pTweaks

Hello,
Unfortunately, I have long lost interest in Minecraft and have no plans to update this plugin any further, so I highly suggest finding a replacement. It was a good run, but I think it's time to call it quits. We appreciate all the support over the years, and are truly grateful for it. Best of luck,
Cheers.
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pTweaks is a server optimization tool. This plugin will redefine how your server loads, stores and manages chunks. pTweaks will prioritize chunk loading so the ones that need loaded get done first. When a large number of chunks are being loaded consecutively the plugin will start to unload unused chunks at a higher rate to keep performance on the server higher. pTweaks has a smart chunk loading algorithm so that chunks in a players surroundings stay loaded while under normal use so never again will you take a few steps and all the chunks start to unload behind you. pTweaks stops your server from using resources it doesn't have to use. pTweaks also adds mob handling. You are able to set limits of Monsters and Animals in each world. When things get out of hand pTweaks also offers a kill command to kill all living entities. pTweaks also offers a command to check your ram limits, performance, and allocations. pTweaks is an anti lag plugin.

Your server will be able to run longer, and smoother without the need of a restart. This being pTweaks already clears all unused data that would normally be removed with a server restart. Java dumps are already cleared and Chunks have a longer life span, meaning ram usage and CPU intensity will drop. Mob handling is now a possibility, enable or set the amount of mobs/animals spawning in your world(s) to massively drop resource usage, Limiting mobs is like turning down view distance improvement wise. Helps reduce performance therefor stopping lag.

The lifetime is how long the chunk is loaded into memory, and the prune is the cycle rate. Depending on your server size and CPU power you may want to customize these settings. Larger servers with more free ram may want to make prune higher to keep chunk loading and unloading from happening less often, while smaller servers may want to keep the default settings or make prune lower. The prune is the cycle of when all the unused chunks get unloaded. So having this higher makes more chunks stay loaded longer, while having it lower makes them unload faster. Both have benefits but generally i don't suggest editing it. SpawnChunkRadius is the static (initial) loading of chunks when a player joins your server, so the amount of chunks loaded around him, don't suggest editing this.

ChunkEdits:
ChunkEdits is a 100% customized chunk loading algorithm to enable quicker loading of chunks, and priority packets. So chunks load in a fashion better fitted for the player and the server. This algorithm isn't perfect, and currently being recoded.
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Monster Limiter:
This is a fully custom feature. You can enable or disable this in the config. Limit the amount of Mobs or Animals spawning in your world, or disable spawning all together. Change if you want spawning in one world and not the other, you can also simply use the kill command to butcher all living mobs/animals in the current or all worlds. You can see all commands by typing /pTweaks in game.
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Chunk Persistance:
This is a fully custom feature, that can be turned off in the config. This does a whole lot and is the main backbone of the plugin. Change how many chunks are loaded on player join or how long chunks stay loaded after people leave them. Makes chunks with no activity loaded at certain intervals to save tons of CPU power. The clear cycle is changed to make less disc writing. Chunks with lots of visitors will stay loaded longer, and not have to render again and again. This adding lots of performance to your server.
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Ram Check:
Check the amount of ram being used, the free ram, and currently loaded ram. This gives you the ability to check server performance and debug bad plugins by seeing which are taking up the most resources by adding one and testing, adding another and using the command again. This command will soon also have TPS and other performance tracking abilities.
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Packet Auto Save:
Instead of writing every chunk to the disc every 2 seconds. This changes it to a custom time that you want, Default is 50ms This saves the server from writing about 14KBps to the disc (10 writes, 3 reads per chunk, on a 3 person server). As well as saves about 2 calls to deflate every 2 seconds. (per chunk)
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TNT Edit: (Suggested)
Basically all this does is after the first explosion, shadows the rest of them by duplicating the same explosion so the effects of say 500 TNT are the same as the effects of a single tnt block going off. This is not bullet proof, and it will still be possible to cause server lag by making the server render too many packets, but this is not possible unless doing thousands of blocks with a plugin like WorldEdit.


