qQuests
qQuests - The simplest yet most customizable questing plugin since uQuest!
I'm doing this beside school and spent hours of coding/testing and eliminating bugs.
I really appreciate a "thank you" in form of a donation.

Features:
- Quests!!!
- Insanely customizable
- Add Quests through a quest config file
- Currently 1 Quest included
- Optional auto-updating
- Realtime quest progress reports on most quests
- Multi-Task Quests
- Delays
- Chain Quests
- Sign support
- Colored messages
- Configurable primary /[q, qu, quest, quests, qquests] command
- Money, Health, Hunger, and Item Rewards
- Rewards/Fees configurable
- Support for all major economies
- Permissions
- Levels System
- Quest Stats
- Console Command Rewards
Base Commands:
/q
/quest
/qQuests
Commands:
/q give [questName] -
Gives you a random quest unless specified, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.give
Permission Node: qQuests.give.specific
/q info -
Gives you info on your current quest
Permission Node: qQuests.info
/q tasks -
Gives you the tasks of your current quest
Permission Node: qQuests.tasks
/q drop -
Drops your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.drop
/q done -
Attempts to turn in your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.done
Quest Types:
Collect - Collect X amount of a item specified, and give it up
Destroy - Destroy the block specified X amount of times
Damage - Punch the block X amount of times
Place - Place a block X amount of times
Kill - Kill the mob specified X amount of times
Kill_Player - Kill the player specified X amount of times
Enchant - Enchant X amount of the item specified (MUST BE ENCHANTABLE)
Tame - Tame X amount of the entity specified (MUST BE TAMABLE)
Feature Requirements:
Money Rewards/Fees:
- Vault
- A economy that is supported:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
- CurrencyCore
- CraftConomy
- AEco
- Gringotts
Bank support in CraftConomy, CurrencyCore, BOSE & iCo6 only iCo6/CurrencyCore use merged player/bank accounts. It's suggested to use BOSE for full featured banks.
Stuff People Have Built:
- Jojofr11 create a quest generator (Windows Version for #2016)
Stats Collection:
When you download this program, you are agreeing to have stats be collected about your server. This includes but is not limited to the amount of players on at a time, your computer operating system name, java version, and minecraft version. All stats are completely anonymous, and are not personally identifiable. If you wish to turn stats collection off open the file "YOURSERVER/plugins/PluginMetrics/config.yml" and change "opt-out" to true. I do encourage you to let me see these stats, but it is totally your choice.
Planned Features
Suggest a Feature
Report An Error
Source
Download Beta Build
Documentation
If you want a feature, check the
Planned Features, and vote on it if it is already there. Otherwise
Suggest a Feature, and I will add it.
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Posted Mar 25, 2012@Quaz3l
Ahhh :) Okay.
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Posted Mar 25, 2012@Serial1990
It should be the players name not just player. I just took that from the display. Right now it don't support general player quests. They will be added soon.
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Posted Mar 25, 2012@Quaz3l
Whether player or Spieler will not ...
I kill a player and nothing happens.
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Posted Mar 25, 2012@ace1177
Can I see your quests.yml
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Posted Mar 25, 2012@Serial1990
Replace id: UNDEFINED with id: Spieler
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Posted Mar 25, 2012the Kill_player quest does not go...
Ein feindlicher Spieler:
setup:
repeated: 0
invisible: true
delay: 0
nextQuest: Der Anfang einer Zivilisation
tasks:
'0':
type: Kill_Player
display: Spieler
amount: 1
id: UNDEFINED
onJoin:
message: Irgendwer hat mein Feld zertrampelt... Finde diesen Uebeltaeter und Toete ihn!
market:
money: 0
health: 0
hunger: 0
onDrop:
message: Toll...
market:
money: 0
health: 0
hunger: 0
onComplete:
message: Perfekt, nun ist meine Ehre gerettet.
market:
money: 1
health: 0
hunger: 0
items:
- null
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Posted Mar 25, 2012I'm using the newest download link but I'm still getting this error
Happen to know how to fix it?
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Posted Mar 25, 2012@zerstreut
Versuch mal ohne Ä Ö und Ü ...
Die meisten Plugins vertragen es nicht.
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Posted Mar 25, 2012Now i have an other problem again. I have 7 Quests loaded on my localhost server. When i upload the qquest.jar and the quest folder on my "real" server it shows me a parsing error: http://pastebin.com/v8Z8t4Yn this is my quests.yml http://pastebin.com/aJWdUGcA
I already searched it for errors, but i cant find any. Sorry that i may annoy you.
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Posted Mar 25, 2012Awesome plugin but...
"To use special characters wrap the string in quotes"
Still can't use color codes.. :( Can this be implemented soon?
It would help make quests clearer
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Posted Mar 24, 2012@thejedibob
Yes just add a new task with '1': instead of '0' for the task number and put it under the same task.
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Posted Mar 24, 2012@zerstreut
The first task of each quest needs to be '0': instead of 0, 1, 2, 3
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Posted Mar 24, 2012I have a problem: I only get the first Quest(diamonds) but not the other quests(bread,tnt,Geburtstag) This is my Quests.yml
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Posted Mar 24, 2012Is there a way to add the requirement to kill multiple types of mobs (zombie, enderman, dragon, etc) to one single quest? So multiple tasks, without it needed to to a separate quest?
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Posted Mar 24, 2012As Bootfighter asked, I would also like to see a /q list command so that my players can see a list of the available quests. I would also suggest the ability to choose from said list, instead of having to do each one down the line/list. Not real familiar with the programming involved, But /q list <shows quests and numbers>, then /q give <quest #>. This would be awsome if you could implement it :D
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Posted Mar 24, 2012Could you add the money reward for after decimal point?
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Posted Mar 23, 2012its ok :)
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Posted Mar 21, 2012Hi thank you already in your plug is just beautiful :)
I have a question and an idea for my part could reach the sky sympat:
To define a quest: kill X monsters, to set the Id monster must he or his post in his name, if it's post in his name have you the exact spelling nessesaire.
My idea is that we started a quest thanks to a sign, but also that we can finish by clicking on a panel, for example (I think it is the simplest) example: system would be the discovery of the area or lead players point by point and then make questline.
Thank you again :)
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Posted Mar 21, 2012@Serial1990
Daily quests are not possible currently.
I don't understand the first part well enough to help you.
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Posted Mar 21, 2012@jacburn
You mean like item, health, and hunger rewards? Yes. http://dev.bukkit.org/server-mods/project-34294/pages/quests-yml/