OnlinePlayersSQL v0.8beta1
Details
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FilenameOnlinePlayersSQL.jar
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Uploaded by
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UploadedApr 9, 2012
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Size19.03 KB
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Downloads365
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MD55583c8d662e78b3f0e27f3b67ceb53c7
Supported Bukkit Versions
- CB 1.2.5-R1.0
Changelog
- 0.8beta1
- Players are no longer removed from the database, they are instead flagged as online or offline (field in the table is called 'online', 1 = on, 0 = off).
- a bit more restructuring of code
- 0.7
- New In-game command (/onl resync), currently can be used by anybody, didn't really see a reason to restrict it since it isn't all that harmful.
- /onl resync - will resync all currently logged on players.
- 0.6
- You can now choose the name of the table by editing the config.yml files 'MySQLTable' value.
- Now depends on the 'vault' plugin also being installed in order to deal with permission groups
- If vault returns the permissions plugin you are using, the SQL tables 'permission_group' field for a player will now store what primary permission group they are in.
- You can now turn debug info on and off by changing the config.yml files 'showDebug' value from 'false' to 'true' and vice-versa. debug info is nothing more than just showing some info on the console window such as 'player join' 'permission group', etc...
- 0.5
- Cleaning up of old code from when i first created it
- Structuring the SQL side of the code a lot more
- Storing all the SQL settings in a config.yml file
- Renaming of old plugin 'OnlinePlayers' to 'OnlinePlayersSQL' to remove confusion about the storage mechanism used by the plugin.
- 0.1 - 0.4
- Changelog was never really tracked because it was only used on our server.
Beta, may not be stable, use at own will.
If it stuffs up, re-download 0.7, remove mysql table, start game up again and all will be good.