Beta 0.9.1
Details
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Filename0.9.1.zip
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Uploaded by
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UploadedDec 26, 2014
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Size1.23 MB
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Downloads321
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MD5f432486f18942c558e2cff2a1e866185
Supported Bukkit Versions
- 1.8
- CB 1.7.9-R0.2
- CB 1.7.2-R0.3
Changelog
Version 0.9.1
includes it essentially maintained the necessary extensions to the game mechanics. The rights monitoring and promotion mechanisms that are feasible to limit the activities and commands the player is not yet activated or only partially active. In the next version rights and advancement will limit access.
- Realm Achievements
- Owner list
- Kingdom List
- Lehen list
- Knowledge Tree
- Command / owner
- Command / kingdom
- Commoner Level
- Noble Level
- Case Books
- Trade route for direct shipment of items between settlements of the owner
- Command / settle ROUTE [SourceID] [TragetId] [Material] [amount]
- Command / settle ROUTES [page]
- Command / Settle BUILD [settleID] BUILDING TYPE
- Command / settle WORKSHOP [settleId] [slot] [item]
- Command / realms RECIPES
- Command / settle owner [settleID] [player name]
- Commad / realms WALL SIGN
- Permissions are active realms.admin, realms.user
- Sign [DONATE] must place above a chest in HALL or TOWNHALL for donation the settlement
- the settlements stored in new format. A converter create autmaticly the new files settlements.yml, building.yml the old settmentfile will not be changed
- some regionConfig changed or new
- some superegionConfig changed or new
- some minor fixes
- OP Command /realms test , check for regions they not in a settlement. output to server concsole !
The update is tested Bukkit 1.7.2 and tested on a Bukkit 1.7.2 server. tested with HeroStroghold 0.6.1-b000
The version 0.9.1 is created and tested with Bukkit 1.8.
The zip inherite the hole regioncobfigs anbd superregion configs from Herostrognhold. Also a basepricelist.yml as a demo and the defaulkt baseprice.yml. Make shure you make a backup from herostronghold and realms before overwrite the old files.
upate instruction
Overwrite every file. copy the hole directories to the appropriate directory(s) . copy Realms.jar to the plugin directory. check for versions of required plugin.
installation instruction
Dont overwrite files. copy the hole directories to the appropriate directory(s) copy Realms.jar to the plugin directory. check for versions of required plugin.
Beta 0.9.0 Fullversion with all needed files.
- see also readme.txt in the zip
- new buildings for production
- new buildings for military
- first version of regiments as raiders
- first version of automatic battle (only protocol in server console)
- new signs , see PlayerInteraction page
- New command /regiment help
- for update copy the directorys to the right place
Beta 0.8.4.3 Unit training & millitary production * ONLY new files in zip
- The update activate the millitary production (Blacksmith, Tannery) for production of simple units (Militia).
- Some minor changes on production queue and Trading algorithmus (get nearest settlement first)
- new command :
- /settle CANCEL [settleId] , for cancal build command in the builders queue
- /settle WORKSHOP [settleid] [BuildingId] [slot] [item], for activate the tthe workshop production, up to 5 slots are possible
- some region.yml changed, because the ingredients for production of a region are counted for every single output product !
- some region.yml are wrong and corrected (Brickwork.yml)
- new wallsings with information
- [REQUIRE] , show the required items
- [NOSELL] , show the nosell list of the settlemanager
- [WAREHOUSE], now sorted by name
- [PRODUCTION] now sorted by name
Beta 0.8.4 Unit training
- This is the last update on phase1. Some new features are integrated and the training for simple Unit (MILITIA) are posible. So you can test the economic for unit production. The units can not do anything at this time. Also some new commands are integrated for settlement control.
- mobrepellent integration, suppress spawn of agressive mobs in the area of a settlement
- new commands
- /settle info show now barracks
- /settle train , for produce militia , the buildingid is the regionId. can be shown with the blazerod
- /settle owner , set the owner of a settlement
- /settle require , show the list of required items
- new SIGN commands
- [NOSELL] , show the list of nosell items
- [REQUIRE] , show the list of required Items
- Warehouse Area
- [BUY], the settlement buy this item
- [SELL], the settlement sell this item
- BuildManager ,the buildmanager can build the new tmx-files.
Beta 0.8.2.3fix
- fixed folder problem with linux server
- updateold deleted
- protocol splitted into seprate files for each type
- new command /settle owner
- new command /settle workshop
- trader activity splitted in one order per second to reduce server load
Beta 0.8.2.3 rejected due to : dont can switch off update messages
Beta 0.8.2.1 rejected due to old update code
First public Beta Release
- basic functions
- exetended functions
- production
- trading
- no material consum on creation (only for beta)
- some material needed for buildings cannot produce in settlement
- You need a HeroStronghold , compiled with the craftbukit 1.8 , i made my own one because the has not made yet a original, sorry :/