Bete0.9.5.1fix

Details

  • Filename
    Realms.jar
  • Uploaded by
  • Uploaded
    Jun 10, 2015
  • Size
    936.00 KB
  • Downloads
    752
  • MD5
    7aa619e678f7fc0e0c2598f2e41b4f7e

Supported Bukkit Versions

  • 1.8

Changelog

Update 0.9.5.1 regiment/raider

fixe some command issues

  • The Npc dont open doors on their walk, so they teleport. I work on.
  • units will not converted ! They must be build new. See command /realms settler
  • The final test was made with 1000 buildings and 1000 npc in 30 settlements. Sometimes there are lags. So it seems this is a limit at this time. I do my best to find a solution to go beyond this limit
  • The units dont attack monster and enemy. Unknown reason :/
  • all buildings must have a free accessible center (chest). Near the center the npc and units will spawn. Hint: The center point of all Buildings or Settlements must be free to spawn the npc ! Therefor many standard buildplans are redesigned !
  • regiments will create at 0,0,0
    • manual fixe:
    • shut down server,
    • edit regiment.yml,
    • entry: home: <WorldName>:<x.0:.y.0:z.0>,
    • save file, start server,
    • use command /regiment move