ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Feb 9, 2013[ProtocolLib] Unhandled exception occured in onPacketSending(PacketEvent) for BKCommonLib
http://dev.bukkit.org/paste/7089/
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Posted Feb 9, 2013@andrejsavikin
Sorry, but ProtocolLib is not currently compatible, nor is it likely to be in the future. BukkitForge is more Forge than CraftBukkit, so you would have to make a ProtocolLib port to support it.
However, ProtocolLib is compatible with MCPC+, as this is CraftBukkit with Forge support instead of the other way around. Maybe you can use that instead?
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Posted Feb 8, 2013I can't get it to work on bukkitforge. Can you help me?
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Posted Feb 7, 2013Please how I can get and modify value in "bodyin" ?
21:46:50 [INFO] [ProtocolLib] Received null (212) from HunterzCZ: { eventId = 1, windowId = 1, cnt1 = 0, size = 3cnt1 = 2, size = 0, headout = { buf = byte[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], count = 0 }, bodyout = { buf = byte[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], count = 0 }, bodyin = { buf = byte[-12, 1], pos = 0, mark = 0, count = 2 } }
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Posted Feb 6, 2013@aadnk
It works!
Great thanks. I will try to write own plugin using Protocollib.
Awesome work! Continue :-)
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Posted Feb 6, 2013@HunterzCZ
I managed to find and fix the problem. Essentially, ProtocolLib read the static list of packets before any of the FML mods were loaded, causing it to incorrectly think packet 211 and 212 didn't exist. I fixed it by making PL always update it's internal packet registry if the one in Minecraft is bigger or smaller.
Also, I fixed a pretty serious bug that would occur with login listeners.
You can get the updated version here.
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Posted Feb 5, 2013@aadnk
MCPC use.
Redpover mods copy to mods folder and start the server.
Protocol lib does not produce any error mesages or exeptions.
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Posted Feb 5, 2013@jjacobson
Could you create a new ticket with the full stack trace (error), along with plugin list and Spigot version?
Also, perm gen space is limited to 64 MB by default. Having 16 GB of RAM is irrelevant, unfortunately. Note that you can increase this space using a Java startup flag.
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Posted Feb 5, 2013I am still getting this problem, http://dev.bukkit.org/server-mods/protocollib/tickets/3-exception-java-lang-out-of-memory-error-perm-gen-space/
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Posted Feb 5, 2013@HunterzCZ
What kind of server are you using? Tekkit? MCPC? BukkitForge? And how did you install Redpower 2?
Also, do you get any error messages or warnings in the console when you register your listener? It should complain if it thinks the packet ID is invalid.
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Posted Feb 5, 2013@aadnk
Use last snapshot and does not detect Redpower custom packets :(
This need some modify of source code of your plugin or anything else?
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Posted Feb 5, 2013@HunterzCZ
It's packet agnostic, with the exception if the Packets enum, so it should work fine.
I haven't tested it though - not sure how to get RedPower 2 up and running on a server.
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Posted Feb 5, 2013Does this plugin see RedPower mod packets ? I think 211,212 ?
I need modify these packets using this great plugin :-)
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Posted Feb 3, 2013@TommehRRR
Try updating ItemRenamer to the latest version.
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Posted Feb 2, 2013For some reason a player cannot have any items when this is installed, as if no item is picked up. the inventory is clear.
Here are my plugins -
AtmosphericHights, Autorank, BadWater, BleedingMobs, BorderGuard, Buycraft, Citizens, EcoCreature, Essentials, EssentialsChat, EssentialsGroupManager, FearTheDarkness, hothgenerator, InstaEat, ItemRenamer, MobEffects, MonsterApocalypse, Multiverse, MultiversePortals, NoCheatPlus, NoSee, ProtocalLib, Punishmental, Quests, RandomSpawn, RespawnItems, rTriggers, SnowBallNextDoor, Spectate, Sprint, StandardBooks, StealthLogin, Storm, SWatchdog, TerrainControl, Tim, tprl, Vault, Votifier, VoxelSniper, WorldEdit, WorldGuard.
I will edit this post when i try this on a clean server.
Do you know any of these are incompatible?
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Posted Jan 30, 2013@Devil_Boy In this case, ProtocolLib will simply forward any packet DisguiseCraft sends to the player's original playerConnection, which was overwritten by SpoutPlugin. You can see the content of this sendPacket() method here (or here).
Looks like SpoutPlugin assumes that the provided entity ID actually corresponds to a valid mob or player, which I believe isn't the case with DisguiseCraft. So, you should probably report the error (and ticket) to the issue tracker for SpoutPlugin. It should only be a matter of adding "entity != null" in the two if-statements.
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Posted Jan 29, 2013Any ideas what could be going on here? o.o
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Posted Jan 28, 2013@aadnk
Okay, thank you. :)
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Posted Jan 27, 2013@YoFuzzy3
It works fine with SpoutPlugin, but it may potentially be a problem with other plugins. The crazy code generation that ensures compatibility with Spout might fail in the case of an untested plugin, so I found it wise to include a warning in case someone were trying to track down the cause of the problem.
But yeah, you don't have to worry.
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Posted Jan 27, 2013Since I installed SpoutPlugin (at least I think that's what brought this up) I've been getting the warning message "WARNING [ProtocolLib] [NetworkServerInjector] Detected server handler proxy type by another plugin. Conflict may occur!" Although in the description you mention ProtocolLib being compatible with SpoutPlugin, so is this anything to worry about?