PVP Flight
Ever ran a pvp server and given your donators permission to fly but don't want them to fly in pvp?

PVP Flight
With PVP Flight, as soon as a player in mid-flight gets hit they lose their flight.
Works well with Simple Flight! Simple Flight
Example
1. There are two players in your pvp arena. Player 1 has donated to your server for fly permissions and he is abusing flight against the other player.
If Player 1 hits Player 2, Player 1 will lose flight. If Player 2 hits Player 1, player 1 loses flight.
2. There are two players in your pvp arena. Player 1 has donated to your server for creative permissions and he is abusing flight against the other player. If Player 1 hits Player 2, Player 1 will lose creative. If Player 2 hits Player 1, player 1 loses creative.
Commands
/pvpflight - Checks if player loses flight.
/pvpflight inmelee - Checks if player loses flight from incoming melee damage.
/pvpflight outmelee - Checks if player loses flight from outgoing melee damage.
/pvpflight inproj - Checks if player loses flight from incoming projectile damage.
/pvpflight outproj - Checks if player loses flight from outgoing projectile damage.
/updatepvpflight - Will automatically download the latest version of PVP Flight (v2.1+)
Permissions
pvpflight.bypass.inmelee - Players with this permission node will not lose flight from incoming melee damage.
pvpflight.bypass.outmelee - Players with this permission node will not lose flight from outgoing melee damage.
pvpflight.bypass.inproj - Players with this permission node will not lose flight from incoming projectile damage.
pvpflight.bypass.outproj - Players with this permission node will not lose flight from outgoing projectile damage.
pvpflight.bypass.creative.inmelee - Players with this permission node will not lose creative from incoming melee damage.
pvpflight.bypass.creative.outmelee - Players with this permission node will not lose creative from outgoing melee damage.
pvpflight.bypass.creative.inproj - Players with this permission node will not lose creative from incoming projectile damage.
pvpflight.bypass.creative.outproj - Players with this permission node will not lose creative from outgoing projectile damage.
pvpflight.check - Players with this permission node will be able to check if they lose flight or not.
Configuration
Currently there are only 2 fields you can edit.
disable-flight-pvp: true - If true, players will lose flight in pvp if they don't have permissions. If false, no one will lose flight in pvp.
disable-creative-pvp: true - If true, players will lose creative in pvp if they don't have permissions. If false, no one will lose creative in pvp.
Future Plans
- MAYBE: Disable fall damage when flight is disabled.
- Create a ticket for any suggestions!
Donations
Donate and get your server/username listed below. Contact me after donating.
slimes.theaetherserver.com - The official PVP Flight server
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Posted Apr 20, 2013:D cant wait for versions 1.5 an 1.6 cus 1.4 PVE disables my player flight too D: Youre on your A-Game with this! One of the most handy plugins I need right now (:
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Posted Apr 18, 2013On a roll today!
Version 1.6 All projectiles will remove your flight.
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Posted Apr 18, 2013Version 1.4 Permissions added! Give players pvpflight.bypass to stop losing flight!
Version 1.5 Only players will knock you out of flight!
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Posted Apr 18, 2013Thank you for your prompt updates and response time. Great work too, PinkSlime :)
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Posted Apr 18, 2013@Tobias2289
Yes, I will add future plans to the description. I also had a few other ideas of my own to make it a little better.
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Posted Apr 17, 2013@PinkSlime
Well if someone uses this plugin and also uses CombatTag they wont be able to fly, CombatTag disables the /fly command if you set it and if I understand this plugin, it knocks you out of fly, not just to the ground right?
If you have not already, can you make it so the player is sent to the ground directly below the point (or close to it) from where they were hit? (Bypassing fall damage)
Edit: I just tested this plugin for the first time and well it's not really as good as it sounds. Mobs hit you out of fly. When testing a fall from 3 blocks killed someone. Anyway you plan to fix these issues?
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Posted Apr 16, 2013@Kartikitrak
They can type in /fly again however when either the flier gets hit or the flier hits someone, the flier will lose flight. They can use /fly again but if they have been flying around a lot before they lose flight, chances are they'll be dead from fall damage.
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Posted Apr 16, 2013I've been using combatlog for this purpose as it "temp disables the plugin" however players can super jump when it is disabled and it doesn't /fly disable it so uses can quickly fly again.
Does this plugin /fly disable the fly mode for users? That would be awesome if it did.
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Posted Apr 16, 2013@DoctorFox
Bows currently lose flight now. Waiting for the files to be approved.
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Posted Apr 15, 2013@DoctorFox
Yes I've noticed this. I'm currently working on a fix for it.
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Posted Apr 15, 2013I'm sure you're aware of this, but when player 1 (flying) attacks player 2 (not flying) with bow/arrow or snowballs, it does not remove flight. All else works perfectly.
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Posted Apr 15, 2013Thanks for making this, PinkSlime. Much appreciated and nice work. Keep it updated!
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Posted Apr 13, 2013@DeWilX
Added in the next version.
@RevoMods
Changed. :P
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Posted Apr 12, 2013Player 2 just has to hit Player 2? Maybe change one of those to a 1?
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Posted Apr 12, 2013Nice plugin, but add feature when attaker hit player with bow/sword when he fly than he's fly turns off. :)
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Posted Apr 10, 2013@pandapipino
If the player has flight enabled, no matter what plugin is being used to enable it, the flight will be disabled it. Unless Rocketboots uses another method of flight, this plugin will work.
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Posted Apr 10, 2013can you add rocketboots to be disabled when they are in pvp? Thanks