UUID Support #442


  • Waiting
  • Enhancment
Open
Assigned to _ForgeUser8455416
  • _ForgeUser8220873 created this issue Mar 11, 2014

    As requested - would it be possible to add UUID support?

    Thanks!

  • _ForgeUser8220873 added the tags Enhancment New Mar 11, 2014
  • _ForgeUser8455416 posted a comment Mar 11, 2014

    Can you (and anyone else monitoring the forum that has an opinion) please clarify how you would like to see UUIDs supported?

    What I may think constitutes 'support' may not be the same as what you think, and since I am not actively running any MC servers right now, I'm concerned that I may implement something that is useless or otherwise off target.

    The more detailed and long winded your explanation the better.

  • _ForgeUser8455416 removed a tag New Mar 11, 2014
  • _ForgeUser8455416 added a tag Waiting Mar 11, 2014
  • _ForgeUser8220873 posted a comment Mar 12, 2014

    @Edge209: Go

    I was just thinking that you could change it from player usernames to uuids, maybe add a converter or something.

    Then Minecraft name changes would be supported etc.

  • _ForgeUser8220873 removed a tag Waiting Mar 12, 2014
  • _ForgeUser8220873 added a tag Replied Mar 12, 2014
  • _ForgeUser8455416 posted a comment Mar 12, 2014

    @KoolKrafter: Go

    When the plugin displays messages to a player and uses a name, I think the player would want and expect to see their current player name, not their uuid. Do you agree?

    Also, when commands are used that require a player ID, the command should also use the player's current name, not uuid. Again, do you agree?

    The uuid can be used to make sure that there is only one entry per player in the database, etc but both the uuid and current player name should be stored, I think.

  • _ForgeUser8455416 removed a tag Replied Mar 12, 2014
  • _ForgeUser8455416 added a tag Waiting Mar 12, 2014
  • _ForgeUser8220873 posted a comment Mar 23, 2014

    @Edge209: Go

    Oh yeah I forgot about that lol. Yeah I agree it should use the player's name :P I guess both can be stored. When a player logs in it checks their UUID with any existing ones in the database. If it already exists then it modifies the player name of the existing entry to the new playername instead of creating a new entry.


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