Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
-
View User Profile
-
Send Message
Posted Jul 27, 2012Oh, I will try that. So there is no way to increase the number of random blocks seen by people?
-
View User Profile
-
Send Message
Posted Jul 27, 2012@kotpx3
There's no way to detect if a player is using a transparent texture pack or not... that's why Orebfuscator applies to all players on the server.
There is no absolute way to stop random blocks from showing when it lags, but you can change InitialRadius to 2 to counter the lag. This will make it so that they have to break 2 adjacent blocks to see the fake blocks, which should buy some time for the blocks to be sent even with slight lag.
-
View User Profile
-
Send Message
Posted Jul 27, 2012I have tested the anti texture pack and it works! I have a few questions though. Is it possible to make it so all blocks are random blocks if someone is using a x-ray texture pack? That would solve everything. Also when the server lags and someone breaks a block, they will see the random blocks, is there any way to fix that?
-
View User Profile
-
Send Message
Posted Jul 27, 2012@Ekevoo
I posted a few images here:
http://imgur.com/a/foldX
Basically, it adds bubbles in the world that x-ray teturepack will pickup, which will make the screen full random stuff that they won't see what's really there. This is enforced as long as you enable the feature in the setting.
-
View User Profile
-
Send Message
Posted Jul 27, 2012Hi. I used to explicitly allow texture pack X-rays seeing as I had no way to enforce it if I didn't allow. However explicitly disallowing them seems more fair, I'd like to understand how this works, since I know some of my players won't like it and might try to circumvent.
-
View User Profile
-
Send Message
Posted Jul 27, 2012@games647
Thank you for supporting Orebfuscator~
-
View User Profile
-
Send Message
Posted Jul 27, 2012This is really the best anti-xray plugin and with a right configuration you can use it on all servers/pcs.
Thank you for creating and updating this plugin.
-
View User Profile
-
Send Message
Posted Jul 27, 2012Guys, when it's not there, download from the dropbox link in the description.
http://imgur.com/a/foldX
This shows that the hackers should see with different types of hacks.
-
View User Profile
-
Send Message
Posted Jul 27, 2012I've checked the files tab, but it wasn't there yet. Now it is. :)
-
View User Profile
-
Send Message
Posted Jul 27, 2012@TDDxD
The bukkit dev staff have to approve the plugin. Just use the files tab to navigate to the latest version before approval
-
View User Profile
-
Send Message
Posted Jul 27, 2012Cool! Caul you please update your plugin on this page to download? The version here to download is still 1.5.3 :S
-
View User Profile
-
Send Message
Posted Jul 26, 2012Very nice on the anti-xray textures! I was wondering how you made it work. Would x-ray textures see random ores as well?
-
View User Profile
-
Send Message
Posted Jul 26, 2012@lishid
Great work!
-
View User Profile
-
Send Message
Posted Jul 26, 2012New features demonstration:
http://imgur.com/a/foldX
-
View User Profile
-
Send Message
Posted Jul 26, 2012@LordKainzo
Freecam lets you clip through the blocks and see caves and other structures. Basically it's like flying around with an xray texturepack but the server doesn't know you're doing it.
-
View User Profile
-
Send Message
Posted Jul 26, 2012@LordKainzo
As the name indicates, freecam hacking will not work.
-
View User Profile
-
Send Message
Posted Jul 26, 2012what is anti-freecam exactly?
-
View User Profile
-
Send Message
Posted Jul 26, 2012New feature! Anti Freecam and Anti Texture Pack! Finally!
Be sure to update the plugin to be protected against hackers!
-
View User Profile
-
Send Message
Posted Jul 26, 2012Yay, thnx :D
-
View User Profile
-
Send Message
Posted Jul 26, 2012@321DJ_Amos123
Somewhat. If you configure it well, it should be within sustainable capacities.
@TDDxD
Gonna be out very very soon (already coded, gonna test soon and release in < than a day)