ProtectionStones
Anti-Griefing at it's Easiest!

Griefing Protection
ProtectionStones allows a player to place a special block, and this protects their area from griefing.
This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.
The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:
Coal Ore gives 11x11x11 protection area.
Lapis Ore gives 21x21x21 protection area.
Diamond Ore gives 41x41x41 protection area.
See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.
When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.
To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.
ProtectionStones Regions
ProtectionStones Creates WorldGuard Regions with the following naming convention:
ps{x-coordinate}x{y-coordinate}y{z-coordinate}z
i.e.
ps279x67y40z
The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.
Incompatible with PreciousStones
Both plugins act on the same kind of ore blocks and have the same command name of "/ps".
Requires WorldGuard
WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Posted Jul 18, 2013Can you add support for charging the user when creating a protection stone?
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Posted Jul 17, 2013@mrcameron999
Stand in your protected area and use the following command:
/ps add {player_name}
Please read the Commands Page for a full list of commands.
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Posted Jul 17, 2013I love this plugin simple but i have one question i would youse this if there was a way to add friends to an area
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Posted Jul 16, 2013@jacohun1
Sorry, but no, the whole point was to use WorldGuard for the protection for many reasons, including things like a fast and lite plugin, easy backup and recovery because all the protection regions are coming from one database, etc.
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Posted Jul 15, 2013couldnt you make your own unique protection not with world guard and it would be perfect?
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Posted Jul 15, 2013@jacohun1
Not a bug, other plugins would some times override the event, like WorldGuard, the protection that PS uses.
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Posted Jul 15, 2013What conflict did it have because im looking for a developer to add this to your plugin since it is a giant inconvenience to my server. in your reply can you send me a link to the the old build so i can use it. If you though however are willing to fix the bugs i would be more then happy to donate at least 5$ :)
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Posted Jul 15, 2013@jacohun1
If you read the Configuration Page you will see that PS had an explosion detection option but it was removed due to conflicts with other plugins.
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Posted Jul 15, 2013Can you make a setting in the config of this plugin where you have the option that if the protection stone is blown up the protection will go away instead of just hiding the sponge. It would be really helpful on my server and adds more of a strategy grief option thank you
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Posted Jul 15, 2013Uploaded ProtectionStones 1.9b
Added an inventory full check while breaking PS's so that you can correctly reclaim the block.
Compiled for Bukkit 1.6.2 (Dev Build)
Awaiting the okay by the Bukkit Team to release it.
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Posted Jul 13, 2013@AxelDios
Alright, i may push my own build that uses this system, i just thought it would add a more beneficial and enhancement for others who'm deal with having to manually delete banned players regions. I'm currently looking into doing this at the moment.
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Posted Jul 13, 2013Awesome work, loving this plugin '-' '-'
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Posted Jul 11, 2013@PalominosVIP
The regions require the naming you see, because PS doesn't have a database, it uses WorldGuard's Region Database, and that name is used by PS to find the specific location of the PS and to tell what kind of PS it is. So I can't change the name to the player's name.
Also, if the player had more than one PS, you would need to create a numbering system to add each additional PS, which in itself would add more problems and complexity.
Or if there is more than one owner of a region.
And what about the region that the player is a member, if you wanted those removed too, then you would need to check the WorldGuard Database for all the regions that player is associated with, you wouldn't be able to add their name to the region.
You can use the "/ps region list" command to find all the regions a player owns.
Please read the Commands Page for more information.
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Posted Jul 11, 2013I have a really good idea for this plugin. When a region is created the name should be the player's name, so that if the player is banned or leaves the server the region can be unclaimed. Currently the names are like "ps-107x67y-753z" so I can't really find out who's region is who's...
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Posted Jul 11, 2013@AlexM850 I might add a method in the future to remove regions on any ban event, but not until it works in a more unified way. At this time some plugins keep their own ban lists.
At this time all that PS has are manual commands to remove regions by player, last logon day count, etc. Please read the Commands Page for more information.
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Posted Jul 11, 2013@AxelDios
Would it be possible to have the attribute of when a player is banned and/or rolled back with Logblock/hawkeye etc, with grief their protection stone sponge & region is removed? I have to do this quite a lot manually on my survival server. That is, since how PS handles making regions for players via WG.
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Posted Jul 10, 2013@1yoyo105
Sorry, but no, I probably will never create a Dynmap Extension for PS.
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Posted Jul 10, 2013Do you ever plan on making a Dynmap extension for this? I'd make one if I had any minor idea how. Lol. I just find it really annoying to have all WorldGuard related things compiled together. My map is practically just red squares. Any answer is appreciated, I'm just curious. :)
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Posted Jul 10, 2013@edan87
PM me your config.yml file and an example of one of your groups in your GroupManager Permissions Files.
I'll check it to see if I can see any problems.
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Posted Jul 9, 2013@AxelDios Sorry! Yes, I set Region.Limit to -2 and assigned each player group to just one PS group. I'm using GroupManager.