Resource Manager accessible through the Performance tab of Windows Task Manager. In the Disk tab, the Disk Activity section will list every open file and what process has it open. Check to see if plugins\Residence\Save\forsale.yml is in that list and what program is accessing it.
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Posted Jun 12, 2012Hello, the Residence developers! I am a Chinese player and I find your Simplified Chinese Translation is a little bit old for the plugin now. I just got another Chinese player's translation and I am here to post it for you guys so you can update the translation. Here is the link:http://pastebin.com/QzKsHyHQ. Thanks for your patience.
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Posted Jun 11, 2012FYI. Scavenger 1.9a now supports Residence. :)
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Posted Jun 11, 2012@smbarbour
Thanks got the container custom ID's working, not sure if the right click or both click works trying to add a custom door to the protection and it still allows me to open the door, it does however protect the door from being broken down.
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Posted Jun 11, 2012@Conkill
You would use only the BlockID as a list (subtypes are included automatically and can't be specified in the list).
CustomContainers is used for the "container" flag, while CustomBothClick and CustomRightClick are used for the "use" flag.
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Posted Jun 10, 2012Hi there, I am in trouble with last ver of Residence. It !really! overloads my server. BlockFromToEvent 8350ms and PlayerMoveEvent 1591ms any ideas how to fix that? Using last RB of bukkit. Thanks
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Posted Jun 9, 2012<<reply 746947="">>
This is a server-side error. You or the user your running your server as doesn't have permissions to create the yml files in the directory is specified.
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Posted Jun 9, 2012@Xronn
its in the config file up the amount allowed that includes ops
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Posted Jun 9, 2012Can someone tell me how to make it so players in a certain world can only build in the plots they lease?
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Posted Jun 9, 2012How can I give someone more areas, I'm an op and I can only protect 3 areas :(
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Posted Jun 9, 2012any one have an issue with fire not going away?
in global, anything not in a residence fire does not go away but once in a resdince it will go away?
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Posted Jun 8, 2012Residence won't enable.. http://pastebin.com/Sr6yJyXg
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Posted Jun 8, 2012How would you implement the custom ID Blocks into residence in what format.
CustomContainers: [250,254] or CustomContainers: [250:1,250:3]
So would be nice to get some example and would the existing or already created residence be able to also use the new protection for Mod Custom ID's or do they have to add a flag