OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

-
View User Profile
-
Send Message
Posted Aug 10, 2013@semirotta @DivinityCraft
It's not ZOMBIE@HORSE. Because that specifies a "zombie" entity with the "horse" metadata. Which makes no sense. My best guess would be the other way around: HORSE@ZOMBIE.
As for physically dropping money, what money-dropping plugin are you using, and how does it store "how much money" is within each item drop? (By damage value or by nbt tags?) If you don't know, you should ask the developer of that plugin.
Also, I'm not familiar with specifying a player to lose cash on death (because I use another plugin for this), but I'm not sure if using the trigger "PLAYER_RESPAWN" is the best solution. I'd rather not use any trigger (so it defaults to "BREAK"), and specify "money.victim", or something like that. I'm also unfamiliar with region support, so I can't help you there.
-
View User Profile
-
Send Message
Posted Aug 10, 2013@Lukethenuke
I'm unsure of why that error is popping up for you but these two quick examples work fine for me. Just alter them to whatever you need them to be.
-
View User Profile
-
Send Message
Posted Aug 10, 2013@DivinityCraft
The horses doesnt seems to work in otherdrops yet.
I dont think you can drop the money as "physical" :E
-
View User Profile
-
Send Message
Posted Aug 10, 2013@semirotta
Sorry, I was a bit unclear. I didn't mean drop money as in money gets removed, I mean dropped as in literally drops on the ground so that anyone can pick it up, like in the MoneyDrop plugin.
The zombie horse drop doesn't work, it just spawns a zombie.
-
View User Profile
-
Send Message
Posted Aug 10, 2013@DivinityCraft
reading the documents a little you would already know the answer to these.
Yes to both.
To drop percentage of money everywhere you must (i think) do this:
PLAYER:
- trigger: PLAYER_RESPAWN
money: -1%
message: &cYou lost some money when you died!
If you want this not to happen in region, do this:
PLAYER:
- trigger: PLAYER_RESPAWN
money: -1%
message: &cYou lost some money when you died!
region: -REGION
To Skeletal and Zombie horse drop:
HORSE:
- action: MOBSPAWN
drop: ZOMBIE@HORSE
chance: 5
I am not sure if this plugin already supports those horse types, I couldn't find any of them in the documents :( No idea sorry
-
View User Profile
-
Send Message
Posted Aug 10, 2013Can you set so a player drops a percentage of his money on death? If yes, can you disable it within factions warzones or a worldguard region? (so people can pvp harmlessly there)
Also, can you set skeletal and zombie horses to drop?
-
View User Profile
-
Send Message
Posted Aug 10, 2013@elyssah
it has been down for a long time now :(
@Mal2ksc
You can add giants to the game with Otherdrops and add drops to it too...
-
View User Profile
-
Send Message
Posted Aug 10, 2013I also wanted to add that OtherDrops can co-exist with BloodMoon, so long as the "double drops" option in BloodMoon is disabled. This means you can easily add giants to your server for some added difficulty. By default, they drop nothing but XP -- obviously that's where OtherDrops does its part.
-
View User Profile
-
Send Message
Posted Aug 9, 2013Why is the Dev site down?
-
View User Profile
-
Send Message
Posted Aug 9, 2013Computer died, had to assemble a new one. I'm back now but I missed all the stuff of the last weeks. :(
Seems Bukkit has a beta build out for 1.6.2 now. Does OtherDrops 2.8b.573 work with that?
-
View User Profile
-
Send Message
Posted Aug 8, 2013@semirotta
This post and can anyone tell me why i cannot prevent DEFAULT drop with this
- tool: ANY_PROJECTILE
trigger: LEFT_CLICK
event: EXPLOSION@8/NOBREAK
message: "&cCreepers explode if you try to kill it with projectiles!"
drop: DENY
I have tried trigger: HIT and LEFT_CLICK
I have tried drop: DENY / NOTHING / AIR
It just keeps dropping the defaults :(
Also is it possible to make something happen when enemy kills you?
For example when Spider named "Facehugger" kills PLAYER, it spawns a minizombie named "Alien" ?
I have tried this:
http://pastebin.com/1XukTDBj
I can only get 1 "spell" work, its the slow... all others it doesnt cast, ive tried with chances without chances, lower and higher cooldowns ... Dont understand why the spider "facehugger" only does the slowing
EDIT2:
Can I make for example: Burning skeleton (of course with potioneffect fire_resistance so it wont die) ?
-
View User Profile
-
Send Message
Posted Aug 8, 2013@Q2Lummox
I don't see anything wrong in there, perhaps you have set the permission nodes wrong?
What version of OtherDrops you're using?
Perhaps some of the features you use are in DEV OtherDrops only.
-
View User Profile
-
Send Message
Posted Aug 7, 2013What is causing this error?
http://pastebin.com/vEsR4Q84
MI otherdrops-drops.yml file:
http://pastebin.com/jFtWShk4
-
View User Profile
-
Send Message
Posted Aug 7, 2013Whoa what causes this?

I have these added:
http://pastebin.com/fr8dqgWT
EDIT:
Could someone help me making a Spider which in death has a chance of exploding with no block damage and when exploding it would spawn couple webs around it? :D
EDIT2:
Help me with my configs-.-
I want to use latest DEV build of Otherdrops but the page is down so I am forced to use the "recommended" one...
Working config:
http://pastebin.com/LgfyQZqa
Not working config:
http://pastebin.com/WYaTDx1C
Tell me that the "not" working config is not working because it has functions that are only working in DEV build?
Also is it possible to make Zombie get a, for example SPEED burst when you hit it? Like every now and then...?
EDIT:
Potions are not recognized..
373:8194/1/50%
and it doesnt know its swiftness potion :(
-
View User Profile
-
Send Message
Posted Aug 7, 2013[OtherDrops:2.8b.573] Money drop has been configured but no economy plugin has been detected (have you installed Vault and a separate economy plugin?)
WTF? I am using Craftconomy3 and Vault
-
View User Profile
-
Send Message
Posted Aug 7, 2013So yeh, I've removed CoreProtect and this plugin is working now just fine, also I had to clean out the DEV version stuff I had in use since the config didn't work with them (i use the 2.8b.573 version) . . . If i could just get to the dev page , everything would be fine :(
-
View User Profile
-
Send Message
Posted Aug 7, 2013How would I make a white sheep have a 25% chance to drop a diamond sword and a %75 chance to drop a white wool when sheared? Only 1 sword or wool. Thanks
-
View User Profile
-
Send Message
Posted Aug 6, 2013@MCCharlieCraft
i tried LogBlock with MySQL DB but it kept saying packet is too small i needed to change something i had no idea how to change it.
-
View User Profile
-
Send Message
Posted Aug 6, 2013Can you add HOLD as a trigger? I think it would detect item hold and wearing of armor.
Thanks!
-
View User Profile
-
Send Message
Posted Aug 6, 2013@semirotta
Do you not have access to a MySQL DB? If you do I highly recommend switching to LogBlock as there are it has no conflicts with OtherDrops.