Paintball War Edition

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Want to help?
Hey!
I haven't found much time to work on this project lately. If you want to contribute, the source code can be found here: https://github.com/PaintballWarEdition/PaintballLegacy
Feel free to open pull requests, but try to keep the changes per PR minimal to reduce the time required to review them. If you have larger or more complex changes in mind, feel free to contact me to discuss them before you start working on them.
We also started to move the documentation over to Github: https://github.com/PaintballWarEdition/PaintballLegacy-Wiki/wiki
But this can certainly be improved. If you want to help with the documentation, feel free to contact me and send me your Github username.
If you can contribute and maintain translations of the plugin, or have other ideas of how you could contribute, let me know as well!
Thanks.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/

Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
| OklaMokla | zrocweb | Brian |
| mattmc291 | treestompz | hector22x |
| IceRhal | Lars | xprotect |
| TheOnlyRealTGS | breachSWE | forestovserver |
| jeracom | MineCrystalSpain | Urban_Professional |
| Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to
any amount that you consider reasonable and/or leave a positive comment!

Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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Posted Jul 18, 2013Will you be adding join signs ect?
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Posted Jul 18, 2013@comniemeer
Oh, wow.
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Posted Jul 18, 2013@epicpotato14
Read here why PermissionsEx is one of the worst permission plugins ever.
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Posted Jul 18, 2013@epicpotato14
Are you still using Essentials AntiBuild or PEx's modifyworld?
Also, what plugin are you using for the WarpSigns?
Please write me a pm about this, so the comment section here doesn't fill up with stuff unrelated to paintball.
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Posted Jul 18, 2013I know you're more of a paintball expert, but what permissions do I need to add to a group to let them use WarpSigns and buttons and such?
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Posted Jul 18, 2013@epicpotato14
ehh, I am pretty buisy with other stuff.. And setting up permissions isn't the most exciting thing I can think of..
But I am sure you will get it working, with all the tutorials that exist and the help of the Bukkit Forums.
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Posted Jul 18, 2013Hey I just got PEX and I could use some help setting it up. Would you mind helping?
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Posted Jul 18, 2013@THEREDBARON24
Everything works, as long as the delay between the player joining the server and the player joining the lobby is "long enough". So world mode will also be able to fail, if players directly join the paintball world on server join. (besides, I think worldmode won't even work, if the players directly join a paintball world on server login. It's only triggered, I think, if they actual teleport from one world to another: might "fix" that too in the next update).
With long enough I mean: long enough, until the player was added to the database. This is only some milliseconds I guess, but currently the player is added to the database at the same moment (concurrently in multiple threads, to not bother the servers main thread with it) in which the playerstats are read from the database. So it depends which is done earlier: the adding to the database, or the reading from it. If reading is done, before the player was added, than it fails.
I already fixed it by blocking the player from joining the lobby until the adding to the database is finished and by triggering autoLobby automatically right after adding is finished. By the way, as the whole process takes only some few milliseconds so you won't even notice any delay I guess..
And yes, AutoTeam works with the worldMode, just like for AutoLobby.
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Posted Jul 18, 2013Would using world mode work as a replacement for autolobby? Also, could we use autojoin with this?
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Posted Jul 18, 2013@epicpotato14
I am personally using PermissionsEx.
@THEREDBARON24
yes, AutoTeam is only active after AutoLobby.
I already have a fix for this. The question now is if I upload it, or if I first add some other stuff.. Because the AutoLobby features isn't something which completly breaks servers, no?
There is still LOTS of stuff I need to restructure first ;-) New gamemodes is the end of a long chain of needed changes..
For example I plan to move the arena storage from sql to yml, which makes it then easier for me to add stuff to the arenas, such as flag locations for ctf :P
But besides of that there is lots of other stuff too, like multiply lobbies and making stuff abstract, like the gamemode (so the gamemode is not fixed to TDM internal).
It's waiting approval since 3-4 days now. Currently it's under reviewing (that's why I didn't upload the fix right away, because I didn't want to hold back the release of v1.1.9 any longer ..). I guess the people who already use it have enabled file-update subscription, so they get a message whenever a ne file is uploaded.
Yeah, the link changed.. Try again.
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Posted Jul 17, 2013"v1.1.9 has an issue for every server that uses the autoLobby setting. You will have to disable this setting for now until I uploaded a new version with a fix for it! Thanks and sorry for that.." Does this mean that auto team also wont work? Also, if that doesnt work, when do u anticipate a fix for this? Also, what about different gamemodes? Do u still need to do restructuring of the plugin or was that handled in the update? Ju st my opinion but I thing a team death match ( where the team with the least total deaths) and capture the flag (with respawns) would work the best since it would also comply with current arena setups (easiest anyway considering you would only have to add a flag). You could also add a respawn wait and put the dead players in the spectator zone. again its just my opinion, but I think that this would be the best feature you could add. Also, is .1.1.9 downloadable? I saw another comment saying they were using it however i dont see a link to get it on this page. Finally, i get error #403 when trying to look at the config options. is this a bug? please look into this.
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Posted Jul 17, 2013@blablubbabc Sorry, I forgot, what was the permissions type plugin you recommended?
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Posted Jul 17, 2013@TheOnlyRealTGS
Yeay! Thank you!
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Posted Jul 17, 2013I donated a few bucks to ya :) Thanks for the great plugin!
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Posted Jul 17, 2013@blablubbabc
Alright I sent it. Did you get the ip?
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Posted Jul 17, 2013@epicpotato14
Click on my name. There should be an icon on my profile which says "Send PM".
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Posted Jul 17, 2013@blablubbabc Sorry, I just got this account and I'm not entirely familiar. How exactly do you write a pm?
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Posted Jul 17, 2013@epicpotato14
You can write me a pm.
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Posted Jul 17, 2013Can you provide me with a skype or e-mail? The server is still being built and I don't want others to see it yet
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Posted Jul 17, 2013@epicpotato14
Provide me your server IP and I will give your server a visit. However, I have an own server to look after. Anyway, for everything related to paintball you can get support here.