RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Oct 19, 2014@CommodoreAlpha
You always find the interesting bugs, @CommodoreAlpha
What other plugin are you using to create these recipes? There's nothing in that error pointing to RecipeManager as causing the issue, although I suppose it could be an indirect cause from how recipes are setup.
What recipes do you have defined with RecipeManager and what recipes do you have defined in other plugins? Feel free to pm me the plugins folder so I can test this more thoroughly.
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Posted Oct 19, 2014I've gotten this server crash, and I've reported something like this before, to which you replied it was some sort of "illegal recipe". I confirmed this shortly afterwards, but paid no more attention to the issue as I thought such crashes would be rare.
I teleported to the offending furnace and lo and behold, there was a diamond hoe in the furnace (it was the item being smelted) - something I never specified via RecipeManager, but something that was allowed for via another plugin.
Well, I got another crash just now, and I strongly believe it to be a similar issue: an "illegal" recipe inside of a furnace. Is it possible to - instead of crashing the server - just somehow "ignore" these recipes, or at the very least clear the tile entity's data and notify the console?
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Posted Oct 15, 2014@midlander23
This is going to be a guess because I don't use ILS but I would try something like this:
You'll have to modify the lore to match what you are adding, but I think this will work. Take a look at the 'recipe flags.html' file in your RecipeManager folder, it has more detail on how to use the @ingredientcondition to match your item.
Let me know whether this works for you or not.
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Posted Oct 15, 2014@haveric
no worries, many thanks for your help, that's exactly what I was looking for :D. I have another question the, how could I add a customized item by ILS as an element of a recipe. E.g: I created the Death Jewel with ILS, a simple emerald with a name and it's own lore. Then I want it to be part of a recipe, how can I? Thanks :)
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Posted Oct 14, 2014@midlander23
I apologize, I must have missed your reply. Here are some examples for creating colored leather armor:
Note that @color uses rgb color values where each can be a value from 0 - 255.
Let me know if you need any more help.
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Posted Oct 14, 2014As I had no answer to my comment I'll post it again: Coloured leather armor has not a proper ID so I don't know how to make recipe for it, how can I? Thanks
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Posted Oct 12, 2014@haveric
Log is coming tomorrow if I find the time to make it... I am very busy.
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Posted Oct 12, 2014@wiedzmin137
Sorry, I don't appear to get notifications for when people post on the forums so I missed your post. It looks like Item Lore Stats is simply setting the lore on an item, which can be done with @lore.
An example from the advanced recipes html file:
Just change the lore to match one of Item Lore Stats lores. I'm afraid I can't help you with that part, but I'm sure @Supavitax would be able to help.
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Posted Oct 12, 2014Can you response me here?
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Posted Oct 10, 2014@fonrole
That's odd. Do you get any errors in the console when you only have the leather recipe? Try removing the fish recipe and performing a full restart. If it still doesn't work, zip up your server setup (plugins folder + jar) and pm that to me.
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Posted Oct 10, 2014@haveric
The only plugin that I could of used to affect smelting would be skript... but it worked before I added your plugin, which was the last one I added. Also, yes ( http://puu.sh/c7pVj.jpg ) I am using raw fish with a data value of 0
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Posted Oct 9, 2014@Shado47
Sorry for the delayed response. It's easier for me if I can replicate the issue on my end first. If the information I asked for doesn't help or allow me to replicate the issue, I can then contact you to get further information.
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Posted Oct 9, 2014@fonrole
I have no problems using your first recipe and being able to smelt things. Are you using the default raw fish with a data value of 0? Are you using any other plugins that would be affecting smelting?
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Posted Oct 9, 2014whats about 1.6.4 version?
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Posted Oct 7, 2014http://puu.sh/c3tzL.txt Only recipe I have
http://puu.sh/c3tBv.txt My Errors.log
I can make video evidence if you are still having problems deciphering my problem...
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Posted Oct 6, 2014@haveric
do you have skype? its much better to message there and talk about stuff (like this problem) :D (chat only, unless you would prefer a call). if you dont have, I will send you the info per pm. but still, it takes way longer to communicate that way.
shado47
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Posted Oct 6, 2014@fonrole
Can you provide your recipe file(s)? There might be a misconfiguration or a bug related to the recipe you've used.
@Shado47
Can you provide a full log from a fresh start? There might be something getting truncated or shown elsewhere that might give some insight to what is happening. Also, send me your recipe files and any configuration that you have changed.
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Posted Oct 5, 2014Hi. I am curently using a 1.7.10 Bukkit and this plugin. But for some reason, the recipes in the recipes folder wont load up. Neither does it block the vanilla recipes, even tho in the config i told it to. Besides that, it only generated the config file. No htmls or anything. On loading it tells me
[19:29:35 ERROR]: Error occurred while enabling RecipeManager v2.1.1 (Is it up to date?)
And thats all. Could you please fix that?
EDIT: and on any recipe manager command i try to use, it tells me "Please wait for the plugin to fully (re)initialize..." but nothing happens in any folder. no files are being generated and theres no news on the plugin in my server console.
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Posted Jul 14, 2018In reply to Shado47:
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Posted Oct 4, 2014Am I doing something wrong?
After installing this plugin, I found out later (like 5 minutes) that I was incapable of smelting raw fish into cooked fish. In result I created a custom smelting recipe for it, but it said it was already in default minecraft. Could someone help?
P.S. I smelted other stuff like ore with no problems