Beta 0.9.0 / AllinOne .zip

Details

  • Filename
    0.9.0.0.zip
  • Uploaded by
  • Uploaded
    Jul 9, 2014
  • Size
    1.11 MB
  • Downloads
    718
  • MD5
    e1dbc9399e48e23dabe670005e0b9405

Supported Bukkit Versions

  • CB 1.7.2-R0.3

Changelog

Beta 0.9.0 Fullversion with all needed files.

  • see also readme.txt in the zip
  • new buildings for production
  • new buildings for military
  • first version of regiments as raiders
  • first version of automatic battle (only protocol in server console)
  • new signs , see PlayerInteraction page
  • New command /regiment help
  • for update copy the directorys to the right place

Beta 0.8.4.3 Unit training & millitary production * ONLY new files in zip

  • The update activate the millitary production (Blacksmith, Tannery) for production of simple units (Militia).
  • Some minor changes on production queue and Trading algorithmus (get nearest settlement first)
  • new command :
  • /settle CANCEL [settleId] , for cancal build command in the builders queue
  • /settle WORKSHOP [settleid] [BuildingId] [slot] [item], for activate the tthe workshop production, up to 5 slots are possible
  • some region.yml changed, because the ingredients for production of a region are counted for every single output product !
  • some region.yml are wrong and corrected (Brickwork.yml)
  • new wallsings with information
  • [REQUIRE] , show the required items
  • [NOSELL] , show the nosell list of the settlemanager
  • [WAREHOUSE], now sorted by name
  • [PRODUCTION] now sorted by name

Beta 0.8.4 Unit training

  • This is the last update on phase1. Some new features are integrated and the training for simple Unit (MILITIA) are posible. So you can test the economic for unit production. The units can not do anything at this time. Also some new commands are integrated for settlement control.
  • mobrepellent integration, suppress spawn of agressive mobs in the area of a settlement
  • new commands
  • /settle info show now barracks
  • /settle train , for produce militia , the buildingid is the regionId. can be shown with the blazerod
  • /settle owner , set the owner of a settlement
  • /settle require , show the list of required items
  • new SIGN commands
  • [NOSELL] , show the list of nosell items
  • [REQUIRE] , show the list of required Items
  • Warehouse Area
  • [BUY], the settlement buy this item
  • [SELL], the settlement sell this item
  • BuildManager ,the buildmanager can build the new tmx-files.

Beta 0.8.2.3fix

  • fixed folder problem with linux server
  • updateold deleted
  • protocol splitted into seprate files for each type
  • new command /settle owner
  • new command /settle workshop
  • trader activity splitted in one order per second to reduce server load

Beta 0.8.2.3 rejected due to : dont can switch off update messages

Beta 0.8.2.1 rejected due to old update code

First public Beta Release

  • basic functions
  • exetended functions
  • production
  • trading
  • no material consum on creation (only for beta)
  • some material needed for buildings cannot produce in settlement