Bete0.9.5.1fix
Details
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FilenameRealms.jar
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Uploaded by
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UploadedJun 10, 2015
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Size936.00 KB
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Downloads752
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MD57aa619e678f7fc0e0c2598f2e41b4f7e
Supported Bukkit Versions
- 1.8
Changelog
Update 0.9.5.1 regiment/raider
fixe some command issues
- The Npc dont open doors on their walk, so they teleport. I work on.
- units will not converted ! They must be build new. See command /realms settler
- The final test was made with 1000 buildings and 1000 npc in 30 settlements. Sometimes there are lags. So it seems this is a limit at this time. I do my best to find a solution to go beyond this limit
- The units dont attack monster and enemy. Unknown reason :/
- all buildings must have a free accessible center (chest). Near the center the npc and units will spawn. Hint: The center point of all Buildings or Settlements must be free to spawn the npc ! Therefor many standard buildplans are redesigned !
- regiments will create at 0,0,0
- manual fixe:
- shut down server,
- edit regiment.yml,
- entry: home: <WorldName>:<x.0:.y.0:z.0>,
- save file, start server,
- use command /regiment move