Paintball War Edition

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Want to help?
Hey!
I haven't found much time to work on this project lately. If you want to contribute, the source code can be found here: https://github.com/PaintballWarEdition/PaintballLegacy
Feel free to open pull requests, but try to keep the changes per PR minimal to reduce the time required to review them. If you have larger or more complex changes in mind, feel free to contact me to discuss them before you start working on them.
We also started to move the documentation over to Github: https://github.com/PaintballWarEdition/PaintballLegacy-Wiki/wiki
But this can certainly be improved. If you want to help with the documentation, feel free to contact me and send me your Github username.
If you can contribute and maintain translations of the plugin, or have other ideas of how you could contribute, let me know as well!
Thanks.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/

Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
| OklaMokla | zrocweb | Brian |
| mattmc291 | treestompz | hector22x |
| IceRhal | Lars | xprotect |
| TheOnlyRealTGS | breachSWE | forestovserver |
| jeracom | MineCrystalSpain | Urban_Professional |
| Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to
any amount that you consider reasonable and/or leave a positive comment!

Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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Posted Feb 14, 2013I can't tell where the the problem is by looking at the log. So please create a ticket with as much informations as possible: configuration, bukkit version, plugin list, any thing special at your settup ? Also check that paintball is only one time in your plugin folder..
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Posted Feb 14, 2013Please help me, This plugin wont work :( When I throw SnowBalls, They Hit but donlt knock them out. Plus the Default rank can take off their armor. This is the error I got.
19:24:48 [SEVERE] Could not pass event EntityDamageByEntityEvent to Paintball v1 .1.5 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j ava:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:462) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEvent(Craf tEventFactory.java:81) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callEntityDama geEvent(CraftEventFactory.java:369) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.handleEntityDa mageEvent(CraftEventFactory.java:391) at net.minecraft.server.v1_4_R1.EntityLiving.damageEntity(EntityLiving.j ava:686) at net.minecraft.server.v1_4_R1.EntityHuman.damageEntity(EntityHuman.jav a:616) at net.minecraft.server.v1_4_R1.EntityPlayer.damageEntity(EntityPlayer.j ava:309) at net.minecraft.server.v1_4_R1.EntitySnowball.a(SourceFile:30) at net.minecraft.server.v1_4_R1.EntityProjectile.j_(EntityProjectile.jav a:158) at net.minecraft.server.v1_4_R1.World.entityJoinedWorld(World.java:1332)
at net.minecraft.server.v1_4_R1.WorldServer.entityJoinedWorld(WorldServe r.java:548) at net.minecraft.server.v1_4_R1.World.playerJoinedWorld(World.java:1313)
at net.minecraft.server.v1_4_R1.World.tickEntities(World.java:1191) at net.minecraft.server.v1_4_R1.WorldServer.tickEntities(WorldServer.jav a:445) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:5 80) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:2 24) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:4 94) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java :427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:8 49) Caused by: java.lang.NullPointerException at me.blablubbabc.paintball.h.c(Unknown Source) at me.blablubbabc.paintball.d.a(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:425) ... 21 more
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Posted Feb 14, 2013@harryjamesuk
You can disable buying from certain slots, whatever there might be in this slot.
To disable "weapons" you have to go in the config and disable them there by putting "enabled: false" . This will only stop players from using them. If you don't change your shop, players might still buy them, but can't use them.
There is no "permission" to disable "weapons" for vertain players beside these 2 options. But normally there shouldn't be any need for disabling weapons for certain players only anyway..
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Posted Feb 14, 2013@blablubbabc
The permission "paintball.shop.not<id>" forbids certain slots of the shop.
But there's nowhere telling you what you can disable from the shop ;)
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Posted Feb 13, 2013Thanks!
And thanks for making (and continuing to make) an awesome plugin!
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Posted Feb 13, 2013@treestompz
It automatically overwrites the enUS.txt file on plugin start/reload with the default values, so that it can use them if something is wrong with your custom "translation".
So you simple have to copy the file, rename it to for example "enUS2.txt" and edit the config: "Language: enUS2" .
In this file then you can change it to whatever you like :)
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Posted Feb 13, 2013Hey blablubbabc,
I am trying to edit the enUS.txt file, specifically PLUGIN = "&b&l[&e&lPaintball&b&l]" to change up the colors. Everytime I make a change it is set back to its default PLUGIN = "&b&l[&e&lPaintball&b&l]"
Any idea why this is? I have tried doing it with the server off, reloading, the works.
Thanks in advance, -tree
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Posted Feb 13, 2013@harryjamesuk
what do mean? You want a list with all possible shop items? All items can be sold in shop. Not only "paintball-items".. You can even sell potions etc.
So you want a list of the "paintball items" ? You could delete the shop items from the config, then it should automatically reset the shop-items-part in the config with all possible paintball-items in it.
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Posted Feb 13, 2013Can you put a page on with the shop items (For the restrict certain items in the shop permission node).
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Posted Feb 13, 2013@blablubbabc
ok cool, i used a worldguard region to stop mob spawning and also grief prevention to stop anyone damaging stuff, as world guard is pretty basic. thanks, i love the plugin we have it running already.
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Posted Feb 13, 2013@ManBeastPigDev
It's independent from worldguard. Paintball doesn't have to know where an arena starts an where it ends. It only has to know the spawnpoints. Everything else like protecting it from players outside of paintball and stopping players from leaving the arena, is left to you and your favorite tool.
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Posted Feb 13, 2013Is there an install guide?
I see all the commands listed but not sure if you need to define an arena in worldguard or anything like that?
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Posted Feb 13, 2013@Insaneboy22
You mean respawing? -> config
Just notice: It's meant that the match ends sometime. People can't join or leave running matches (without quitting). The longer the match lasts, the longer it stays in memory.
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Posted Feb 12, 2013Does anyone know how to set that every time you get killed in paintball you dont go back to the lobby? Like you just continue playing?
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Posted Feb 12, 2013@black_shadowdude
you just create them, example:
you create arena 1:
/pb arena 1
then you add spawns for the teams
/pb arena 1 red /pb arena 1 blue /pb arena 1 spec
and after that, you create the second arena, you only call it arena 2 or something.
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Posted Feb 12, 2013@TheOros
It's called "lives" in the config.
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Posted Feb 12, 2013i might be blind, but is there anywhere an option to set how many hits a player needs before he is out?
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Posted Feb 12, 2013how do i create 2 paintball arenas that are both joinable?
plz answer me
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Posted Feb 12, 2013i found, that it can be done by launching java with parameter -log-strip-color
this 'issue' appeared about week after wipe, when we were tunning up plugins and no one of us have access to starting script - so i thought, that it's caused by plugin - but maybe host makes some changes without informing us. I'll send them ticket.
sorry for my stupid request
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Posted Feb 12, 2013@IwannaDashInName
Nope, there is no option. The purpse of colors is, to make the log "better readable in console" and to catch the viewers attention to a certain point inside the log.
I guess if you would view the log via console you would see the colors. But as you are viewing the log via editor, which is meant to "edit" stuff (like editing the actual colorcodes for example), it shows you these codes instead of "translating" them to colors. So still nothing bad behind this.