QuickSell
Description

QuickSell is a popular Shop Plugin, which is commonly used on Prison Servers.
It allows various Possibilities for your Players to sell Items to your Server
as well as a very lightweight Booster System which not only allows you to create
Sell Multipliers but also XP Boosters, mcMMO Boosters and much more!
IMPORTANT: I (mrCookieSlime/TheBusyBiscuit) have stopped working on this Plugin and now develop Video Games instead (more on my Youtube Channel). But this doesn't mean QuickSell is dead. This Plugin is available on GitHub, so if you are or know a talented Plugin Developer, consider contributing to it by making a Pull Request to keep this Project alive.
QuickSell v2.0 by mrCookieSlime [English]
QuickSell v1.10.10 by Koz4Christ [English]
Features

- Easy Shop Creation
- Easy Shop Management with the Ingame Editor
- Booster Creation and Management including Gem Boosters for PrisonGems or mcMMO Boosters!
- Old-Fashioned Sell-Signs with a lightweight GUI (Sell, Estimate, Cancel)
- Sell-All Signs and Command!
- Citizens Integration - Setup Merchants
- Nice Worth Overview
- and much, much more!
Sell (Basic)

The Sell-Utility can be accessed by doing /sell (Can be disabled in the Config)
or by using [Sell] Signs, this Utility opens up a GUI like this:

- Green Stained Glass: Confirms the Transaction and sells all Items inside that GUI
- Yellow Stained Glass: Gives you an estimated Worth of what you will be getting in return for these Items
- Red Stained Glass: Cancels the Transaction, you will be given back all Items
Just put all Items you want to sell into the GUI and you are done - simple as that!
Sell-All (Basic)

The Sell-All-Utility can be accessed by doing /sellall (Can be disabled in the Config)
or by using [Sell All] Signs, this Utility does not open any GUIs, instead it
scans your Inventory for any Items that could be sold to the Shop you are selling to
and sells those Items
If you are using PrisonUtils your Backpacks will also be scanned through!
Auto-Selling (Moderate)

Note that this Feature requires PrisonUtils to be installed!
The Auto-Selling-Utility can be toggled by doing /autosell
This Utility basically sells or at least attempts to sell all Blocks you mine!
You will not get a Message that this occured to prevent a spammed Chat Window.
However every X Blocks it will give you a little Summary of all recently sold Blocks.
Worth Info (Moderate)

You can access this Utility by doing /prices <Shop>
or by Left-Clicking
Sell-Signs,
Sell-All-Signs,
or NPC-Merchants
This Utility gives you a nice Overview of what Items can be sold to a certain Shop
and more importantly, for how much ;)
NPC-Merchants (Advanced)

Note that this Feature requires Citizens to be installed!
You can link any Citizens NPC to a Shop using
/quicksell linknpc <Shop> <sell/sellall>
This will make this NPC act like a Sell or a Sell-All Sign when you Right-Click him.
Addons and Extensions

- PrisonUtils by mrCookieSlime - Allows you to use Backpacks for SELL-ALL Signs and Command as well as the ability to sell as you mine
- PrisonGems by mrCookieSlime - Allows you to make Gem Boosters
- mcMMO by drtshock, t00thpick1, TfT_02 - Allows you to make mcMMO XP Boosters
- Citizens by fullwall - Allows you to setup NPC Merchants
- PickaxeSell by TOX1C - Allows you to sell all your Items upon Right-Clicking your Pickaxe
- QS Permission Boosters by MrEminent42 - Allows you to give a QuickSell Booster to Players based on their Permissions (Rank)
- QS Sell-Command Permissions by MrEminent42 - Adds a Permission to be required for /sell and /sellall
Commands/Permissions

| Command | Description | Permission | ||||
| /sell [Shopname] | Opens up the Inventory to sell Items | The Command itself has no permission but Shops do! Check the Config Section | ||||
| /sellall [Shopname] | Allows you to sell all your Items in your Inventory to that Shop | The Command itself has no permission but Shops do! Check the Config Section | ||||
| /booster <Type/all> <Name of the Player> <Multiplier> <Duration in Minutes> | Example: /booster mrCookieSlime 2 1 -> Now the whole Server has got a 2x Multiplier on every Transaction they make. You can hook it up to Buycraft in order to earn Money without violating the EULA! | QuickSell.booster | ||||
| /pbooster <Type/all> <Name of the Player> <Multiplier> <Duration in Minutes> | Example: /booster mrCookieSlime 2 1 -> Now ONLY mrCookieSlime has got a 2x Multiplier on every Transaction. You can hook it up to Votifier or something.! | QuickSell.booster | ||||
| /boosters | Lists all active Boosters | No Permission required. | ||||
| /quicksell | Displays a Help Message | QuickSell.manage | ||||
| /quicksell reload | Allows you to reload the Config | QuickSell.manage | ||||
| /quicksell editor | Opens up the Ingame Shop Editor | QuickSell.manage | ||||
| /quicksell stopboosters [Player] | Stops all global Boosters, add a Player argument to make it stop all private Boosters of the specified Player | quicksell.manage | ||||
| /prices <Shopname> | Allows you to see which Items can be sold in the specified Shop | QuickSell.prices |
To create Signs you also need the Permission QuickSell.sign.create !
Signs

Note: All empty lines can be replaced with a text of your Choice. Example: "$32.5/ea" / "Click to open" / ...


