Not Spawning New Players In Correct Positions #2


  • Defect
  • Replied
Open
Assigned to krystianza
  • _ForgeUser8756176 created this issue Mar 16, 2013

    What steps will reproduce the problem?
    N/A

    What is the expected output? What do you see instead?
    The new players are not spawning in the cells, rather spawning at the world's default spawn point. I've changed essentials spawn to "Lower" yet it didn't help.

    What version of the product are you using?
    Initial Release

    Do you have an error log of what happened?
    I have my regions and config .yml files which you have requested.
    Regions only have one line:
    # Need help? Check out PrisonControl's Bukkit Dev!
    My config is located here:
    http://pastebin.com/hDeRj4U2

    Thank you for getting back so soon!
    Love the plugin and can't wait for more features. :)

  • _ForgeUser8756176 added the tags New Defect Mar 16, 2013
  • KrystianZa removed a tag New Mar 17, 2013
  • KrystianZa added a tag Waiting Mar 17, 2013
  • KrystianZa posted a comment Mar 17, 2013

    I assume you've already restarted the server ... so can I have a list of the plugins you have? Try seeing if removing Essentials fixes the issues. Start removing plugins to see if the issue will be fixed. By any chance, are you running Craftbukkit for Minecraft 1.5 ?


    Edited Mar 17, 2013
  • KrystianZa removed a tag Waiting Mar 17, 2013
  • KrystianZa added a tag Replied Mar 17, 2013
  • _ForgeUser8756176 posted a comment Mar 17, 2013

    @number1Master: Go

    I'm running 1.5 right now, yes. I will try removing essentials temporarily. The plugins I'm using: GroupManager, WorldEdit, NoCheatPlus, Buycraft, Vault, StandardBooks, Multiverse-Core, LogBlock, TreeAssist, WorldGuard, ChestRegen, Permissions, PrisonControl, Lockette, Promote, PvPReward, AntiDrops, mcMMO, MobArena, Essentials, EssentialsProtect, EssetnaislSapwn, Multiverse-Portals, PlotManager, EssentialsAntiBuild, EssentialsChat, Factions

    Big list.. not sure that will help. I will begin removing plugins which edit the spawning like multiverse. Thanks for the help!

  • KrystianZa posted a comment Mar 17, 2013

    @Canadian_KO: Go

    See if downgrading to 1.4 fixes it. I have a feeling NoCheatPlus is the issue.

  • _ForgeUser8756176 posted a comment Mar 17, 2013

    @number1Master: Go

    Removing Multiverse and essentialsSpawn seemed to do the trick, they can spawn in the cells now. Though, it is allowed multiple players per cell when they log in. It stacks up 3 into a cell then when the fourth logs in, it moves them to the next and starts stacking in that one. Is this configurable or is it a bug? Thanks!

    Seems to work for 1.5 unless it's 1.5 that is causing the above issue.

  • KrystianZa posted a comment Mar 17, 2013

    @Canadian_KO: Go

    Set loop to false. Looping, as stated in the config.yml documentation, keeps spawning players in a cell until it is full (in this case, 3 players). If looping is to false, it will put a player into a cell and will not do so ever again (unless you run the addowner command).

    See which plugin exactly is causing the issue. I have a feeling Multiverse is causing the issue, not EssentialsSpawn (since you have the priority to lowest).


    Edited Mar 17, 2013
  • KrystianZa removed a tag Replied Mar 17, 2013
  • KrystianZa added a tag Verified Mar 17, 2013
  • KrystianZa closed issue Mar 17, 2013
  • KrystianZa removed a tag Verified Mar 17, 2013
  • KrystianZa added a tag Waiting Mar 17, 2013
  • KrystianZa reopened issue Mar 17, 2013
  • _ForgeUser8756176 posted a comment Mar 18, 2013

    Sorry, honest mistake. Yeah, I added EssentialsSpawn back and it still works, it must have been MultiVerse.

    Also, just point out that if worldguard is used to protect prisons, people can't build in their cell region regardless. Just a thought, if you could make that possible.

  • _ForgeUser8756176 removed a tag Waiting Mar 18, 2013
  • _ForgeUser8756176 added a tag Replied Mar 18, 2013
  • KrystianZa posted a comment Mar 19, 2013

    @Canadian_KO: Go

    You have to set the break or build flag of the WorldGuard region to allow breaking or building. Although PrisonControl has a build-in protection feature, a region in the same location should not be made with WorldGuard or PrisonControl. Use one or the other for protection.


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