Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Aug 10, 2012@FurmigaHumana @lishid @Jadedwolfs
Actually, it has been requested many times already, and I think I'll be on it right away. Expect a delivery within half a week to a full week guys.
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Posted Aug 10, 2012@FurmigaHumana
I would pay for this. Seriously.
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Posted Aug 10, 2012@alanthya
Thank you~
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Posted Aug 10, 2012Donated! Thanks for your hard work!!!!!!!!!
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Posted Aug 10, 2012@funknutz
Reduce MaxOpenFiles in config.
@FurmigaHumana
I was planning for Orebfuscator Lite someday, within a month.
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Posted Aug 10, 2012In my opinion, I think there should be a compact version of this plugin, just obfuscation in the simplest way and nothing more, so the most humble servers like mine can use without ending up in an endless lag. Just my opnion...
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Posted Aug 10, 2012@lishid
Sorry to say, I'm still getting crashes with this. I returned to my console, after a couple hours of it working okay, to see this repeated over and over, and the server being unresponsive:
17:31:54 [SEVERE] java.io.FileNotFoundException: orebfuscator_cache/world/hash/region/r.0.-1.mcr (Too many open files)
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Posted Aug 10, 2012@alanthya
Reducing view-distance should help... unless if you're on 3 already.
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Posted Aug 10, 2012@MarioG1
Engine mode 1 should reduce network load.
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Posted Aug 10, 2012Is there an way to reduce the network load because the network load is 10 times higher if i enable Orebfuscator.
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Posted Aug 10, 20121.5.8 Just went down, now running 1.5.10. Crossing my fingers.
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Posted Aug 10, 2012Releasing 1.5.10: Added deadlock prevention system that should fix Read Timed Out problems and server freezes.
http://dl.dropbox.com/u/18947504/Orebfuscator/Permalink/Orebfuscator.jar
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Posted Aug 10, 2012@alanthya
Thanks for helping with tests~
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Posted Aug 10, 2012Seems legit. Will try it in the event of a read timeout, or when server traffic dies down a bit. Trying to get a solid day of uptime in since being haunted by the timeout demon. Also donating when I get home. Thanks for being so supportive. Hope you make it to Mojang one day.
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Posted Aug 10, 2012@alanthya
Added a catch to prevent deadlocking -_-
Here's what I think happened with Read Timeouts:
Orebfuscator tries to send packet to player. Checks if player's network has a large number of packets waiting to be sent, if so queue the new packet in orebfuscator and wait to be sent later when the network is free'd up a little.
When the orebfuscator queue reach a max, it cannot be dequeue'd effectively, causing a deadlock, which means server becomes unresponsive and locked.
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Posted Aug 10, 2012I brought 1.5.8 back in this morning. Set engine mode to 1, Set freecam and texture pack to false, and deleted orebfuscator cache from server root folder to allow a new cache folder to generate . Haven't had a read timeout in 7 hours now. If it happens I'll try the updated one. What changes were made to the update?
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Posted Aug 10, 2012@1born2kill
Help test if you can. I have a confirmation that it works already, it would be nice if I had more confirmations.
Thanks.
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Posted Aug 10, 2012@lishid
Should I wait for you to upload the final link? or help you test lol?
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Posted Aug 10, 2012@bigggan
Server side lag or client side lag? Update to 1.5.9 first and see if you get lag.
@cyclo666
K I'll release it soon after more people confirm it working.
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Posted Aug 10, 2012Whats the best setup to prevent lag? mode1 or 2. or anything else i can do to make it more friendly to server?