This one will open up the Shop GUI as if you were doing /sell


This one will open the specified Shop.


This one will try to sell all your items to the specified Shop.


This one will sell all Items of the specified Type to the specified Shop.
If you have the config option "open-only-shop-with-permission" set to true, you can also just write Sell All on its own, no matter what is on the other lines. This will then open the highest Tier shop you have access to.
Configuration

options: auto-update: true ## Specify whether the Plugin should Auto-Update sell-gui-rows: 3 ## Specify how many rows the Sell-GUI has locked-item: STAINED_GLASS_PANE-14 ## The Item which will be used if the Shop is unaccessable. sign-prefix: '&7[&eSell&7]' ## The Prefix which Sell Signs will have. Changing it to e.g. "Sell Me" requires you to make the first line "Sell Me" as well in order to create a Sell Sign. sellall-sign-prefix: '&a&oSell All' ## Same rules apply for the Sell all Signs pregenerate-all-item-prices: false ## Turning this on will pregenerate all Item Values in the Config enable-menu-line: false ## Enabling the Menu line will add 3 nifty Buttons to the GUI: Sell, Estimate and Cancel enable-commands: true ## You can toggle whether /sell and /sellall can be used. boosters: extension-mode: false ## Enabling this means if you activate a 2x Booster while another 2x Booster is already active it will increase the active Booster's time instead of stacking it refresh-every: 10 ## The Interval in Seconds when it checks whether a Booster wore off commands-on-sell: ## Commands which will be executed on selling something. Supports the Variables {PLAYER} and {MONEY} - say {PLAYER} just sold something and got ${MONEY} - title {PLAYER} title {text:"+ ",color:green,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false,extra:[{text:"${MONEY}",color:gold,bold:true,underlined:false,italic:false,strikethrough:false,obfuscated:false}]} sound: enabled: true ## Whether it should play a Sound when you sell something sound: ORB_PICKUP ## The Sound which will be played - Don't Mess with the stuff below, this is deprecated! Use /quicksell editor instead! list: - A ## Add all new Shops to this List, it will then generate a Section like the one below - '' ## Just add '' if you want to create an empty Space in the GUI to seperate your Shops shops: A: ## The Config Section of a Shop name: '&aA - Shop' ## The Name of a Shop itemtype: CHEST ## What Item will be displayed for the Shop amount: 64 ## All Prices in this Shop will be divided by this number. (Example: If you sell 1 Cobblestone for a price of $64, you will only get $1) lore: - '' - '&aYou can also add a little description to your Shop here' ## Color Codes supported! permission: QuickSell.shop.A ## The Permission required to use this Shop, set it to '' to make this shop no longer require a permission. price: ## The Prices for this Shop STONE: 0.0 ## 0.0 means its unsellable. GRASS: 10.2 ## You can specify the Amount of Money people will get per Item they sell if it has this Material STAINED_CLAY-2: 3.5 ## By attaching -{META-ID} you can set a price for items with a specific Meta-ID. DIAMOND_SWORD-&cSoulbound Sword: 100.32 ## You can also specify a Display Name with support for Color Codes C: ## Another Shop name: '&aC is awesome' ## Just some random Settings which have been explained above itemtype: SPONGE amount: 1 lore: [] permission: '' price: SPONGE: 10.0 inheritance: ## This will import all Prices from the below listed Shops. Note here: The priority of these Prices will decrease as this List goes down - A ## Has a lower priority than C - B ## Has a lower priority than A
Source Code

Check out QuickSell's Source Code, if you want to keep this Project alive, maybe even consider contributing to it by making a Pull Request!
Developer API

QuickSell allows a lightweight API for Developers to be used in order to create custom Addons for QuickSell.
QuickSell does offer a lot of Methods, however I am only going to explain some of them right here:
API Documentation
Plugin statistics
Auto-Updater and Metrics

All my Plugins are using an Auto-Updater to make sure, you're always
using the latest and hopefully most bug free version of my Plugin.
If you don't want this Plugin to be auto-updated, you can turn it off
in the config file at "options -> auto-update: true/false"
They also use a Metrics-System which collects the following Informations:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing
plugins/Plugin Metrics/config.yml and changing opt-out to true.

