RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


-
View User Profile
-
Send Message
Posted Dec 30, 2014It appears that banners are not working properly. You can't customize the banners (ie. add stripes, logos, etc.) with dye. When I add dye and banners to the crafting table in the proper configuration, I can see the finished banner "flash" in the output box but it disappears right away, leaving you no output to withdraw. I verified RecipeManager as the culprit by disabling it - banners work fine without RM running.
Edit: NM. I restarted my server with RM enabled again and it started working. Dunno what happened?!
-
View User Profile
-
Send Message
Posted Dec 23, 2014@xH3LLRAIZ3Rx
The recipe worked fine for me. Double check that your ingredient has the exact name you have in the ingredientcondition for all of that item in the recipe as well as double check the ids of the items to make sure you are using the correct ingredients.
If you can't get it to work, send me all of your recipes and I can take a look. It might also help to see a screenshot with each of the items you are using in the crafting grid.
-
View User Profile
-
Send Message
Posted Dec 22, 2014@haveric
its not that, its not giving me the head from that recipe, the result is suppose to give me a head
-
View User Profile
-
Send Message
Posted Dec 22, 2014@PatrickThagaard
Just released v2.3. If you find any other issues, let me know.
-
View User Profile
-
Send Message
Posted Dec 22, 2014The updates looks nice on git - really want to put it into action !
-
View User Profile
-
Send Message
Posted Dec 21, 2014@Noxcode
Here's an example of overriding a vanilla recipe
Here's an example of three custom recipes with the same ingredients, except the name of one item in the recipe. You can get as complex as you want with these.
Let me know if you have any questions or need more help with a specific recipe.
-
View User Profile
-
Send Message
Posted Dec 21, 2014Hi, I've a little problem, I want to create two different recipes for the same item but when I do it, it displays errors in logs This recipe already exists !" How can I tell the plugin this isn't a problem ? Thank you in advance
-
View User Profile
-
Send Message
Posted Dec 20, 2014@xH3LLRAIZ3Rx
I've found a solution that will make the head update correctly in the inventory and crafting result, although it is a bit strange as I have to update a block in order to make it work. Right now, I am updating the block at y = 0 at the player's x,z coordinates. The block is assumed to be bedrock there and since it reverts it immediately, there shouldn't be an issue with temporarily replacing it.
This will be working in the next version.
-
View User Profile
-
Send Message
Posted Dec 20, 2014@crysis992
I am unable to replicate your issue in a couple different versions. Are you able to replicate this with ONLY RecipeManager installed?
@xH3LLRAIZ3Rx
This is a strange issue, but apparently if you place the skull, it will update to the correct skin.
-
View User Profile
-
Send Message
Posted Dec 20, 2014Why does this recipe not give my head?
-
View User Profile
-
Send Message
Posted Dec 19, 2014@crysis992
Thanks, I'll take a look tonight and see if I can replicate your issue.
-
View User Profile
-
Send Message
Posted Dec 19, 20141. I added this recipe: (Tried to decompose gold/iron and diamondsword)
http://pastebin.com/gxi4tRQ3
2. /rmreload
3. Wasn't able to combine Tools/Weapons/Bows to repair them (workbench)
(optional)
4. remove the recipe from the folder
5. /rmreload
6. Was still unable to repair anything (workbench) till server restart.
-
View User Profile
-
Send Message
Posted Dec 18, 2014@crysis992
I'm unable to replicate this issue. Are you getting any errors in the console? Can you share your recipe files? Does this happen with only RecipeManager installed?
-
View User Profile
-
Send Message
Posted Dec 18, 2014On Spigot 1.8 I'm unable to combine 2 weapons/tools/bows to restore durability (repair), even without any custom crafting recipes.
Special recipes/repair is set to true.
A fix/solution would be nice.
-
View User Profile
-
Send Message
Posted Dec 16, 2014thanks
-
View User Profile
-
Send Message
Posted Dec 15, 2014@CommodoreAlpha
I think the best option currently is to use a data range with the ingredientcondition flag. I don't believe there is anything built in currently to determine the max vanilla data value though, but that is something that can probably be added easily enough.
I think the following recipe should work, but I'm unable to test it right now.
Let me know if this works or not, and I'll look into how easy it is to add a vanilla data check (and maybe a few other options) with the ingredientcondition flag.
-
View User Profile
-
Send Message
Posted Dec 15, 2014Is there a shorthand method for specifying that a tool in a recipe should not be past its durability limit (or is this support already built-in)?
For example, if I specify a "STONE_PICKAXE" to be used in a recipe, this will accept any damage value of a STONE_PICKAXE, from clean to almost broken. But does "any" also extend to "beyond broken"? (e.g. a stone pickaxe with a metadata of 10000)
-
View User Profile
-
Send Message
Posted Dec 14, 2014@Noxcode
The names not working with smelting and the messages throwing errors when set to false will both be fixed in the next version.
In your examples, you should only be setting the data in one location, which means you probably don't need the ingredientcondition flag. If you're still having issues with it saying the recipe is already created, send me a PM with your entire recipes file.
-
View User Profile
-
Send Message
Posted Dec 14, 2014@Noxcode
Magnetite, hm? Thought I was the only one who had magnetite ingots in my configuration.
Anyway, have you tried using the section symbol, "ยง" instead of the ampersand? If that doesn't work, have you tried changing the encoding (you can do that via
notepad++) of the recipe file from ANSI to UTF-8? If neither work, I'm out of ideas for your colour problem.Note that the above are workarounds, not solutions, although if the workarounds work then for all intents and purposes, you need not worry about needing to find a solution.
-
View User Profile
-
Send Message
Posted Dec 14, 2014Hi, Colors seems to not be supported with the last version of the plugin. http://img11.hostingpics.net/pics/58650620141214152321.png
Here is my code :
both <white> and &f doesn't work. I used them before because it enable to remove the italic effect in the name. EDIT : Doesn't work only in SMELT recipe.
Can you fix it ? Moreover, i have to use metadata in SMELT recipes directly in the ingredient (not only in the conditions) else the plugin show me an error that say the reciepes is already created. I've a last bug to report : When you try to remove a message or set 'false' on it in the message.yml file, the plugin doesn't work anymore (Exception : null) whereas the comment on the top of the file says to do that;
Thank you in advance. :) Used version : Bukkit for 1.7.10