RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jan 24, 2013@SheerAwesomeness
rofl, Item lores and custom names got nothing to do with spout.
You can rename any item in minecraft and add lines of lores all formated.
I just asked if it was implanted in this plugin.
But already found out Crecipes got it and seems way more lightweight.
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Posted Jan 24, 2013@SheerAwesomeness
Try mine: http://dev.bukkit.org/server-mods/crecipes/. It is pretty lightweight and actively under development ;)
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Posted Jan 22, 2013Does anyone know of a similar plugin to this one? It doesn't work for me :/
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Posted Jan 22, 2013@Dinastya
That usually requires a form of SpoutCraft, however This Plugin allows you to rename items and add lore etc :)
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Posted Jan 22, 2013Is there any chance of an update for 1.4.7?
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Posted Jan 21, 2013Is it possible to give the results custom names and lores?
I can't really seem to find it.
I mean like so you put like 2 sticks with a goldnugget and that it then says MagicWand on like a blazerod item.
And then also with color support and stuff.
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Posted Jan 20, 2013@Flutterwry
I don't think so, if fireworks were to be implemented, I'd imagine it would be along the lines of swapping out differing items, its just a matter of if there is demand for it.
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Posted Jan 20, 2013@ryan_the_leach
Oh wow, this is something recipemanager badly needs though is brewing control. I would enjoy to be able to have 1 plugin to control both recipes and brewing. At moment have to rely on NoItem just to block some potions. More less its a mess of permissions.
THDigi I am sure is around, cannot rush people tbh. More less things about to get push back again when 1.5 hits.
An yes, even I was tempted to put in a config option to allow all fireworks or just disable them. Given how fireworks are anyway, custom recipes would require a multi page list "but could be done tbh".
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Posted Jan 17, 2013https://github.com/Bukkit/CraftBukkit/pull/943
WOW. if this gets pulled, custom brewing!
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Posted Jan 15, 2013@Flutterwry
I'm tempted to fork the code, and add a config option to allow or deny fireworks, and leather dyeing would this be enough for most uses?
the firework and dying systems are complicated enough, that im assuming people would either want them, or remove them, but not modify them.
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Posted Jan 13, 2013@Samifighter
Indeed they are. If was not complicated, I would be willing to make fireworks.
An I will temp update recipemanager to 1.4.7 bukkit when it comes about since I still have all of it setup in Eclipse. Just I need 1.4.7 API and Bukkit itself to compile against.
For now since it got pushed a page back, the temp unofficial build for 1.4.6. http://dev.bukkit.org/server-mods/recipemanager/?comment=617
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Posted Jan 13, 2013I have created most of the 1.4.x recipes and I want to share them with you. You can find the download link in the plugin's forums. I included all recipes except fireworks and dyeable leather armor, because these are too much work (too many possible combinations).
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Posted Jan 11, 2013@ircopdd
Look for the unofficial build in comments below.
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Posted Jan 11, 2013THDigi Last login Nov 14, 2012
no any news?
I Should remove this plugin???
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Posted Jan 6, 2013To anyone trying to edit a recipes result simply add a @override flag, and it will override the vanilla recipe with the same crafting/combining/smelting.
To remove a recipe while using existing-recipe: nothing is a bit tricky, I've managed to simulate it by @overriding, and making the result, the same as the input. e.g. 3x3 of gold nuggets makes 9 gold nuggets.
what doesn't work:
If anyone has recreated any of the 1.4.x recipes, can you please share them in the forums for this plugin.
I'm attempting to create a dump command, that will dump all the recipes in the game.
As well as an ignore fireworks, mapclone, armour dye option. which should prevent recipe manager from removing them.
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Posted Jan 5, 2013I wait the 1.4.6 :) Nice plugin i want to donate !
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Posted Jan 1, 2013@Master2II2
If Existing-Recipes: Nothing is set so, then the Default folder is not even looked at. Just leave it alone and use it for a guide for recipes if need be.
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Posted Dec 30, 2012Ah ok. Wouldn't clearing the default folder be a good temporary fix?
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Posted Dec 30, 2012From the config file:
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Posted Dec 30, 2012I was happy he made a working one in rhe first place. also, someone already commented on fireworks, and I think a solution was given. Btw, what does everyone mean with ignore default recipes? Because I'm not having any problems. Is that to override the default recipes?