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Posted Nov 4, 2014@TheGamesHawk2001
1. You can change all messages in the messages.yml
2. Again, no permanent boosters. Seling them is against the Eula.
3. I will maybe add a permission. We will see.
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Posted Nov 4, 2014@TheBusyBiscuit
@mrCookieSlime okay :D Can you add more messages e.g. if you have a booster. You can change the actual msg that is how much you sold etc and can you give permanent boosters?
EDIT: Can you make it so you can turn off /sell or give it a permission. thanks :)
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Posted Nov 4, 2014@TheGamesHawk2001
Sorry not gonna add that. But you can just set the price to 0,015 which is about 1/64 of 1. Same result.
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Posted Nov 4, 2014@TheBusyBiscuit
@mrCookieSlime YaY, also can you add a thing to the shops it's like this:
name: '&9A - Shop' permission: QuickSell.shop.A itemtype: CHEST lore: [] amount: 64 price: COBBLESTONE: 1.0
The amount would mean, if they got 64 cobble, he would get 1 dollar, you could also do this:
name: '&9A - Shop' permission: QuickSell.shop.A itemtype: CHEST lore: [] price: COBBLESTONE: 1.0 amount: 64
Which would mean for that specific item, It would need 64 to get 1 dollar. thx
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Posted Nov 4, 2014@TheGamesHawk2001
I know what you meant...
Using the Config Option I mentioned allows you to open the highest Shop you have permission for when using Sell Signs. And I will also make this Option effect Sell All Signs as well.
And to /sellall
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Posted Nov 4, 2014@mrCookieSlime Also cud you add that to /sellall too :D it opens ur the one u have access too ?
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Posted Nov 4, 2014@TheBusyBiscuit
Ye. Like you do the sign "Sell All" and it opens up the highest shop you have access too.
get it? @mrCookieSlime
EDIT:
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Posted Nov 4, 2014@TheGamesHawk2001
You mean like the config option open-only-shop-with-permission? Well, I can make this Option also be applied to Sell All Signs if you want.
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Posted Nov 4, 2014@mrCookieSlime Could you add a thing where you right click it and it sells all ur items, u don't have to empty the items in.
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Posted Nov 2, 2014@TheBusyBiscuit
Ah ok, I see it has a few updates but doesn't include the /sellall, is that in one still waiting to be approved?
EDIT: I was using BukGet on multicraft, which hasnt updated yet, its all working now!
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Posted Nov 2, 2014@zLemonProz
Nope sorry.
Also I am seperating Skype and Bukkit.
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Posted Nov 2, 2014@TheBusyBiscuit
Hey is there anyway you could privately send me the new jar so I can use it now?
Through skype or something, my skype is: zLemonProz
Thanks
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Posted Nov 2, 2014@zLemonProz
Sometimes a few minutes, sometimes a few hours, sometimes a day or two. We will see.
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Posted Nov 2, 2014@TheBusyBiscuit
Awesome! How long do files take to get approved? :p
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Posted Nov 2, 2014@zLemonProz
:D I have already added it the second I made that Post. I am just waiting for the File to get approved.
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Posted Nov 2, 2014@TheBusyBiscuit
Cheers! Can you quote me when you get round to adding this! I can't wait to get this setup! Thanks for such an amazing plugin!
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Posted Nov 2, 2014@zLemonProz
Sure, I can add that.
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Posted Nov 2, 2014Hey @mrCookieSlime
Could you add a command to sellall such as /sall {SHOP}
This is so I can add a command to a mob. I would add the command /sall A to a villager at A mine (ill use another plugin for the mob) so then players would right click the mob, and it will run the command and sell all the items for them.
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Posted Nov 2, 2014@HazePvPHD
Long time Boosters are already in since a long time, the Version just isn't released yet...
And storing them in a HashMap wouldnt work...
a HashMap is a key and value System which is stored on the RAM, meaning when the Server closes/reloads all Changes get deleted. You need to store the Information on the Hard Drive in order to make them accessible after a Restart/Reload.
And I won't publish the Source on GitHub...
I just have a busy life and only a small bit of free time and of course I won't be spending 100% of that time working on QuickSell... So Updates usually take a while.
Non-stacking Boosters have already been suggested multiple times. And as I said I will add them. But I am not mainly focusing on these.
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Posted Nov 2, 2014So how long till the long time boosters are out? I would suggest either logging them in a config or use a hashmap. If you would release a github a friend could help you out too ;) Also another suggest is to have an option so boosters don't stack. Thanks!!