You can now read a skin from the plugin data folder by typing "/statue .FILENAME" Do not forget to include the period in front of the filename. Do not include .png when you type the filename in the command.
You can add armor to your player statues now (chainmail, golden, diamond, iron)! You can select a piece of armor by stating what type of armor and then adding "_helmet" , "_chestplate" , or "_boots" (ex: diamond_boots).
The plugin now uses bStats for plugin metrics; no personal information is stored and if you use worldedit/essentialsX you likely already use bStats. You may opt out by going to the configuration file under the "bStats" folder in your plugins folder.
Diamond, iron, chainmail, and golden armor are supported.
EXAMPLE 7: "/statue [USERNAME] diamond_armor concrete" creates a statue with diamond armor made only out of concrete
EXAMPLE 8: "/statue [USERNAME] wool glass chainmail_helmet iron_chestplate golden_boots" creates a statue with a chainmail helmet, iron chestplate, and golden boots, made only out of wool and glass.
(1.8)
New Features
Altered the underlying code to fix certain bugs, such as being unable to create a slim statue with a legacy skin
Now uses Crafatar for skins and playerdb.co for name-->uuid conversion. Reliability/Performance should be better now. These appear to be the industry standard (rather than getting API information directly from Mojang)
Removed the old API I was using (But big thanks to Sparkling Comet's API while I used it). As a side benefit, the .jar file is 20X SMALLER!!! No more crazy shading of my .jar! I'm not even joking though, the size of the plugin is now < 100 KB (Before, > 2000 KB)
Code cleanup
More bug fixes; this update is optional, but encouraged! (This is essentially a patch for plugin version 1.7)