Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
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Posted Aug 18, 2012@lishid
But when i remove Orebfuscator and use [ore to client obfuscation] this plugin...
This bug will disappear....
Appear again when i reinstall Orebfuscator....so sad
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Posted Aug 18, 2012@kylexdd
I am quite sure it has something to do with NCP rather than ORebfuscator. Orebfuscator does not do ANYTHING about player's actions.
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Posted Aug 18, 2012Hello , i am this plugin Fans =]


But i have some bug aftre updata to 1.3.1
The main problem is the InstantHeal....
i am quite sure is your plugin problem
I have try reinstall many time and fix it myself , but i fail /_\
Finally i come here
I think Orebfuscator have collide with my plugins...
But i using plugins is quite famous...
Here is my plugins list

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Posted Aug 18, 2012@bukOhTwo
Dirt is not taken into account, only stone. Though there's no switch for height yet.
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Posted Aug 17, 2012Is there a way to only hide blocks below or above a certain depth? I feel like I'm wasting performance on a city in the sky (which is only made of dirt and stone). Your plugin is doing the job, but I don't want it to work harder than it has to. :)
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Posted Aug 17, 2012@domingo15
Yes, add it as ObfuscateBlocks.
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Posted Aug 17, 2012@lishid
i dont know if this is a problem or anything but you can x ray through ender stone, is that suppose to be like that?
if you asking why, because im using this plugin on my prison server and players can xray through ender stones.
Is there a way so ender stone can count as a block to obfuscate.
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Posted Aug 17, 2012LordKainzo, no its not. I tried without orebfuscator but my server still crashes with this error. Many members thinks it's a bukkit bug. There are many reports about this crash error but bukkit doesn't do anything. :(
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Posted Aug 17, 2012http://pastie.org/4539597 May be related to Oreobufactor - really not sure.
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Posted Aug 17, 2012I found a new bug.
After some time chunks stop loading and you can't pick up stuff near the not loaded chunks
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Posted Aug 17, 2012@CVRipley
The chunk bug isn't solved.
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Posted Aug 17, 2012@lishid
Bukkit: 1.3.1-R1.1 (Build #1528)
Plugins: http://iv.pl/images/63911452562760573720.png
Btw. when i removed oreb everything is ok, I mean no crashes, when yours plugin is up then crashes comming, after your newest version without Readtime errors but comming from nowhere o.O
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Posted Aug 17, 2012@asofold
Thanks for the idea, i'll try NVD, because i dont have A SINGLE Clue by what plugin cause that :/
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Posted Aug 17, 2012@Shooty_
It might be minecraft itself or CB as i've heard
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Posted Aug 17, 2012@Shooty_
Im running Orebfuscator with NCP and with CraftBukkit (...) all the latest dev versions (also CB!).
This seems to work, however i am still using "No Void Damage" as a fallback for the falling out of the world question.
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Posted Aug 16, 2012@MarioG1 The leaky chunk issue was resolved in one of the DEV versions of bukkit after August 13th. I wonder if the plugin was compliled using the latest development API revision after the 13th if the issue would persist. They also made other significant changes to when / how chunks are saved to fix other issues between the RB and the DEV. To be honest I dont understand why they havn't promoted a newer dev version as an RB or Beta yet because that first one is pure garbage. But I guess its irrevalant now that 1.3.2 is out.
@Shooty_ I had that issue also however it was not caused by OFC but rather a bad coctail of dev versions of plugins that seemed to conflict. Individually none of the plugins caused the issue however when i fired up the server with all of them enabled people were getting a void death when they quit. Unable to determine what plugins were conflicting, I ended up rolling back to a date that players were not getting the void death bug and only updating plugins that cause errors. Now other then the issue that i am currently having, OFC has not caused me any void death issues. I would be real careful of any multiverse, residence and nocheatplus dev editions. So while removing OFC might remedy the symptom for you, the root problem might be another plugin version combination as i have determined as it works for me.
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Posted Aug 16, 2012@lishid
No problem when i'remove ORebfuscator so xD !
Also i'v updated ALL plugins to the latest dev build, and i'v tried without NCP.
So, the problem it's your plugin...
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Posted Aug 16, 2012@deleted_8156133
Post your config. It only does that when players have a really bad connection. In that case InitialRadius 2 should help, though it uses a considerable amount of cpu.
@Shooty_
Not caused by Orebfuscator directly.
@ShadowKillerx
server version and plugin list?
@MarioG1
I'll be looking into cache issues soon.
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Posted Aug 16, 2012What settings should I use to prevent users from seeing flashing ores when they're mining?
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Posted Aug 16, 2012Still don't resolve the "fell out the world" bug ...