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I consider this the general solution to the item-drop problem. The only way to be really sure that REGENgine can't duplicate block items is by identifying those blocks it creates and then, by means of a system of event handlers, suppress the item creation when and if the block is broken. For example, if R.E. creates sand, it may be made to fall arbitrarily far; only if it is tagged with custom metadata before and after the fall, or put in another global set, can we find it again.
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