print3D
print3D Plugin for Bukkit
What does it do?
Did you ever want to have some 3dmodels in minecraft, but you were to lazy to build them yourself?Or did you try to build them, but it was a pain in the ass?
Well here is a solution to that problem :D My Plugin can read .3ds files and print them into your minecraft world. (With textures)
Easyly create big buildings within minutes (minecraft/bukkit is a little bit slow XD)
Donate me :D?
Tutorial:[Video coming somewhen]
Commands:
- /print3D <file> [texture]:
Prints out the given 3ds-file with an optional texture. both have to be in "plugins/print3D/"
if no texture is specified, the block you are currently holding is used.
The Model will be positioned where you are currently standing(or floating), so you will be the models Origin (0,0,0).
The file must be a 3ds-file.
how to export one from either Blender or 3dsmax can be seen here:
Blender: [Video coming somewhen]
3dsmax: [Video coming somewhen]
The texture can be a PNG,BMP,JPG... All commonly used imageformats
Usage sample:
/print3D myhouse.3ds housetexture.png
This will print the first Model(if there are multiple) from myhouse.3ds with the texture housetexture.png.
Both must be located in the plugins Data folder (BukkitRoot/plugins/print3D)
- /print3Dconfig <identifier> [value]:
There are 3 options to be set or read
1-drawsEachCall : how much blocks are drawn each time the drawer is called
2-everyXTicks : how often the drawer is called. 1 means every 20 ms while 50 means once a second.
3-language : what language is used for some messages. currently only english and german are available (default is english)
You can also use the number as identifier
usage:
/print3dconfig drawsEachCall 50
now each time the drawer is called it will draw 50 blocks
you can also use /print3dconfig 1 50 here
- /print3dstatus
this will give you some infos about how much models have to be drawn, and more important how much blocks - more to come soon..?
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Beta 0.1:
First release based up on my old plugin which had some problems
Draws 3dmodels into the world, with or without a texture and gives some basic options to change -
Beta 0.2:
doesnt crash anymore when no texture coordinates are present. shows a warning and uses 0,0 as texture coordinate for each vertex
deleted pumpkin, sand and gravel from the colors. pumpkin generated big amounts of snowmen with some textures. sand and gravel fall down and are therefore not useful for 3d models
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Posted Jun 30, 2013This is a GREAT idea! Rapid prototypers in Minecraft? Sweet!
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Posted Jun 30, 2013This is a GREAT idea! Rapid prototypers in Minecraft? Sweet!
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Posted May 26, 2013hey can you try to update this
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Posted Apr 20, 2013@fredlllll
ok thanks will try
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Posted Apr 20, 2013@whackygamer
that depends on the program you used to export the file. look at your export settings. oh and if you make a primitive in blender it doesnt have texture coordinates. you have to apply them with the unwrap thing.
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Posted Apr 20, 2013@fredlllll
i know what they are but how do you apply them to the 3ds-file
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Posted Apr 20, 2013@whackygamer
if you dont know what texture coordinates are, then you are not qualified to print 3d models -3- google it.
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Posted Apr 20, 2013@fredlllll
no i got that just saying what is texture coordinates
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Posted Apr 20, 2013@fredlllll
no i got that just saying what is texture coordinates
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Posted Apr 20, 2013@whackygamer
this means that your model doesnt have any texture coordinates. and what "projects" are you talking about? and what else could i mean if i say "plugins/print3d"?? is there any other folder named plugins?
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Posted Apr 19, 2013here is picture of what it says
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Posted Apr 19, 2013Got it to work; however, it wont load because no textures. you said doesnt need a texture. Tried like three different Projects
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Posted Apr 19, 2013@whackygamer
Because it doesn't make the print3d folder
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Posted Apr 19, 2013@fredlllll
Question does Plugins/print3d/ mean in the print3d folder that it doesnt make
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Posted Apr 18, 2013@whackygamer
my fault. that was the old plugin. put it in "plugins/print3D/"
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Posted Apr 18, 2013@whackygamer
Yes I put it in the server folder where the craftbukkit.jar is Doesn't work
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Posted Apr 16, 2013@fredlllll
Well doesnt work like that. Doesn't pull up the file when using the commands.
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Posted Apr 15, 2013@whackygamer
what is so hard to understand?? "put it in the same folder as your bukkit.jar"
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Posted Apr 15, 2013@fredlllll
Um sorry but i reeally need help where do i put it too because.....
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Posted Apr 11, 2013@fredlllll
What you mean?
Like the folder that holds all the server stuff like plugins and world and bukkit.jar and settings