RandomMobs
RandomMobs
RandomMobs is an easy-setup, light-weight RandomMobsSSP for Modloader replacement for Spout. It aims to provide a similar functionality as RandomMobs does for anyone using Spout and Spoutcraft.
Features
- Per-Entity Textures
- bPermissions support
- PermissionsBukkit support
- PermissionsEx support
Requirements
- Spout (b721)
- Spoutcraft (b1081+)
- CraftBukkit (1.1-R1)
Commands
- /rm - Console/in-game help menu.
- /rm reload - Reloads the configuration file from disk.
Permissions
- rm.* - Access to all permissions (besides opt-out).
- rm.reload - Access to the reload command.
- rm.disable.* - Opt-out permission that disables all skins.
- rm.disable.creaturename - Opt-out permission that disables all skins for the designated creature (ie rm.disable.blaze).
- rm.disable.creaturename.1,2,3 - Opt-out permission that disables all skins for the designated creature and a particular skin number (ie rm.disable.blaze.1 would disable the first listed skin in the config file for the creature blaze).
To-do
- Find someone to make a banner for this plugin



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Posted Nov 20, 2011Hummmm pigs have the texture of the sheep and I have an error in the log when a sheep or a pig spawn (with a command or naturally spawn).
Sheep bug come of my textures? Maybe, but the pig has seriously a problem ;)
Spout #537, SpoutCraft #801, Spout Creature #1.0.3
PS : Hooo encore un français dans le coin...
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Posted Nov 20, 2011@TheNawaKer
Can you answer the following.
Spout build:
Spoutcraft build:
SpoutCreatures version:
Java version:
:)
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Posted Nov 20, 2011I wanted to test your plugin with spout 537 (spoutcraft 799) but I got an error startup of the plugin: error here
What should I do?
(I'm fench so sorry for my english :( )
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Posted Nov 18, 2011Apparently I have to subscribe to my own damn project to get alerts....
Which is why I didn't see ANY of the comments below!
Huge apologies for that....now to answer some questions.
1. It generates a config file just fine....any stack trace...error etc?
2. 1.0.2 and 1.0.3 (getting ready to upload) have to be used for Spout 532 (the 7 part was a typo >.>) or higher.
3. Spider eyes was added in 1.0.2 and simply provide the link for it (please delete your config and let it regenerate for this). Enderman Eyes was just added in Spoutcraft two days ago but isn't a reccomended build yet. I will add support to specify Enderman Eyes....BUT if the client isn't the latest dev build...it will not work.
4. 1.1 (coming in a day or two) will add:
- Permission Opt-Out System
- 1.0.0 new mobs
- Possible Multi-World.
My apologies again, thanks have been pretty crazy lately and I have been busy!
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Posted Nov 16, 2011Why isn't it creating a config file?
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Posted Nov 14, 2011SC 1.0.1 & 1.0.2 don't work with spout #529
SC 1.0 work fine exept Sheep if set to true
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Posted Nov 13, 2011love this :D
also multiworld request here :D
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Posted Nov 13, 2011The highest spout build at the moment is 510 release and 529 Dev build. How do we get 572!?
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Posted Nov 12, 2011How do I add the spider eyes and ender eyes? They are seperate folders for one mob.
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Posted Nov 11, 2011@DamianJobs
This MIGHT be possible...after I get over my binge with playing Skyrim (<3 Skyrim) I shall look into it (probably tomorrow).
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Posted Nov 11, 2011The plugin is great but it would be nice if it was possible to configure mob skins per world. :)