QualityArmory
QualityArmory is meant to be a replacement for Crackshot, as it's last released update was for 1.8. What this plugin aims to do is add guns into minecraft without affecting the base game. All 3D gun models are loaded onto select items and data values in such a way as to make sure you should never see those textures unless you are given a gun.
Features:
- Adds new guns, such as P30, M16, M40, MP5, AK-47, Remmington, HeneryRifle, an RPG, and many more.
- Does not replace existing items in the game.
- Built-in resoucepack distributor; players will see the guns without you needing to change your server resoucepack.
- Built-in auto-updater, allowing for improvements and new guns to be synched with the server on reloads.
- Includes an API to allow other plugins to add guns
Conflicts
There is a known conflict with EssentialsX, as it has a value to make players invulnerable after teleporting. However, it also stops damage for players who get shot at. To fix this, change teleport_vulnerability from 4 to 0 in the EssentialsX config.
Commands:
- /QA give <Gun>, gives the player a gun if they have permission "qualityarmory.give"
- /QA listItemIds, prints the materials and data for all guns.
- /QA giveAmmo <Ammo>, gives the player a stack of ammo if they have permission "qualityarmory.give"
- /QA craft, gives the player a gun if they have permission "qualityarmory.craft"
Creating custom guns:
Creating custom guns is as easy as Crackshot. To learn how to create new guns, visit the Wiki HERE.
Plans for the future:
- Include features that CrackShot and CSP already has such as:
- --Grenades,
- --Landmines,
- --and some gun attachments.
- Include turrets.
- Include throw-able objects (such as axes)
- Include more guns and ammo.
Permissions:
- qualityarmory.*
- Inherits qualityarmory.admin
- qualityarmory.admin
- qualityarmory.give
- qualityarmory.create
- qualityarmory.reload
- qualityarmory.createnewitem
- qualityarmory.getmaterialused
- qualityarmory.debugmessages
- qualityarmory.getopengunslot
- Inherits quailityarmory.default
- qualityarmory.default
- qualityarmory.craft
- qualityarmory.shop
- qualityarmory.usegun
API:
You can view the API and how to use it here.
This plugin does update automatically:
This plugin checks for updates and will download updates. If you do not want this plugin to automatically update, all you need to do is edit one line in the "config.yml" file. Just change the one variable in there to false (or, if you run into any problems, copy the code below)
AUTO-UPDATE: false
How to Install
- Drop this plugin into you plugins folder
- Find/Create a plugin that will allow you get to your world
- Restart your server
This plugin uses bStats:
bStats is a metrics service that allows me to to see how many servers use my plugins, how many players they have, and which countries use my plugin the most. All information is anonymized, so no information can be directly linked to you, and instead is added to the average of all severs that use the plugin.
Support
For an easier management, I don't review comments on CurseForge or DevBukkit. For support please join my discord server.
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Posted Aug 20, 2018You know, I added five more custom guns into the plugin, and they all work, except for the last one.
I gave it ID 99. I made a model, a texture, a proper .yml file, redacted the diamond_axe.json as written in the tutorial, all the same. The gun exists, but the model is not loading. What is the possible issue?
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Posted Aug 20, 2018In reply to gunr_700:
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Posted Aug 21, 2018In reply to ZombieStryker:
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Posted Aug 12, 2018https://www.dropbox.com/s/wo7h4inwpcpa5p7/2018-08-12 14-27-25.avi?dl=0
i found a glitch that NEEDS to be fixed
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Posted Aug 12, 2018In reply to arzuino:
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Posted Aug 15, 2018In reply to ZombieStryker:
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Posted Aug 15, 2018In reply to arzuino:
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Posted Aug 3, 2018Does this plugin have an event API similar to crackshot?
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Posted Aug 3, 2018In reply to robotnikthingy:
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Posted Jan 6, 2019In reply to ZombieStryker:
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Posted Jan 9, 2019In reply to Konstantin:
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Posted Jan 9, 2019In reply to ZombieStryker:
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Posted Aug 3, 2018-Minor Suggestion: Allow changing the constant for headshot damage for increased/decreased headshot reward or turning off entirely.
-Minor Suggestion: Allow default weapon packs to be deleted for server lore &gameplay reasons etc.
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Posted Aug 3, 2018In reply to videogamestwitchisgay:
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Posted Jul 17, 2018Hey!
Recently you've added some Fallout-based guns, so how about making a group of "makeshift" guns? You know, like a pipe rifle in Fallout 2, or maybe something like pipe guns from Fallout 4 or maybe even Metro 2033/Last Light - based weapons? And make them easier to craft than other guns through the craft menu! I guess that would be cool.
Thanks!
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Posted Jul 17, 2018In reply to gunr_700:
I currently have a backlog of weapons that will be added. I may add this in another update, but it may be some time till I can get to them.
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Posted Jun 24, 2018Hi, How can i make guns from scrach like in crackshot and how can i add my own models without replacing a item?
Please help me ;D
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Posted Jun 24, 2018In reply to Forge_User_73522507:
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Posted Jun 29, 2018In reply to ZombieStryker:
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Posted Jun 16, 2018Euhm hey Just a Question, I Have some Problems with the Recourse Pack, Is there somewere a Link where i can Download the Texurepack of Quality Armoury? Or Am I Blind and i just cant find a Link?