PvP Tag
Note to all users: I've created a page to help you manage and understand the config! Access it here!
Brief Summary
PvP Tag was created to keep the PvP on my server fair. I noticed that nobody wanted to fight in the arenas because whenever somebody was losing, they'd simply run out of the arena and there was nothing people could do about it. I created a fix for that, then extended it onto some other common PVP problems - looters/not being able to pick out the items I want and PVP logging.
Features
- Players will become unsafe when hit in a PVP area, changing their name color to red
- Players who are unsafe can be hit anywhere, including (but not limited to) PVP-Free worldguard zones and towns/factions NOTE: Users will only become unsafe if they are hit in an area that allows pvp, and from there on they can be hit anywhere
- Death chests to those who die in PVP, only accessible to the person who died and the killer (until an owner defined time expires!)
- Death chests won't overwrite existing blocks and won't connect to already placed chests, preventing protection problems.
- Teleporting temporarily disabled after death, to prevent pesky noobs from constantly dying, tp'ing back, hitting you, dying, tp'ing back.. etc
- Anti PVP logging system - Those who log out in PVP will have a zombie spawned in their place containing their inventory!
- The zombie will fight back with the user's stuff!
- Very customizable: Time until people are safe again, Time until death chest is accessible, Time until people can teleport after death, Health of PVP logger zombie. Some features, such as death chests, can also be completely disabled.
Notes
This plugin doesn't require TagAPI, but without it I am not able to change players' nametags.
Source
Installation
Simply place in your "plugins" folder and you're good to go. Once it has ran the first time, a config will be generated. It will auto update if that feature is enabled in the config.
Config
See the new Config Setup page!
Commands/Permissions
Commands:
- Callsafe (Alias - csafe. "cs" was taken by worldedit)
- * Removes the target player's vulnerability in safe zones
- * Permission: pvptag.callsafe, defaults to OP/console.
- Callhit (Alias - chit)
- * Makes the target player vulnerable to attack in safe zone
- * Permission: pvptag.callhit, defaults to OP/console.
Permissions:
- pvptag.bypass
- * Makes the player unable to be tagged
Suggestions
- I'd love to hear of any suggestions you have. The development of my plugin is based around your ideas, and I think that shows in just how many updates are made based on what you suggest. If you have a suggestion, please comment it below.
EDIT: As of 11/6/15, I am looking for someone to take over this plugin. Message me if you're interested. Shoutout to Pwn9TV.
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Posted Aug 14, 2013can i disable pvptag on survivle games ???? it's really ....
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Posted Aug 9, 2013@BlockWar
Sure. The best to do that right now would be putting 'f' for NameTag Color in the config.
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Posted Aug 8, 2013Can i set off change the name color to red?
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Posted Aug 4, 2013Is it possible to disable being able to walk through doors?
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Posted Aug 4, 2013@iDeViLxD
I'll think about it. Not easily.
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Posted Aug 4, 2013Would it be possible to make it so if a user is tagged, they can't enter a nonpvp area? Like flag them for entry and deny access to it while in pvp?
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Posted Jul 30, 2013@boristheterrible
That's what the scoreboard does..
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Posted Jul 30, 2013You should add a timer on the scoreboard so people can easily see when they will be safe again.
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Posted Jul 26, 2013@Kami675
I can't fix that, minecraft uses the nametag to determine which skin to show and when the nametag is altered they turn into steve.
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Posted Jul 26, 2013@Tirelessly
getting an issue when they're hit their skin changes to a Steve skin for the 10 second time limit, once the 10 second time limit is up then they revert back to their normal skin. It isn't a big deal but sometimes it causes confusion
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Posted Jul 22, 2013Have an issue where a player who is tagged can walk through locked doors (with lwc). The player just spam clicks the door while walking into it and will soon get through. Only happens while tagged. Not sure what causes this.
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Posted Jul 10, 2013@Lakuspakus
Nobody is being punished, I'm making PVP fair. Reread the brief summary and you'll see why:
I noticed that nobody wanted to fight in the arenas because whenever somebody was losing, they'd simply run out of the arena and there was nothing people could do about it
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Posted Jul 10, 2013Why punish a player for being attacked, that makes no sense. Punish the guy who is attacking and/or klilling other players. I dunno if my following suggestion fits into your plugin, but Im gonna blurt it out anyway. Here goes, this is my idea for a plugin similar you yours - but still different.
... turns out my post was going to be very long so I posted it in the Plugin Request section of the forums. Please have a look :)
http://forums.bukkit.org/threads/req-violentplayerwarning-colored-names-based-on-behaviour.159056/
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Posted Jun 26, 2013@Tirelessly Thanks
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Posted Jun 25, 2013@BryanChung
Next update I'll add a permission node
@Madminer12
The thing with zombies is that they have the capability of holding armor. I don't plan on adding a human npc. I will add the option to kill the player if they log out, however.
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Posted Jun 25, 2013How can I make my admin/op passby this tag? Seems like when they get pvp, the plugin makes them unsafe too.
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Posted Jun 25, 2013Could we turn the zombie into an npc with default skin or just into any mob? Also could you add the ability to kill the player if he logs off while in combat?
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Posted Jun 24, 2013can you add a Zone where the player cant get tagged?
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Posted Jun 22, 2013@Slappygilmore
Go to the config setup page and look at the new config. Sorry that I forgot to put the most updated version up top (I had the new sections down below though). The easiest action would seem to be using
Player Unsafe: undisguise
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Posted Jun 21, 2013Can anyone please help me resolve this? I'm trying to make it so when hit the console will sudo a player to undisguise.