- Download pTweaks
- Stop your server
- Put pTweaks.jar in your Plugins directory
- Start Your Server
- Edit Config's to your liking or leave default
- Reload
- Done!


/pTweaks
Permission: pTweaks.pTweaks
This command will bring up most ingame settings, and information. You can also enable or disable mob spawning from ingame.
/ram
Permission: pTweaks.ram
This will show current ram usable, and information

VIDEOS:
Thanks too @Torrent for the video
Thanks too @BrandonHopkins for the video
Lag Test 3,000 TNT / With and Without pTweaks (356MB server)

Please consider donating to help support development of this plugin!
Everything helps.
1) Cyberpwn $5



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Posted Aug 2, 2012Will this also decrease power on the server itself? I am trying to get my energy usage of the server lower (currently at 75W)
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Posted Jul 31, 2012Hi, I'd like to suggest adding a feature to reduce the time dropped items take to expire from 5 minutes to less than 1 minute (configurable, of course). I'm having dispenser trouble at my server and I can't find any plugin that solves that problem. =x
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Posted Jul 24, 2012Pressure plates no longer work...
EDIT: after reinstalling the plug-in, they now work
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Posted Jul 23, 2012@ToonAnon
no way!
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Posted Jul 21, 2012@Dibujaron
does it work with tekkit ?
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Posted Jul 9, 201202:10 PM [SEVERE] java.lang.NullPointerException 02:10 PM [SEVERE] at performancetweaks.bin.org.jbls.mrchasez.ChunkPersistance.run(ChunkPersistance.java:142) 02:10 PM [SEVERE] at java.lang.Thread.run(Unknown Source)
what does this mean? it might be a conflict with ChunkLoad plugin...
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Posted Jul 3, 2012I used to use this plugin but it started dropping lots of chunks so that it looks like slices of the world are missing. I come to check on its progress and nothing has happened since April.
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Posted Jul 2, 2012Amazing! This plugin blows no-lagg out of the water! We get an error rating of .01 to .1 with this plugin, while in comparison with nolagg plugin we were still getting error rates of 1 to 5+
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Posted Jun 28, 2012Wow i have no lag now... AWESOME!
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Posted Jun 27, 2012dang, this stuff really works. well done! I love it!
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Posted Jun 27, 2012Hi,
This plugin can be used toghether with Orebfscator? (http://dev.bukkit.org/server-mods/Orebfuscator)
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Posted Jun 21, 2012an alternative?
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Posted Jun 21, 2012Hi. When I use this plugin on my server, chunks do not load locally to a lot of players. Not just a few chunks, a lot of chunks. It's very odd, help please? I like the performance gains with ptweaks, and I want to keep using it.. but the chunks not loading makes it unplayable for a lot of players.
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Posted Jun 15, 20122012-06-15 18:14:48 [INFO] [ChunkEdits] There was an error starting up! 2012-06-15 18:14:48 [INFO] [PTweaks] Version 3.0 disabled. 2012-06-15 18:14:48 [INFO] [ChunkEdits] 3.0 disabled.
Not sure why it is disabling, any help?
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Posted Jun 11, 2012@tehdansorz Until Bukkit implements a autosave-time feature. I only use Ptweaks for it's autosave time feature, I use an old pc with a laptop sata HD, so I wanted to reduce the IO a bit.
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Posted Jun 7, 2012I think this plugin is inactive
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Posted May 27, 2012this did ABSOLUTELY NOTHING when i used it
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Posted May 27, 2012Guys. I'm pretty sure the developer is well aware of the issue. Be patient while he makes the fix.
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Posted May 19, 2012This should be useless now , because Bukkit has removed the performance issues . But i haven't looked at it yet , my server is down for a long time ...
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Posted May 18, 2012i have a suggestion could u make it so that if u kill another player or a mob the drops are put directly into your inventory if u have space and the xp orbs are added to xp bar automatically so that it doesn't spawn does entities needlessly