Paintball War Edition

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Want to help?
Hey!
I haven't found much time to work on this project lately. If you want to contribute, the source code can be found here: https://github.com/PaintballWarEdition/PaintballLegacy
Feel free to open pull requests, but try to keep the changes per PR minimal to reduce the time required to review them. If you have larger or more complex changes in mind, feel free to contact me to discuss them before you start working on them.
We also started to move the documentation over to Github: https://github.com/PaintballWarEdition/PaintballLegacy-Wiki/wiki
But this can certainly be improved. If you want to help with the documentation, feel free to contact me and send me your Github username.
If you can contribute and maintain translations of the plugin, or have other ideas of how you could contribute, let me know as well!
Thanks.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/

Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
| OklaMokla | zrocweb | Brian |
| mattmc291 | treestompz | hector22x |
| IceRhal | Lars | xprotect |
| TheOnlyRealTGS | breachSWE | forestovserver |
| jeracom | MineCrystalSpain | Urban_Professional |
| Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to
any amount that you consider reasonable and/or leave a positive comment!

Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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Posted Oct 8, 2013I want to have more than 1 arena. I have arena PB and arena de_dust2. When I join the de dust one it join me in the PB. So randomness, that I hate. How can you just join one of the arena without this random teleporting to first or second?
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Posted Oct 7, 2013@saki2fifty
Maybe I can include the scoreboards even in the 1.4.7 version and maybe it will work on 1.4.7 as long as scoreboards are disabled in the config... I will need someone to test this I guess.
@PrimoHighDefinition
Of course I will try to update as soon as possible if a new version comes out which significantly breaks essential stuff.
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Posted Oct 7, 2013@blablubbabc
I mean, when a new Bukkit-Version is out, and the plugin not work with that
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Posted Oct 7, 2013Cant wait to try this out. As we have lots of available weapons/tools/items on our server (Forge!), some of these would be naturally overpowered, but if we can limit its uses/durability, then it might be usable.
Also, im sure this will be too much to maintain, but could there be a v.1.5.2 version that included the scoreboard? If its too much, then please disregard.
Thx!
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Posted Oct 7, 2013@saki2fifty
No.
Yes. Read more about it here.
Yes. It is called "subid" in the config. Example:
- 1-Speed-373-16482-20-5
This has the subid/durability/data value (different names for the same thing) 16482, which in this case determines the potion type. For blocks it can determine different wool colors or states (block rotation) and for tools or armor the define the remaining amount of uses (durability).
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Posted Oct 7, 2013I'm currently at work, so I have no real way to check out what im about to ask.
I saw that in some of your to-do's, you mentioned gamemodes. Have you implemented any other modes yet?
I also saw that you are wanting to add sign based stats, but in some of your changelogs, you briefly referenced sign stats... but maybe I read it wrong. Any support for this yet?
And last, with the items that you can buy from the store, is there a way to adjust its durability?
... still reading through the docs.
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Posted Oct 7, 2013@saki2fifty @TheLTDude
Thanks for that feedback :)
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Posted Oct 7, 2013I just tried the latest (1.2.4) on our 1.5.2 Forge Based server, and of course and as expected, it worked up until the game was about to start when the server errored out with some missing methods.
Then(!), I saw that you had a version specifically for v.1.4.7.... tried that, and its working perfectly. I haven't tried every aspect yet, but so far, everything is working great. Really excited that this is now working. Many features that im ecstatic about playing with.
So thanks to whoever requested this, and thanks to the author for adding the latest features to us outdated and restricted Forge based (Tekkit style) servers.
Just dont forget us when you update :D.
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Posted Oct 7, 2013rating: *******************************************
AWAWSOME DNWAKBDKJWADGVJWAWAVJDVWJAHDVWHAVJHVWAHWVJDWAVHDVHWAJ
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Posted Oct 7, 2013@PrimoHighDefinition
No. Many things are left to do before I can update a new version. And the current version (1.2.4) works on 1.6.4 without problems.
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Posted Oct 7, 2013Will you update the plugin soon?
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Posted Oct 6, 2013@H3r0br1n30
use serversigns ;) with this plugin can you add every command on a sign
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Posted Oct 6, 2013@gokkywoods97
Nope.
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Posted Oct 6, 2013@blablubbabc
Problem Solved: I disabled JoinExecutor (Used to make people auto join lobby) and worked fine. Seemed there is a conflict between JoinExecutor and AutoJoin/AutoTeam.
EDIT: Is there a way to make Grenades do Damage on the terrain in the arenas, and after the game the arena 'Re-Heals' the terrain?
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Posted Oct 5, 2013@red0fireus
I have no problems with lag under normal conditions (not 5 airstrikes going on at the same time at the same place).
Maybe you could generate a nolagg-report (install the plugin nolagg and run /nolagg examine) and upload it for me? Or somehow else do some profiling which could help me to find the hotspots?
And lag != lag. So there a different kinds of "lag": mostly network lag and client lag (for example caused by too many particles being played at the same time). However, you can disable certain stuff in the config (for example the particles on each snowball hit) and you can setup limits, for example, how many airstrikes can be used at the same time etc.
@H3r0br1n30
There are some "simple" command signs built in:
On the first line: "[Paintball]"
on the second one a command: "pb join"
More complex ones will be added when I have added the multiple lobbies feature.
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Posted Oct 5, 2013Can you please add Join Signs?
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Posted Oct 5, 2013Please fix the lag this plugin lags my server down so bad and i have a fast computer
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Posted Oct 5, 2013@gokkywoods97
Would you mind giving me more information on that "Internal Error" via a ticket? (Error log, setup (world-setup, config settings, etc.), step-by-step instructions to reproduce this, everythign else that could matter..)
Theoretically (if "AutoLobby" would properly work for you) they are automatically put into the lobby on server join and with "AutoTeam" enabled, they are automatically put into the random team on joining. No matter if a match is currently in progress or not..
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Posted Oct 5, 2013@blablubbabc
Thank you, its just i've set up a way that a player autojoins a lobby with another plugin, because the AutoLobby option doesn't work, it throws up an Internal Error apparently. This means that players don't autojoin the lobby while the game is in progress.
Is there an option to let players join the lobby AND a team while the game is in progress?
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Posted Oct 5, 2013@gokkywoods97
There is currently no option for that.. but I like the idea. I will think about adding a setting for that.