RegionShop v1.1b4

Details

  • Filename
    RegionShop.jar
  • Uploaded by
  • Uploaded
    Jun 27, 2013
  • Size
    139.47 KB
  • Downloads
    332
  • MD5
    c19dc457185188ee2281ec629f1e3816

Supported Bukkit Versions

  • CB 1.5.2-R1.0
  • CB 1.5.1-R0.2

Changelog

  • Transaction now has a CLI (/shop transaction)
  • ServerShops has been built in
  • Now works with 1.5.1

config.yml Changes:

servershop: true

has been moved to

feature: servershop: true

A new Directory "servershop" has been created inside the DataFolder. In it there can be as many yml files as you want. They define which items show up inside the Servershop (/shop server)

You define them:

items:
 -
  itemid: 1
  datavalue: 0
  buy: 0.5
  sell: 1.0
  maxItemRecalc: 50
  limitSellPriceFactor: 5.0
  limitBuyPriceFactor: 2.0
  limitSellPriceUnderFactor: 0.6
  limitBuyPriceUnderFactor: 0.4

The prices get calculated upon the Average Sell/Buy Amount through the past 60 Minutes. You define a 100% Price Marker (maxItemRecalc), in this case 50. So 100% Price (1$) when 50 Stones are sold an hour. If more Stones are sold the price goes up till limitSellPriceFactor (in this cas 5). So if they buy 500% of maxItemRecalc (in this case 250 stone) the Stone costs 5$ per Piece. limitSellPriceUnderFactor is the same but in the other Direction. SellPrice Factors work reverse. So if many people sell their things into the Servershop the price drops (only the buy price of the Servershop!)

To diables buying or selling just sell or buy to 0.0.