Creating regions a lot more simpler #13


  • New
  • Enhancment
Open
Assigned to _ForgeUser6567617
  • _ForgeUser6874007 created this issue Aug 8, 2012

    What is the enhancement in mind? How should it look and feel?

       Have you ever created a Herostronghold region just to find out it's too close to your shack, or house. Then you would have to tear everything down and create the region even further away. This takes up a lot of valuable time, and the easiest way to prevent this is adding a way to "see" what the radius of your region will be. With a command like /hs see [region], glass tiles can appear around you; showing you the radius if the region was created and your current location. This could be possible by modifying how the glass appears to the client. I've also seen this with the GriefPrevention plugin. I think this would be a valuable addition to this awesome plugin.

    Please provide any additional information below.

    I know I've suggested this already, but I'm posting it here so others can see and possibly vote it up.

  • _ForgeUser6874007 added the tags New Enhancment Aug 8, 2012
  • _ForgeUser9030308 posted a comment Aug 8, 2012

    Use /hs info shack and itll tell you the radius

  • _ForgeUser6874007 posted a comment Aug 9, 2012

    @Kineticc: Go

    I know that command, but it'll be easier to visually see the radius. Way simpler than counting blocks and then deciding which position is best to add the chest (create the region).

  • Kiak posted a comment Aug 21, 2012

    I cant code this into heroes strongholds

    but i could make you a set of world edit schematics that plot > unplot it for you

    Then i could rig up some aliases or hotkeys to do it with a button press?

    This is the sort of solution i would try on my own server :)

    To avoid this problem currently, i just try and plan really well :( but what you're saying would be nice :)

  • _ForgeUser6874007 posted a comment Aug 21, 2012

    @Kiak: Go

    That sounds really awesome thanks, but it will be more of an issue for the players; and I doubt any of them will have WorldEdit CUI downloaded. But how would you be able to do that though?

  • Kiak posted a comment Aug 22, 2012

    I was thinking about this and i came up with a new idea to help you using

    • Better Aliases (my favourite command customizer)
    • Worldguard (still mega useful on top of HS)

    I'm going to make some Aliases that do the following in one command

    • /hs create house
    • /pos1 set
    • /pos2 set
    • expand <radius>
    • /region create house<name>
    • /region flag house<name> greeting "Entered <Players> House"

    What does this do and why? lets see via an example...

    Example: Player "Joe" types "/build house Joes1" and the following happens...

    • "/hs create house" makes his HeroStronghold region as normal
    • "a world guard region is created in the same radius (it has no protection effects)
    • "a greeting is applied to the world guard region using player and house name"
    • "Entering the region would print "Entered Joes House Joes1"

    If you already have world guard on your server then the users themselves wouldnt need anything special (except be told the new alias command) This also would NOT give anyone permissions they shouldnt have

    You allow them to plot and create regions but without allowing any custom flags except greetings.

    If anyone wants this. reply or PM me and il write it customly for you!

    Hope people take advantage of this workaround.


    Edited Aug 22, 2012
  • _ForgeUser6874007 posted a comment Aug 22, 2012

    @Kiak: Go

    Actually dude that is pretty awesome. I'd love to try it.

  • _ForgeUser8648317 posted a comment Aug 22, 2012

    @Kiak: Go

    That would be great! I'm using Essentials though, would it work for that? I'd like to set it up so people know when they enter a stronghold etc.

  • _ForgeUser7447147 posted a comment Sep 5, 2012

    Towny currently does this but with smoke when enabling a "plot detect" mode.

    Can this not be done with HeroStronghold?


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