Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Aug 7, 2012Is Version:1.5.7 out yet? I don't see it a Download link listed.
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Posted Aug 7, 2012@Davyhalliday
Actually, you have to remove 0 from RandomBlocks to remove the air blocks. Then if you want to prevent x-ray texture packs, increase AirGeneratorMaxChance to 40-50 and enable Anti texturepack and freecam. This should cause much less lag but still able to prevent texturepack and freecam.
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Posted Aug 7, 2012@lishid what value for this would you suggest?
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Posted Aug 7, 2012@Pr4w
Hmm Are they using a low end computer with a sucky graphics card? The anti-texture pack is slightly more consuming on graphics than without.
@Davyhalliday
increase AirGeneratorMaxChance
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Posted Aug 7, 2012How do i disable airpocketing? My players are getting big lag. Any way to reduce lag from this config?
ConfigVersion: 6 Integers: EngineMode: 2 UpdateRadius: 2 InitialRadius: 1 ProcessingThreads: 7 MaxLoadedCacheFiles: 64 ProximityHiderDistance: 8 ProximityHiderID: 1 ProximityHiderEnd: 255 AirGeneratorMaxChance: 16 OrebfuscatorPriority: 0 Booleans: UseProximityHider: false UseSpecialBlockForProximityHider: true UpdateOnDamage: true UpdateThread: true DarknessHideBlocks: true NoObfuscationForOps: false NoObfuscationForPermission: false UseCache: true LoginNotification: false AntiTexturePackAndFreecam: false Enabled: true
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Posted Aug 7, 2012@lishid
Nah, cache has been there for quite a while, but a few of my trusted players are getting massive game freezes :s
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Posted Aug 7, 2012@Pr4w
No, random blocks doesn't affect processing. It could also be that you just came onto 1.3.1 world and the cache is not fully created yet, so that it takes a while to get the chunk caches generated.
@FatFreeSMP
Your hack now only shows those by default (if you're still using the same client), the others are not in their default x-ray ID's.
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Posted Aug 7, 2012Hey lishy been testing and setting up my bukkit server, just wanted to report my findings so far.
1. When I activate Xray, I am only seeing TNT, Iron, diamond and air underground. This will work for now but I don't think its working fully as intended.
2. When I have chunk caching enabled, if a player dies, when he is returned to the spawn there is a LARGE chunk error (world hole) surrounding him, or is nearby him. Disabling chunk caching seems to be fixing this problem.
Jump on my Teamspeak for more details.
Note: if you can get on my TS sooner then later I can show u on the server before I let all the noobs in
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Posted Aug 7, 2012Still struggling with lag, I'm having to find other solutions atm, but I was thinking something... Could it be due to the fact that there are so many different random generated ores being sent ? If I changed it to only send diamondores instead of all the different random ores would it reduce lag a little bit ?
Like on some servers having huge constructions can cause more visual lag than smaller things ?
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Posted Aug 7, 2012@alanthya
Thanks~ The release should be approved soon (on bukkitdev), but i already uploaded it to dropbox in the link a few comments below.
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Posted Aug 7, 2012Pretty sure I was keeping up on all of your builds. I'll be home to test the one from your link below in about 30 minutes, will report findings then. Thanks again for the active support, was going to wait for a release build, but I'll be donating Friday because I know you're working your ass off on this.
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Posted Aug 7, 2012@alanthya
Are you running 1.5.7?
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Posted Aug 7, 2012Any progress on fixing chunks that wouldn't load? Was only having the issue when ofc was enabled. Running 1.3.1-R1.0 Thanks for the hard work.
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Posted Aug 7, 2012@DeadDragons
http://dl.dropbox.com/u/18947504/Orebfuscator/Permalink/Orebfuscator.jar
Link was removed from page description due to bukkit regulations...
@Spezialeinheit
NoLagg is broken.
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Posted Aug 7, 2012-
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Posted Aug 7, 2012@lishid
link? =) i dont see and last one befor i used did nothing so am hoping for the best =)
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Posted Aug 7, 2012@PragmaticObject
New version is out if you didn't see the update.
@TheAxer
That's normal. The other blocks are just not rendered by your x-ray hack.
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Posted Aug 7, 2012How to fix this?: http://imgur.com/i44os I want to remove these air gaps between ores. I have Anti Freecam/TexturePack feature disabled.
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Posted Aug 7, 2012Countless errors with CB 1.3.1 R1.0, Using nothing but worldedit and Oreobfuscator.
PasteBin: http://pastebin.com/cbrntkr8
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Posted Aug 7, 2012@Fireblade954
Ah yeah I forgot to commit again...
@mrloaxx
Yes, it's aimed to create air chambers that will obstruct the views of hackers, but is slightly taxing on minecraft graphics, which could have impact on very low-end users.