Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
-
View User Profile
-
Send Message
Posted Mar 20, 2012awesome plugin.
have some probs with proximityhideblocks. it hides all chests and dispensers even if player dont use xray, so i disable em and all work very good
-
View User Profile
-
Send Message
Posted Mar 20, 2012Orebfuscator isn't making a orebfuscator_cache folder when using NoLaggChunks
I've tried using the latest of both. Caching IS enabled.
-
View User Profile
-
Send Message
Posted Mar 20, 2012@Doenerb0y
Delete it fromt he plugin.yml stored in Orebfuscator.jar
-
View User Profile
-
Send Message
Posted Mar 20, 2012how i disable the /chunk command? i do not use it but i need it for another plugin. please help im an newbie :/
-
View User Profile
-
Send Message
Posted Mar 20, 2012@XtenDvas
Well, you're off with an enormous list of blocks to be checked when players move around.
-
View User Profile
-
Send Message
Posted Mar 20, 2012ProximityHiderID: 1
ProximityHiderBlocks:
- 14
- 15
- 16
- 21
- 54
- 56
- 73
- 74
i LOLD so high.
Wanna see Proximity for darkness. Will be useful for ore which located in the walls. If ore located in the wall ore will be replaced to stone.
-
View User Profile
-
Send Message
Posted Mar 19, 2012@CommanderNZ
Oh you disabled proximityHIder...
This should work for you.
http://dl.dropbox.com/u/18947504/Orebfuscator/Permalink/Orebfuscator.jar
-
View User Profile
-
Send Message
Posted Mar 19, 2012I have used every version with no problems till "1.4.2" I removed the previous version completly including cache before installing the latest version.
Is spammed in my log every tic.
Settings:
And removed chests from the ObfuscateBlocks list. I will back date to a previous version for now. But great work with this pluggin, it has saved my server from the xrayers.
EDIT: Yes this does crash my server and happens as soon as a player joins the server.
-
View User Profile
-
Send Message
Posted Mar 19, 2012@lishid
Cb sanitizes the list for nulls each tick - I'll test your version now, thanks!
-
View User Profile
-
Send Message
Posted Mar 19, 2012@LordKainzo
I'm not modifying it... am I?
EDIT: Just checked, I'm not modifying the list. Somehow null values got put in the TileEntityList. I think it only happens with CB + +.
-
View User Profile
-
Send Message
Posted Mar 19, 2012@lishid
No. I am with normal lag.
-
View User Profile
-
Send Message
Posted Mar 19, 2012@Lishid - for 1.2.3 ...
grabbing the entity list and modifying it will cause crashes/lock ups on servers randomly (getTitles)
Just had 2 crashes.
-
View User Profile
-
Send Message
Posted Mar 19, 2012@re4397
Shouldn't...
-
View User Profile
-
Send Message
Posted Mar 19, 2012@JsmPick
It will be fixed in the next version.
@Enrux
Read FAQ.
@noxturno
I'm not sure why the problem was there, but I'm pretty sure it's some sort of special case and it's a little hard to know what's wrong.
@_Greylocke_
Thanks!
-
View User Profile
-
Send Message
Posted Mar 19, 2012-
View User Profile
-
Send Message
Posted Mar 19, 2012any luck on the update on "update on brake,hit" etc?
-
View User Profile
-
Send Message
Posted Mar 19, 2012What would be the configuration that consumes the less possible ram?
I mean the initial radius and all that
-
View User Profile
-
Send Message
Posted Mar 19, 2012This plugin puts diamonds (fake ones ofc) behind chests. Looks terrible :(
-
View User Profile
-
Send Message
Posted Mar 19, 2012@MarkehMe
Unimportant message from NoLagg.
@Iv_Ollieee
It's not much of an impact as long as your server's capacity is slightly higher than your demand load. The server won't lag unless your server has a single core available to use. This plugin is not heavy on clients as long as you don't change parts of the config.
-
View User Profile
-
Send Message
Posted Mar 19, 2012turns out I have loads of people x-raying on my server :/ how heavy is this plugin on the server and clients? I've heard they can be quite ram and cpu consuming to run?