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What steps will reproduce the problem? 1. Battle 2. Winner gets teleported to lobby for arena1 (the lobby for arena1 is right above arena1) 3. Looser gets teleported to respawn world 4. None of the chunks loaded for the winner (he saw only air, he couldn't move and was glitching up and down) 5. Only a few chunks loaded for the looser (missing chunks, he couldn't move and was glitching up and down) 6. You would have to relog to see the chunks
What is the expected output? What do you see instead? That all chunks load as normally
What version of the product are you using? ProWalls 0.2.9
Do you have an error log of what happened? nope
Please provide any additional information below.
does this happen every time?
i did some small changes to the teleport code in 0.9.10. lets hope this fixes your problems ^^
@prodaim: Go
Pretty much every time yea
Let me first say this plugin is great. Thanks for developing it.
Also, like @TheOnlyRealTGS, having odd or bad teleports after game. Erratic for sure. Would love it if everyone landed back at the lobby safely. Seems like the winner gets back ok most times. I'm on the latest release version.
In addition there is some inventory weirdness too for those who don't end up at lobby. Either previous inventory could be wiped or the walls game inventory is still retained. I have the option set to restore inventory BTW.
<<reply 1796216>>
BTW All seems to be working now for me. Used a work around to get the spawn functioning correctly. Maybe my server spawn was acting weird (with Multiverse 2, Essentials).
Anyway, used HomeSpawnPlus plugin with setspawn command in the prowallls world seemed to fix my problem with spawn at the end of the round or if you die. I had to set up some aliases so HomeSpawnPlus would play with Essentials but that's all documented.
Thanks again!
@SmallSansSerif: Go
I am considering changing the respawn world to the same as the arena and set the world spawn in the lobby. Is that what you did? And there is no more wierd chunk loading?
<<reply 1801582>>
Yeah, that fixed it for me (fingers crossed). I set the respawn to the world and lobby as you say. After doing this it broke the signs for me (not sure why) so I just redid the prowalls set again (didn't delete, just reselected it and it updated) and then recreated the signs in the lobby and it's working great.
Yeah, haven't seen the weird chunk loading since.
Ok, following up again. After restarting server it seems to consistently break signs and you have to redefine the prowalls arena and signs. Is this a bug introduced in the latest update 2.10? I get the following console info:
"16:02:20 [SEVERE] [ProWalls] Could not init team-join signs for arena thewalls: org.morganm.homespawnplus.storage.yaml.serialize.SerializableSpawn cannot be cast to de.rob1n.prowalls.arena.Spawn"
"16:02:23 [SEVERE] [ProWalls] Could not init team-join signs for arena thewalls: org.morganm.homespawnplus.storage.yaml.serialize.SerializableSpawn cannot be cast to de.rob1n.prowalls.arena.Spawn"
"16:02:25 [SEVERE] [ProWalls] Could not init team-join signs for arena thewalls: org.morganm.homespawnplus.storage.yaml.serialize.SerializableSpawn cannot be cast to de.rob1n.prowalls.arena.Spawn"
@prodaim, know of a fix or why it would be doing this?
Hmm I can't test it before my server comes online so I'll report back later
this is a compatibility issue with the homespawnplus plugin
i fixed it in the new version but you have to resetup your arenas again.
you can download the updated version here: ProWalls 0.2.11
<<reply 1803114>>
Great, thanks. Will update and see what happens and report back.
I setup a new arena and all seems to work fine. The signs keep working even after a server restart so that bug is fixed.
Vanishnopacket works fine with this release. No error messages in the console from Homespawnplus.
The only problem I am having is after a match we all spawn back into our server's main world and not to the lobby in the world with the walls and signs. The inventory seems to clear out ok now too.
Any idea why I can't spawn back into the lobby?
Probably due to this: http://dev.bukkit.org/bukkit-plugins/prowalls/tickets/7-wierd-teleport-after-the-game/
@prodaim you shouldn't even let the "Respawn" screen appear, but just teleport the player to the lobby.
Don't happen for me anymore
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