Plot Management System V1.6.7 Rev 67
Details
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FilenamePMS-V1.6.7-Rev67.jar
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Uploaded by
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UploadedSep 18, 2014
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Size40.86 KB
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Downloads373
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MD5d15c5e98945b2434685b066b44ad4638
Supported Bukkit Versions
- CB 1.7.2-R0.3
Changelog
Hello folks, This update contains a big major feature and a small one.
New Database System:
- Now you can configure how many plots a player is allowed to own, or to build on with friends! (There's a restriction: A player can own 20 plots, or build on 20 plots at maximum. If a higher restriction is requested then I'll change it)
- The database is even more world independent! Now the plots are counted per world.
- Improved /updatedatabases command: Now lagfree. It will look if a player owns a plot already, and it will add it directly to the database (only if the plotID is a valid one. For now, the Plugin can't detect if a player is allowed to build on another plot as member, that will be added in the next update, so you have to re-add your friend) CAUTION: That operation can take a long time (depends on how many players have been online), so wait until it's done with the SQL-Statements. I recommend to delete the old database.
New options in the config.yml:
- I have added a new option for buffering the plot recreation process. That means that you can tell the plugin how often it has to check if the placed block is the saved one. In the testing phase I messed up a little with the values to see which the highest value is to still run it smooth. I recommend 2-9 buffer, but if you are crazy you also can type in 10000, and if you want a slow motion plot-recreation you can type in 60000.
- You can turn on or turn off the SQL-Statement output, by typing in true or false in the option: sqlOutput
- HINT: If you have downloaded the plugin already I recommend to delete the old config.yml
New command:
- /myplots: This plugin gives you a list of your owned plots. For example if you have planned to sell it, and you don't know the ID anymore.
Known Bugs: If you are going on to save the plots when they are already saved, then you will get a "ConcurrentModificationException". That will crash your server. I already tried to fix that bug, but it seems that I have to take another look at it.
Hopefully I didn't forget anything (I don't make changelogs when I program, I think that I should change that). And I hope you enjoy these new and improved features.