PrisonVaults-v1.1.3-1.21.11

Details

  • Filename
    PrisonVaults-1.1.3.jar
  • Uploaded by
  • Uploaded
    Dec 17, 2025
  • Size
    233.33 KB
  • Downloads
    28
  • MD5
    9b86d921eb4d1143ea77b0ef2c8fb279

Supported Bukkit Versions

  • 1.21.11

Changelog

PrisonVaults v1.1.3 - Changelog

"The Discipline Update" This update focuses on strict control over pet behavior, fixing issues where pets would attack or explode when they shouldn't.

New Features & Logic Overhaul:

  • Strict "Passive Mode" Enforcement:

    • Master Safety Switch: When a pet is set to Passive, it is now strictly harmless. It will never attack, shoot projectiles, or explode, even if provoked.

    • Instant Neutralization: Switching a pet to Passive immediately clears its current target and stops any active anger (e.g., Wardens/Wolves).

  • Combat Logic Hierarchy:

    • Pets now follow a strict decision tree: Aggression Mode (Master) -> Combat Style (Attack/Defense) -> Target Mode (PvE/PvP).

    • Defense Mode Fix: Pets in Defense Mode will only attack entities that actively hurt their owner. They will no longer auto-scan for targets.

    • PvP/PvE Safety: Pets in PvE mode will strictly ignore players and other pets, even if commanded to attack.

  • Creeper Pet Improvements:

    • Respawn on Detonation: If a Creeper pet explodes (in Aggressive mode), it is now treated as a "death." It will deal damage, remove itself, and automatically respawn after the standard 10-second cooldown.

    • Passive Safety: Creeper pets in Passive mode will no longer detonate or break blocks, even if ignited or provoked.

Bug Fixes:

  • Fixed an issue where pets would sometimes continue targeting enemies after switching to Passive.

  • Fixed "Lil Creeper" pets permanently dying after one explosion without respawning.

  • Fixed projectiles (Fireballs/Wither Skulls) sometimes firing even when the pet was set to Passive.

  • Prevented pets from accidentally targeting their own owner in rare edge cases.