Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Apr 21, 2013Right I took off clearlag and its working fine, I have another problem though, chest finder and objects it use to block people form seeing unless they interact with it is not gone, I used nodus (to test this because when your a server owner you want everything working). I could see chests, enchantment tables, ironblocks. The ores are working I cannot find them but the blocks of iron and the stuff I listed I can see.
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Posted Apr 21, 2013i have this problem: http://i.imgur.com/D1Aj2Xt.png any help?
thanks!
atomik
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Posted Apr 21, 2013@Lishid
I think its conflicting with clearlagg, is there anyway to make it so it doesn't?
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Posted Apr 21, 2013@Lishid
Clearlag essentials multiworld Suvivalgames Factions mcjobs mcmmo worldedit worldguard worldboard
Only ones I can say that could stop oreb from working properly.
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Posted Apr 20, 2013anyone know how to get it to NOT spam console in FTB and using MCPC?
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Posted Apr 20, 2013@lishid
Hmm seems the problem is still persisting even after running both those. I can even see it and a io and with bypass permission.
http://i.imgur.com/gzVBRqa.jpg
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Posted Apr 20, 2013@NastyStevie
I don't know what plugins you have...
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Posted Apr 20, 2013Do you have any idea what plugins could be messing with it?
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Posted Apr 19, 2013@NastyStevie
There's 3000 servers out there running fine, so it's not Orebfuscator alone. You might have some plugin screwing up Orebfuscator. Try disabling a few plugins that might interfere with chunk sending.
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Posted Apr 19, 2013When is Orebfuscator going to update to fix this bad compression error that kicks more than half my players off the server? and it is Orebfuscator because I removed it and everyone is fine.
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Posted Apr 19, 2013@mormaii2 @Brangspears
It happens rarely that the chests doesn't get deobfuscated correctly after you teleport...
If it's happening a lot then you can disable ProximityHider, but you won't have chest-xray protection.
@NastyStevie
Likely to be some issues with your server. Either plugin incompatibility or something. Try getting ProtocolLib and latest CB. There's 3000 active servers running Orebfuscator with no trouble, so it's a by case issue.
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Posted Apr 19, 2013This is giving me Bad compression errors and kicks me from the server I am running? Is this going to be fixed?
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Posted Apr 19, 2013@mormaii2
I have the same problem,when someone go close at players chests it's seems to be stone,bet when they click on that stone it's convers to chest :>
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Posted Apr 18, 2013Is it possible so that my chests don't look like stones even while being next to them?
http://i.imgur.com/QsLS5LE.png
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Posted Apr 18, 2013@ThoLav
That number indicate how many blocks in a radius to search for transparent/air blocks to expose it or not. If you put 0, then all blocks are obfuscated, while if you put 1, a layer of 1 blocks that's touching a cave system or the side of a mountain will not be obfuscated.
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Posted Apr 18, 2013@lishid
Means 3 hides less blocks then 0
It only will hide 56 (diamonds) with 1 (stone). That already works fine.
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Posted Apr 18, 2013@ThoLav
No, InitialRadius 7 will kill your server... It should be between 0 and 3, not more.
the less it is, the more blocks it hides.
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Posted Apr 18, 2013@lishid
Hi,
does InitialRadius 7 mean hide blocks over 7 blocks away?
I only want to hide diamonds, that works fine.
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Posted Apr 18, 2013@ekhakanza
EngineMode 1 and InitialRadius 0
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Posted Apr 18, 2013how to hide all block ore ?? please PM me or @ Thanks